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Old 02-03-25, 12:37 PM   #1
OLZS
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Originally Posted by GrenSo View Post
The error message is clear. The verticies of the AO OBJ files must be identical to the non AO OBJ file. When importing a 3D model with the GR2 editor, two OBJ files are always imported that only differ in terms of the texturing and UV maps.
I don't need a consultant like you. You don't know anything about it.
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Old 02-03-25, 01:01 PM   #2
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I don't need a consultant like you. You don't know anything about it.
What the hell have I done to you that you react like this again?

I just wanted to explain to you and everyone else in the forum, because not everyone knows about the meaning, the message of your screenshot.
Sometimes I think that you are just looking for unnecessary arguments and want to provoke.
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Old 02-03-25, 02:02 PM   #3
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Politeness and common courtesy cost nothing and are therefore expected around these parts if you'd be so kind.
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Oh my God, not again!!

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Old 02-03-25, 11:24 PM   #4
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Glad to see some life in this thread again. The progress from several years ago was impressive!
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Old 02-04-25, 07:16 AM   #5
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Type 9 boats are very lacking in the game. I created a model in blender, but I'm having trouble importing it. I will try to solve this problem.
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Old 02-04-25, 04:09 PM   #6
Jeff-Groves
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Blender exports obj files TDW's program don't like.
You need to adjust them with Notepad++ (fastest way)

Plus use a newer version of TDW's program.
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Old 02-05-25, 01:44 AM   #7
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Originally Posted by Jeff-Groves View Post
Blender exports obj files TDW's program don't like.
You need to adjust them with Notepad++ (fastest way)


But this can still take a lot of time. It always depends on the size of the OBJ file and the number of subsets. Because the OBJ file can have several hundred million or more lines.
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