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Old 03-23-25, 01:11 PM   #16
Bubblehead1980
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Quote:
Originally Posted by KaleunMarco View Post
i meant: send the zip to me and i can try...hands-on, so to speak.

english is only my first language and sometimes the grammar gets in the way.

Thanks, I PM'd you the link
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Old 03-23-25, 02:29 PM   #17
KaleunMarco
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Quote:
Originally Posted by Bubblehead1980 View Post
Thanks, I PM'd you the link
i loaded it to a new Stock 1.5 installation.
started a career from Manila with a Sargo.
the 50 cal. was the default flak weapon.
started the next mission.
the 50 cal. was present and it fired.
 



however.....
we could not move due to a cannot comply message: no engines
 


did Lt. Holden appropriate your engines?!?!?!?!?
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Old 03-23-25, 04:18 PM   #18
Bubblehead1980
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Quote:
Originally Posted by KaleunMarco View Post
i loaded it to a new Stock 1.5 installation.
started a career from Manila with a Sargo.
the 50 cal. was the default flak weapon.
started the next mission.
the 50 cal. was present and it fired.
 



however.....
we could not move due to a cannot comply message: no engines
 


did Lt. Holden appropriate your engines?!?!?!?!?
I have not had a chance to test it yet as I had to uninstall mods and SH 4, reinstall. I suppose all the add/removes via JSGME corrupted some files.

Lol well at least it showed up but that makes no sense to me as nothing with engines.

Did you say stock, not TMO BH 2.0? That could be the issue.
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Old 03-23-25, 07:03 PM   #19
KaleunMarco
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Originally Posted by Bubblehead1980 View Post
I have not had a chance to test it yet as I had to uninstall mods and SH 4, reinstall. I suppose all the add/removes via JSGME corrupted some files.

Lol well at least it showed up but that makes no sense to me as nothing with engines.

Did you say stock, not TMO BH 2.0? That could be the issue.
yes, plain, old, vanilla, Stock v1.5.

i do not have TMO_BH 2.0.

has it been released to the public?
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Old 03-23-25, 08:26 PM   #20
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Originally Posted by KaleunMarco View Post
yes, plain, old, vanilla, Stock v1.5.

i do not have TMO_BH 2.0.

has it been released to the public?

Yes. 2.0 has been out since 2022, check the first page of the thread .

I am working on update for it, tentatively titled V2.1
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Old 03-23-25, 09:06 PM   #21
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*Update*

Got the .50 call working on the Sargo. Problem is with the "bathtub" its useless as a manually controlled weapon against surface craft. Anyway to increase the height of the weapon?
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Old 03-23-25, 09:23 PM   #22
KaleunMarco
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Originally Posted by Bubblehead1980 View Post
Yes. 2.0 has been out since 2022, check the first page of the thread .

I am working on update for it, tentatively titled V2.1
ah, my bad.

no, i have not tested it with v2.0.

i have not installed TMO_BH on my new laptop as i am awaiting the release of v2.1.

v2.0 hates me and constantly yields CTDs. so...i watch and wait and try to help the next version come to life.

seriously, the work performed on the 50 cal. and Sargo does not seem to depend on v2.1 to work, however, in reviewing the Sargo.upc, i noticed that you are using unique names for the engines and they probably do not match up with their counterparts in the Zones file. i think you need to send me the Zones.Cfg you are using.
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------------------------------------------------------------
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Last edited by KaleunMarco; 03-23-25 at 09:33 PM.
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Old 03-23-25, 10:02 PM   #23
Bubblehead1980
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Originally Posted by KaleunMarco View Post
ah, my bad.

no, i have not tested it with v2.0.

i have not installed TMO_BH on my new laptop as i am awaiting the release of v2.1.

v2.0 hates me and constantly yields CTDs. so...i watch and wait and try to help the next version come to life.

seriously, the work performed on the 50 cal. and Sargo does not seem to depend on v2.1 to work, however, in reviewing the Sargo.upc, i noticed that you are using unique names for the engines and they probably do not match up with their counterparts in the Zones file. i think you need to send me the Zones.Cfg you are using.

No engine issues on my end. I noticed parts were renamed, I assume by ducimus in original TMO. Not sure whats behind the CTD in V2.0. I'm working to resolve.

I'm using the zone file that is in V2.0
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Old 03-24-25, 08:28 AM   #24
KaleunMarco
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Originally Posted by Bubblehead1980 View Post
No engine issues on my end. I noticed parts were renamed, I assume by ducimus in original TMO. Not sure whats behind the CTD in V2.0. I'm working to resolve.
that's what i figured

Quote:
Originally Posted by Bubblehead1980 View Post
I'm using the zone file that is in V2.0
understood. i'll d/l a copy.
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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
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LAA enabled
Dell XPS with 32 GB Ram running Win10
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Old 03-24-25, 10:57 AM   #25
KaleunMarco
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Quote:
Originally Posted by Bubblehead1980 View Post
No engine issues on my end. I noticed parts were renamed, I assume by ducimus in original TMO. Not sure whats behind the CTD in V2.0. I'm working to resolve.

I'm using the zone file that is in V2.0
started a new career: Dec 8, Manila, Sargo.
50 cal. is the default flak weapon and there are engines.
started the first mission and we can move.
it appears as if the problem is solved.
so....what is changed when comparing the files you zipped vs the default set of files in ver2.0?

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_BH\MODS]

100_Trigger Maru Overhaul 2.5 UpdateBH V2.0
200_Sargo 50 cal mg test
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Fortis et stabilis et fidelis, semper


------------------------------------------------------------
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LAA enabled
Dell XPS with 32 GB Ram running Win10
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