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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
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I found the deflector, you can download the archive.
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![]() ![]() Last edited by Anvar1061; 04-06-25 at 10:09 AM. |
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#2 | |
Mate
![]() Join Date: Aug 2012
Location: Canada
Posts: 55
Downloads: 119
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#3 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
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I think this is happening because of the AO (Ambient Occlusion) map
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#4 |
Mate
![]() Join Date: Aug 2012
Location: Canada
Posts: 55
Downloads: 119
Uploads: 0
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#5 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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"Ave novie-nostra ales"
(Anything one builds, another can always break)
__________________
![]() ![]() Last edited by Anvar1061; 03-25-25 at 11:44 AM. |
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#6 |
GLOBAL MODDING TERRORIST
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One could just paint the AO map in a paint program and not Re-UV things.
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#7 |
Mate
![]() Join Date: Aug 2012
Location: Canada
Posts: 55
Downloads: 119
Uploads: 0
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Ah gotcha, I think I got myself confused with something else, as I did do some painting on the main texture map in GIMP, that would have been the ao then. Right then it’s just a matter of painting the right thing.
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#8 | |
Mate
![]() Join Date: Aug 2012
Location: Canada
Posts: 55
Downloads: 119
Uploads: 0
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![]() Quote:
https://www.mediafire.com/file/2v09o..._1940.rar/file |
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Tags |
net cutter, skins, viic, viic tower |
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