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Old 02-22-25, 01:41 PM   #1516
Bubblehead1980
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Quote:
Originally Posted by Captain Wreckless View Post
I'm having a graphics (Nvidia) issue that I can't figure out what is going on. I've never experienced it before paying SH4. It is making spotting targets in the periscope and TBT impossible.

This pic is Corregidor and I'm about 100 yards off shore. I should be seeing green etc, but not until I get almost on top of it. Even passing close to islands I get the same effect and not the terrain.

It's like a permanent haze layer just above the water and continues on forever. Even in the open see I get the same effect.

Any ideas what could be causing it and how I can fix it.

I've changed the setting in game several time but nothing is working.

CW










Not sure, never had that issue myself. Only thing I've ever adjusted in TMO with my update that touches the environment is making the nights darker.
Weather wise I just changed the intervals from 24 to 96 (?) which i I believe was max to give more stability as was getting far too much Atlantic like weather in the pacific lol.

The way objects are rendered at distance in SH 4 are fouled up in general. A lot of hard coded things modders can't address. Perhaps one day as sim is pushing 20 years old, we can get it. This franchise would be dead without modders. At times I shake my head in disgust what corporate stooges did , cheated us out of. Although, it is part of what motivated me to start modding
and adding things such as ability to do night surface attacks, which to me really upped the immersion level.

I attacked from inside a convoy, emulating real life tactics at night earlier in my current patrol in November 1944.
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Old 02-24-25, 04:17 AM   #1517
adrians69
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Default Gramophone and radio charts missing from screen

Hi, I've been running at 2560x1440 and all is well, except the gramophone and radio are way off and I can't bring them into view. The chrono was the same initiallly, but someone posted a fix in the download page by repositioning the chrono in menu 1024_768.ini, which now works.

I guess the same fix would be possible for the Gramophone and radio charts, but I have no idea what settings to use.

Any help would be appreciated. I read a post from Fifi that said he had fixed it, but he did not post the position settings for menu 1024_768.ini
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Old 02-24-25, 03:50 PM   #1518
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Originally Posted by Bubblehead1980 View Post
Not sure, never had that issue myself. Only thing I've ever adjusted in TMO with my update that touches the environment is making the nights darker.
Weather wise I just changed the intervals from 24 to 96 (?) which i I believe was max to give more stability as was getting far too much Atlantic like weather in the pacific lol.

The way objects are rendered at distance in SH 4 are fouled up in general. A lot of hard coded things modders can't address. Perhaps one day as sim is pushing 20 years old, we can get it. This franchise would be dead without modders. At times I shake my head in disgust what corporate stooges did , cheated us out of. Although, it is part of what motivated me to start modding
and adding things such as ability to do night surface attacks, which to me really upped the immersion level.

I attacked from inside a convoy, emulating real life tactics at night earlier in my current patrol in November 1944.

I was able to fix it. Ctrl-N is your friend. Has something to do with the weather. Just do that and it fixes it.
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Old 02-25-25, 01:30 AM   #1519
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Well 4 CTD playing an S-18 in Asiatic Fleet. All but last one was recoverable. After spending 53 minutes navigating through the minefield in Manila Bay it CTD before I could end patrol and would not load last save. Saying I'm pissed is an understatement.

I've got a save outside of the bay, but I'm not even gonna redo it. It just takes too long to get through the minefield following the PT boat.

Going to just give up on this patrol. I'm beginning to wonder if the CTD are sub related. I was playing a Porpoise class in Asiatic Fleet and didn't have a CTD. Seems all my crashes were related to S-18 class. Weird.

This is the logs of each CTD.
----------------------------------------
Faulting application name: sh4.exe, version: 1.5.0.0, time stamp: 0x476a5ca9
Faulting module name: Kernel.dll, version: 0.0.0.0, time stamp: 0x476a5b13
Exception code: 0xc0000005
Fault offset: 0x00018b6b
Faulting process id: 0x4e98
Faulting application start time: 0x01db87293d4f22ac
Faulting application path: D:\Games\Ubisoft\SH4TMO\sh4.exe
Faulting module path: D:\Games\Ubisoft\SH4TMO\Kernel.dll
Report Id: 6a1cf229-a643-4ff7-baf2-8761e4e60029
Faulting package full name:
Faulting package-relative application ID:

Faulting application name: sh4.exe, version: 1.5.0.0, time stamp: 0x476a5ca9
Faulting module name: ntdll.dll, version: 10.0.19041.5007, time stamp: 0x6ce0f861
Exception code: 0xc0000005
Fault offset: 0x0005bcb3
Faulting process id: 0xe78
Faulting application start time: 0x01db8736b8bdfea4
Faulting application path: D:\Games\Ubisoft\SH4TMO\sh4.exe
Faulting module path: C:\Windows\SYSTEM32\ntdll.dll
Report Id: f97dcbfc-fea4-40b8-86b1-cd59cb4076b2
Faulting package full name:
Faulting package-relative application ID:

Faulting application name: sh4.exe, version: 1.5.0.0, time stamp: 0x476a5ca9
Faulting module name: Kernel.dll, version: 0.0.0.0, time stamp: 0x476a5b13
Exception code: 0xc0000005
Fault offset: 0x0001b096
Faulting process id: 0x4d40
Faulting application start time: 0x01db874a7a712548
Faulting application path: D:\Games\Ubisoft\SH4TMO\sh4.exe
Faulting module path: D:\Games\Ubisoft\SH4TMO\Kernel.dll
Report Id: 2db16fe7-ac11-4700-b4b9-ce6e2f069dac
Faulting package full name:
Faulting package-relative application ID:


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Old 02-25-25, 02:09 AM   #1520
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I had the same thing happen to me when using a Tambor out of Pearl. I changed the compatibility settings to Win 7 and Disable Full Screen Optimisations and haven't had a CTD since. Running Win 11
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Old 02-25-25, 05:17 PM   #1521
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Quote:
Originally Posted by adrians69 View Post
I had the same thing happen to me when using a Tambor out of Pearl. I changed the compatibility settings to Win 7 and Disable Full Screen Optimisations and haven't had a CTD since. Running Win 11

Opps, I forgot to disable FSO after I reinstalled. I've set Win7. We'll see what happens.


CW

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Old 02-26-25, 09:20 AM   #1522
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Icon14

Hope it works 😁
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Old 02-27-25, 07:06 AM   #1523
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Quote:
Originally Posted by adrians69 View Post
Hi, I've been running at 2560x1440 and all is well, except the gramophone and radio are way off and I can't bring them into view. The chrono was the same initiallly, but someone posted a fix in the download page by repositioning the chrono in menu 1024_768.ini, which now works.

I guess the same fix would be possible for the Gramophone and radio charts, but I have no idea what settings to use.

Any help would be appreciated. I read a post from Fifi that said he had fixed it, but he did not post the position settings for menu 1024_768.ini
EDIT
It's OK I found out how to do it myself using the tuorial in this thread

https://www.subsim.com/radioroom/sho...d.php?t=111832
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Last edited by adrians69; 02-27-25 at 10:31 AM.
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Old 03-04-25, 10:07 AM   #1524
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Quote:
Originally Posted by adrians69 View Post
I had the same thing happen to me when using a Tambor out of Pearl. I changed the compatibility settings to Win 7 and Disable Full Screen Optimisations and haven't had a CTD since. Running Win 11

Good to know!
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Old 03-04-25, 12:03 PM   #1525
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Default Tell me your issues, requests etc.

As I am testing, running through the war testing out the update for this mod, entitled V2.1, just wanted to gauge experiences compared to mine as well as requests users may have, which if possible and in line with the mods purpose,
will attempt to implement.

On deck for this release:

Refinement of patrol objectives.

Implement SD radar that can be turned on/off as the SJ radar can (as it should have been from the start, lazy on UBI's part)


Refinement of crew rosters

Refinement of the SubRon 50 campaign in the ATO/ETO
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Old 03-06-25, 11:08 PM   #1526
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Originally Posted by Captain Wreckless View Post
Well 4 CTD playing an S-18 in Asiatic Fleet. All but last one was recoverable. After spending 53 minutes navigating through the minefield in Manila Bay it CTD before I could end patrol and would not load last save. Saying I'm pissed is an understatement.

I've got a save outside of the bay, but I'm not even gonna redo it. It just takes too long to get through the minefield following the PT boat.

Going to just give up on this patrol. I'm beginning to wonder if the CTD are sub related. I was playing a Porpoise class in Asiatic Fleet and didn't have a CTD. Seems all my crashes were related to S-18 class. Weird.

This is the logs of each CTD.
----------------------------------------
Faulting application name: sh4.exe, version: 1.5.0.0, time stamp: 0x476a5ca9
Faulting module name: Kernel.dll, version: 0.0.0.0, time stamp: 0x476a5b13
Exception code: 0xc0000005
Fault offset: 0x00018b6b
Faulting process id: 0x4e98
Faulting application start time: 0x01db87293d4f22ac
Faulting application path: D:\Games\Ubisoft\SH4TMO\sh4.exe
Faulting module path: D:\Games\Ubisoft\SH4TMO\Kernel.dll
Report Id: 6a1cf229-a643-4ff7-baf2-8761e4e60029
Faulting package full name:
Faulting package-relative application ID:

Faulting application name: sh4.exe, version: 1.5.0.0, time stamp: 0x476a5ca9
Faulting module name: ntdll.dll, version: 10.0.19041.5007, time stamp: 0x6ce0f861
Exception code: 0xc0000005
Fault offset: 0x0005bcb3
Faulting process id: 0xe78
Faulting application start time: 0x01db8736b8bdfea4
Faulting application path: D:\Games\Ubisoft\SH4TMO\sh4.exe
Faulting module path: C:\Windows\SYSTEM32\ntdll.dll
Report Id: f97dcbfc-fea4-40b8-86b1-cd59cb4076b2
Faulting package full name:
Faulting package-relative application ID:

Faulting application name: sh4.exe, version: 1.5.0.0, time stamp: 0x476a5ca9
Faulting module name: Kernel.dll, version: 0.0.0.0, time stamp: 0x476a5b13
Exception code: 0xc0000005
Fault offset: 0x0001b096
Faulting process id: 0x4d40
Faulting application start time: 0x01db874a7a712548
Faulting application path: D:\Games\Ubisoft\SH4TMO\sh4.exe
Faulting module path: D:\Games\Ubisoft\SH4TMO\Kernel.dll
Report Id: 2db16fe7-ac11-4700-b4b9-ce6e2f069dac
Faulting package full name:
Faulting package-relative application ID:




So I just ran a patrol in June-July 1941 (pre war) and the minefield showed up per history on July 1. I had no issues other than the map label did not show up (shows up if start patrol after july 1) and did not receive a message on radio as supposed to, will look into that.

Regardless, always look for the escort vessel off Corregidor, usually a PT boat, they will be around once a hour roughly, just get astern of the and match speed, follow them in, let them path find through the gap in the minefield. I used 64x TC max navigating through it. I recall reducing number of mines as to not be taxing on systems.
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Old 03-09-25, 02:18 PM   #1527
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Default To do list for 2.1-Suggetions?

Right now the to do list

1. Refine Operation Orders, correct any errors such as typos, misplaced objectives, clean up language of operation orders. Add more wolfpac missions in appropriate time frames.

2. Cleanup the map and labels

3. Lighthouses rendering at real distances if possible

4. Several escorts as No.13 class are missing stern racks for DC but have throwers, not sure why but will resolve (if anyone wants to help, please do)

5. Get US and IJN DD's and boats launching torpedoes. (Anyone?)

6. Want to equip some merchants with defensive depth charges (rack), as some carried them. Merchants when unescorted and/org set to skill level will of course shoot its guns defensively, some will ram a submerged sub or surfaced sub and when given hydrophones I believe would drop a charge way.

7. While I have had no CTD's.in 13 patrols, will double check to make sure no CTD's with torpedo impacts etc.

8. Further refine the SUBRON 50 campaign in ETO

9. Review and if needed refine SPYRON campaign

10. A "wolfpack" commander option, within limits of the sim of course; I've considered this where player when Promoted to Captain (start as Captain if possible) is given command of a Wolfpack. This requires a lot of scripting, both in reworking of campaign objectives, boats are right time, likely convoys messages, to simulate a convoy. Of course player still controls own sub, and only real way to control others is to send contact report (acting as contact boat) and other subs in range will hone in.

I managed to simulate operating as part of a wolfpack with some degree of success in TMO. Nice having other subs to draw enemy escorts, to attack as well. This was accomplished by some careful scripting of traffic and messages
to simulate wolf pack operations within limits of the sim. Brings a new element of realism and immersions to SH 4 TMO.


11. Implement the SD radar on/off option as in FOTRS.

Any other suggestions? Let me know.
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Old 03-10-25, 03:41 AM   #1528
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Are the stadimeters accurate in this version or is it possible to incorporate the SCAF mod by Cap'n Scurvy if it's not already included?
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Old 03-10-25, 04:31 PM   #1529
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Are the stadimeters accurate in this version or is it possible to incorporate the SCAF mod by Cap'n Scurvy if it's not already included?

Ducimus long ago incorporated a fix for stadimeter into TMO. There was a version of SCAF for TMO but it is not compatible with my TMO BH update as it, would require updating since many ships have been added, renamed etc.

The stadimeter is overall accurate. I often run patrols without map contacts nor external cams, so the stadimeter is a key tool for accurately determining speed. I plot on the map as a double check as well. I did give the scopes a more realistic increase in zoom and the "identify" target (as well as clicking the check mark in the recognition manual) feature does add the proper data into TDC. The tallest point, typically masts of a vessel as sure you know is the measuring point. In a quick set up, I time them one minute, 300 yards per minute for 3 minutes=9 knots and so forth. I rarely miss due to fire control data error.

I liked SCAF but felt it made things too easy personally, so did not use it for too long. However, great piece of work and if Cap'n wanted to make a version for forthcoming TMO BH Update V2.1 as an optional add on, that would be great.

Last edited by Bubblehead1980; 03-11-25 at 04:24 PM.
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Old 03-11-25, 01:33 AM   #1530
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That's good to know. I wouldn't want it too easy as I strive for as much realism as possible
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