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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Sep 2023
Posts: 8
Downloads: 11
Uploads: 0
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"forbidding it" on the crew management screen will work in certain situations. HOWEVER WHAT MAKES THE CREW USE THE SCOPE IS HAVING SAILORS ASSIGNED TO AN OFFICE USING THE ATTACK SCOPE. Thus, it is best practice to unassign everyone from the officer on observation after diving and to also forbid anyone from using the periscope.
I think Uboat needs some time to cook. I've enjoyed my 300 hours in it so far. However, back when UBE was a thing and we had a ton of different ships it felt great. Problem is that the game is in active development and things get broke, unbroke, and broke again. I think the game still needs some more time in the oven for the devs to say, "hay guys, here's the game, here's your type IX, we aren't going to radically change anything at this point" and then another year or two for modders to do their thing. With that said, however, with the flood mechanic and better crew management (and better graphics, let's be honest) and each machine in the boat being functional... in 2-3 years time it will be the top tier sub game in my opinion. |
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