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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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The default setup gives too much information. This is only to cater for the beginners. You should set Map Markings to "off" in the General settings menu so you don't see where ships are docked, or even switch "Write Map" completely off to see nothing in the map at all. You should also reduce intelligence amount and reliability to your taste. You can run the program several times until you get the most basic information for the war diary. If you have followed the tip about switching off map output, this will be all information you will get. Contact me please if have wishes. GE
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#2 |
Fleet Admiral
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GE
I think for greater realism you should put partial info on the map say even one or two actual ship positions. This would replicate fairly typical intelligence information that might get transimitted to a U-boat during the course of a patrol. A humint report on harbour movements might indicate convoy preparations but would almost certainly give some information on capital ship movements A bit of randomness on what information about what port/position would lend some realism. How about aging information to give some realism around movement reports that might take a day or two to reach the Kaleuns. When I finish the patrol I'm on I'l load SH3Gen and have a look and see if I can come up with any other ideas. |
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#3 |
Rear Admiral
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Great Tutorial,
I,m going to try it out when I feel like hitting an Port
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#4 | |
Fleet Admiral
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#5 | |
Fleet Admiral
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For more realism I reckon a change in orders radio message would be great for immersion. I love the "secondary" mission objective but I'd like to get an interruption from BDU occasionally to change the orders to some other objective via a randomly timed radio message. Not every patrol mind you but just occasionally. |
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#6 |
Gunner
![]() Join Date: Mar 2006
Location: Romania , Bucharest
Posts: 91
Downloads: 86
Uploads: 0
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im gonna try this out
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#7 |
Fleet Admiral
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Good luck! Hope you get some tonnage!
One thing I neglected to mention in this is the stock bug with SH3 in which large ships with deep drafts in shallow waters sometimes settle on the bottom without "sinking" and the poor Kaluen gets no renown. ![]() ![]() Gute Jagd! |
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#8 |
Gunner
![]() Join Date: Mar 2006
Location: Romania , Bucharest
Posts: 91
Downloads: 86
Uploads: 0
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yess!!! i sunked 2 C3 cargo ships :>
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#9 | |
Fleet Admiral
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#10 |
Gunner
![]() Join Date: Mar 2006
Location: Romania , Bucharest
Posts: 91
Downloads: 86
Uploads: 0
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i forgat the port it was a hit & run attack im in the 40'june .....and im using the IuB mod , and some other 3d party mods :> like skins, new ships etc .. its very cool
![]() i have my own boat U-007 i have my own emblem & skin ![]() i really like to personalise the game im play'n :> anyway its easy in 39'mid 40' ... the DD suck ![]() Last edited by R1fl3M4n; 10-26-06 at 11:26 AM. |
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#11 |
Bosun
![]() Join Date: Mar 2005
Posts: 62
Downloads: 8
Uploads: 0
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Sinking tankers in port with one fish
Kaleuns:
Has anyone perfected the art of sinking tankers in port with one fish? I have enjoyed raiding ports in my IID becasue I only have time to do a patrol in a single evening. Past discussion in other threads has focused on how to sink tankers with the fewest number of fish. I have never encountered a tanker in deep water yet, so I cannot comment on the probability of sinking a tanker with one fish to the engine room over deep water, but it doesn't work in port because the stern hits bottom. Using magnetic pistols under the aft edge of the forward superstructure (where the back breaks) results in a 30% sink probability (broken back), and a second fish to the engine room with a contact pistol results in a 60% sink probability (if the back didn't break). Past posts describing one-fish techniques do not specify keel depth, and having tried them I assume their effectiveness is restricted to deep water. The port I raid most often is Hartlepool, and I am currently exploring whether the same is true in other ports. Barring a variation in keel depth, I don't anticipate any difference. |
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#12 |
Fleet Admiral
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I can't say I've perfected anything in this game yet
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