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Old 08-15-06, 09:28 AM   #1
U-snafu
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agreed--should be sticky--seems to be new members coming here all the time (myself recently included)--and it is a stand alone big mod compilation that is being continually updated---shows members another option with GW and NYGM.
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Old 08-16-06, 07:18 PM   #2
GT182
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Red, I've found that the trawler in Lorient that runs aground does so because your sub gets too close to it when you depart. I've found too that if you reduce your speed to "Slow" and stay well away from it, it will continue on out to sea. I always kept on it's tail at "1/3", thinking it was my escort, and it would always run aground before making the turn south to go thru the channel.

But note too that I'm using HT1.47 and not GW or RUB. I don't think War Ace or GW changed anything in HT1.47, but I could be wrong.
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Old 08-16-06, 09:19 PM   #3
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Quote:
Originally Posted by GT182
Red, I've found that the trawler in Lorient that runs aground does so because your sub gets too close to it when you depart. I've found too that if you reduce your speed to "Slow" and stay well away from it, it will continue on out to sea. I always kept on it's tail at "1/3", thinking it was my escort, and it would always run aground before making the turn south to go thru the channel.

But note too that I'm using HT1.47 and not GW or RUB. I don't think War Ace or GW changed anything in HT1.47, but I could be wrong.
Many thanks for the data, i will try....
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Old 08-16-06, 11:31 PM   #4
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Quote:
Originally Posted by Redwine
Quote:
Originally Posted by GT182
Red, I've found that the trawler in Lorient that runs aground does so because your sub gets too close to it when you depart. I've found too that if you reduce your speed to "Slow" and stay well away from it, it will continue on out to sea. I always kept on it's tail at "1/3", thinking it was my escort, and it would always run aground before making the turn south to go thru the channel.

But note too that I'm using HT1.47 and not GW or RUB. I don't think War Ace or GW changed anything in HT1.47, but I could be wrong.
Many thanks for the data, i will try....
Just fyi, i have the same problem. using Uwac version 1.7 with GW---only ran three patrols so far out of lorient (late 40-early 41)--armed trawler has run aground on the first turn all three times even while i kept my boat at the "band" dock without moving--but i have noticed there is a destroyer 34 that seems to run the same pattern (and starts its run at the same time) of the escort and it makes it all the way out to the biscay bay. could be it is the actual programed escort?

I also noticed something interesting on my last start in lorient on 01/41---i was playing around with the external F12 cam (while waiting to see what the trawler did) and i got three stuka aircraft contacts on my f5 map flying over the pens from east to west. I focused on the lead stuka with my cam and then saw the two trail stukas that were side by side explode and crash as they attempted to climb altitude ---no enemy contacts around and i don't believe none of the german surface ships fired---possible waypoint issue also--or pretty cool if they were programmed to colide---most probable a GW-Uwac overwrite issue.
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Old 08-18-06, 08:50 PM   #5
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Quote:
Originally Posted by Redwine
Quote:
Originally Posted by GT182
Red, I've found that the trawler in Lorient that runs aground does so because your sub gets too close to it when you depart. I've found too that if you reduce your speed to "Slow" and stay well away from it, it will continue on out to sea. I always kept on it's tail at "1/3", thinking it was my escort, and it would always run aground before making the turn south to go thru the channel.

But note too that I'm using HT1.47 and not GW or RUB. I don't think War Ace or GW changed anything in HT1.47, but I could be wrong.
Many thanks for the data, i will try....
I made that... no way. The Tug still running aground even if i remains at dock...

I think so it is a waypoint problem. :hmm:
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Old 08-19-06, 03:06 AM   #6
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Bug strange on version 1.8 light ?
The sky is black permanently !
Graphics version does not have this problem, I understand.

Thank you HanSolo to explain me this problem.
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Old 08-19-06, 03:09 AM   #7
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Quote:
Originally Posted by U768
Bug strange on version 1.8 light ?
The sky is black permanently !
Graphics version does not have this problem, I understand.

Thank you HanSolo to explain me this problem.
Yeah.. I noticed that and currently I am trying to solve that problem!
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Old 08-19-06, 08:19 AM   #8
U768
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Thank you HanSolo to look at problem.

I therefore loaded Graphics version.
But to find another problem!
The huge size of the sun! It does not go!

http://img209.imageshack.us/img209/9982/screenshot0391gh9.jpg]

Is the problem corrected on version 1.9?

Last edited by U768; 08-19-06 at 09:37 AM.
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