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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 |
Swabbie
![]() Join Date: Mar 2021
Posts: 7
Downloads: 2
Uploads: 0
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I don't feel I need any great analysis to know that amongst a few other things having a realistic player surface threat is an absolute must. I'm old enough to remember a small window in subsim history when Silent Hunter and Destroyer Command were, for a few years, linked in a multiplayer heart stopping, deeply immersive, marine hell, that for all the super realistic graphics and bling available to us now, has never IMO been surpassed to date.
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