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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 | |
Silent Hunter
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![]() The way I see it, survivors and victims was a fact of life, and should be included for realism purposes. Furthermore, you can already kill sailors in unmodded Silent Hunter 4 with deck gun fire. So my mod won't really be adding death to the Silent Hunter series for the first time. Nevertheless, I totally understand the opinions of people who do not want to see such things, because all death is tragic. I will not judge anyone who does not want to use my mod. Historically, floating people (alive and otherwise) were common during WWI and WWII. Although the oceans are vast, strategically important traffic routes are not - thus, lots of chance for encounters. In a bad convoy battle, 20 or more ships could be sunk .... giving each ship a typical small freighter crew of just 30 men, that's still 600 men going into the water. Furthermore, by 1945 freighter crews could be up to 80 men. Not to mention, say, a troopship with thousands. Survivors could be at sea for hundreds of days. https://en.wikipedia.org/wiki/Poon_Lim Likewise, bodies could last for days - even if not supported by a life vest, they could naturally float under the right conditions. Many days after the HX-229 convoy battle, a U-Boat reported finding one of the dead convoy sailors in a field of flotsam. http://www.warsailors.com/convoys/hx229.html It's interesting you mentioned the USS Indianapolis. ![]() When the retrieval ship SS Mackay Bennett recovered "Titanic" victims, the crew was surprised by how long they remained lifelike above the water.... up to about their waists they were almost perfectly preserved for a considerable time period. Although legs/feet had water damage. https://en.wikipedia.org/wiki/CS_Mackay-Bennett So, basically, all this is to say that encountering such things was almost unavoidable if you spent enough time in shipping lanes. ![]() To stop sadistic players who think war crimes are funny, I can easily give a renown penalty for attacking survivors in SH4. Unfortunately I don't think it is possible for SH3, due to differences in how the game generates certain things. ![]() |
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