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Old 08-14-06, 11:41 AM   #1
GlobalExplorer
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Originally Posted by TarJak
Quote:
Originally Posted by GlobalExplorer
..blabla..
GE,

I think this looks pretty good. I haven't been using SH3Gen but given the ability to turn on or off the level of detail i think I might now gie it a try. Nice work!
I am looking for player input for an additional "higher realism" setting.

The default setup gives too much information. This is only to cater for the beginners.

You should set Map Markings to "off" in the General settings menu so you don't see where ships are docked, or even switch "Write Map" completely off to see nothing in the map at all.

You should also reduce intelligence amount and reliability to your taste.

You can run the program several times until you get the most basic information for the war diary. If you have followed the tip about switching off map output, this will be all information you will get.

Contact me please if have wishes.

GE
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Old 08-16-06, 05:55 AM   #2
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GE

I think for greater realism you should put partial info on the map say even one or two actual ship positions. This would replicate fairly typical intelligence information that might get transimitted to a U-boat during the course of a patrol. A humint report on harbour movements might indicate convoy preparations but would almost certainly give some information on capital ship movements

A bit of randomness on what information about what port/position would lend some realism. How about aging information to give some realism around movement reports that might take a day or two to reach the Kaleuns.

When I finish the patrol I'm on I'l load SH3Gen and have a look and see if I can come up with any other ideas.
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Old 08-16-06, 06:07 AM   #3
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Great Tutorial,

I,m going to try it out when I feel like hitting an Port
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Old 08-20-06, 08:11 AM   #4
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Originally Posted by HunterICX
Great Tutorial,

I,m going to try it out when I feel like hitting an Port
Thanks HunterICX. Hope it helps you out, let me know if you find it useful.
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Old 10-26-06, 03:49 AM   #5
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Quote:
Originally Posted by GlobalExplorer
I am looking for player input for an additional "higher realism" setting.

The default setup gives too much information. This is only to cater for the beginners.

You should set Map Markings to "off" in the General settings menu so you don't see where ships are docked, or even switch "Write Map" completely off to see nothing in the map at all.

You should also reduce intelligence amount and reliability to your taste.

You can run the program several times until you get the most basic information for the war diary. If you have followed the tip about switching off map output, this will be all information you will get.

Contact me please if have wishes.

GE
I've now been using SH3Gen for a littel while and am liking it a lot. My only problem is right now for some reason since my most recent reinstallation of SH3 I can;t minimise the game or go to another application without the game overwriting the screen with what ever it is doing even when paused. Not real flash but I'm just stopping and restarting SH3 to run the Gen files after starting a new partrol.

For more realism I reckon a change in orders radio message would be great for immersion. I love the "secondary" mission objective but I'd like to get an interruption from BDU occasionally to change the orders to some other objective via a randomly timed radio message. Not every patrol mind you but just occasionally.
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Old 10-26-06, 06:56 AM   #6
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im gonna try this out
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Old 10-26-06, 09:26 AM   #7
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Good luck! Hope you get some tonnage!

One thing I neglected to mention in this is the stock bug with SH3 in which large ships with deep drafts in shallow waters sometimes settle on the bottom without "sinking" and the poor Kaluen gets no renown. There is no way to predict when this will happen but you can reduce your chances of it impacting you by aiming for weak points such as ammo magazines or fuel bunkers on your targets.

Gute Jagd!
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Old 10-26-06, 11:13 AM   #8
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yess!!! i sunked 2 C3 cargo ships :>
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Old 10-26-06, 11:15 AM   #9
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yess!!! i sunked 2 C3 cargo ships :>
Nice one! Which port year etc? What mods are you running?
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Old 10-26-06, 11:22 AM   #10
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i forgat the port it was a hit & run attack im in the 40'june .....and im using the IuB mod , and some other 3d party mods :> like skins, new ships etc .. its very cool

i have my own boat U-007 i have my own emblem & skin u ?

i really like to personalise the game im play'n :>

anyway its easy in 39'mid 40' ... the DD suck im really worried in 43 44... omg 45 :>
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Old 05-05-07, 03:39 PM   #11
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Sinking tankers in port with one fish

Kaleuns:

Has anyone perfected the art of sinking tankers in port with one fish? I have enjoyed raiding ports in my IID becasue I only have time to do a patrol in a single evening. Past discussion in other threads has focused on how to sink tankers with the fewest number of fish. I have never encountered a tanker in deep water yet, so I cannot comment on the probability of sinking a tanker with one fish to the engine room over deep water, but it doesn't work in port because the stern hits bottom. Using magnetic pistols under the aft edge of the forward superstructure (where the back breaks) results in a 30% sink probability (broken back), and a second fish to the engine room with a contact pistol results in a 60% sink probability (if the back didn't break). Past posts describing one-fish techniques do not specify keel depth, and having tried them I assume their effectiveness is restricted to deep water. The port I raid most often is Hartlepool, and I am currently exploring whether the same is true in other ports. Barring a variation in keel depth, I don't anticipate any difference.
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Old 05-05-07, 09:13 PM   #12
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I can't say I've perfected anything in this game yet (even after over 12 months of playing it), but I think in GWX it is more likely to be able to get a hit that will eventually sink a tanker. I tend to go for their propulsion of just below the forward superstructure which sometimes results in lots of lovely fireworks.
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