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#1 |
Seasoned Skipper
![]() Join Date: Jul 2008
Posts: 726
Downloads: 13
Uploads: 0
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I would be happy for calm weather (to be able to use deckgun)
![]() Usually people are not happy with heavy stormy weather.
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![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 |
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#2 |
Loader
![]() Join Date: Sep 2014
Posts: 90
Downloads: 39
Uploads: 0
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I prefer the opposite so I can be more stealthy
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#3 |
Seasoned Skipper
![]() Join Date: Jul 2008
Posts: 726
Downloads: 13
Uploads: 0
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I understand that, I just dont like high waves, not good for magnetic pistols
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![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 Last edited by Shadowblade; 01-27-25 at 05:39 AM. |
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#4 |
Machinist's Mate
![]() Join Date: Oct 2008
Posts: 129
Downloads: 644
Uploads: 0
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There is a mod from Stiebler that causes weather to have a much greater chance to change, I use it for single missions, so the weather becomes variable instead of always the same for that mission. For instance, in playing the Happy Times mission with this mod the weather can change in the time it takes to get to torpedo range of the convoy. In other words, the effect seems to be almost immediate. The name is EnvSimAct_Stiebler. It seems he made it for NYGM but users report it works for other mods as well.
As far as my testing went, I'm sure it works mid-mission. Last edited by Captain Drastic; 01-29-25 at 02:05 PM. |
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#5 |
Loader
![]() Join Date: Sep 2014
Posts: 90
Downloads: 39
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OneAlex has that pre installed into it
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#6 |
Machinist's Mate
![]() Join Date: Oct 2008
Posts: 129
Downloads: 644
Uploads: 0
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Of course, activating another mod or somehow changing game info mid-mission is risking a saved game crash.
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#7 |
Navy Seal
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The best EnvSim act for weather changes is the Stiebler one dated 2016
![]() … but there are some others adjustments to be made also in the scene dat to be really effective for good weather changes (in wind & rain sections) ![]()
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