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Old 05-24-21, 12:28 AM   #76
Dostie
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Icon14 Awesome!

Installed weather patch and it works great! I also had to highlight and paste the link to get it to work. A big thanks to all you modders and any of the folks that help guys like me out, you rock!
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Old 10-09-24, 12:20 AM   #77
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Sorry to dig up this old thread, but to let you know this EnvSim.act (certainly the best out there) has a bad side effect on sea state of Bergen harbor at mission start…waves are always 7 m/s instead of less than 6 m/s like in others harbors.

Have provided a fix for this 11th Flotilla (you have to take the EnvSim.act dated 24/11/2011 of NYGM3_6F, and put it in SH3 Commander flotilla 906 folder… that’s it… when you will start 11th flotilla career, sea state at start will be correct, and you will still enjoy the Stiebler EnvSim.act)


Last edited by Fifi; 10-09-24 at 05:19 AM.
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Old 11-19-24, 05:00 AM   #78
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I'm glad that you revived this thread, because I was going to if you hadn't.

I posted in the SH-3 Night Surface Attack Project thread that the Stiebler Weather Fix option was causing my Watch Officer to spot ships as far away as 14Km, which seemed excessively far away to me -- especially if the horizon is about 7.5Km away.

By comparison, I switched over to the H.sie weather fix and reloaded my saved game, and my Watchman didn't spot the merchant until I was 5.5Km from it.

So, I uninstalled the Moon Mod from the Surface Attack Project and came here to run the Stiebler EnvSim.act unaltered. It, too, is sighting ships at a 14K distance, so the issue is not in the Moon Mod.

So my question to this thread is: Is it correct to spot ships at a distance of 14Km? Is that realistic?

If not, is this a bug in the Stiebler EnvSim.act? What should I be expecting as a reasonable distance to spot ships?

Thanks to any who reply.
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Old 11-19-24, 07:28 AM   #79
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The horizon line on a flat surface is located at a distance of about 5 km from a person. If you climb to a height of 10 m, the horizon line will be approximately 11 km away. The higher you are, the higher the horizon.

The range of the visible horizon at sea is measured in miles and is determined by the formula: De = 2.08√e, where: De is the range of the visible horizon, m; e is the height of the observer's eye, m (meter). To get the result in kilometers: Db = 3.85√E.
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Old 11-20-24, 08:15 AM   #80
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Quote:
Originally Posted by JohnCarterOfMars View Post
I'm glad that you revived this thread, because I was going to if you hadn't.

I posted in the SH-3 Night Surface Attack Project thread that the Stiebler Weather Fix option was causing my Watch Officer to spot ships as far away as 14Km, which seemed excessively far away to me -- especially if the horizon is about 7.5Km away.

By comparison, I switched over to the H.sie weather fix and reloaded my saved game, and my Watchman didn't spot the merchant until I was 5.5Km from it.

So, I uninstalled the Moon Mod from the Surface Attack Project and came here to run the Stiebler EnvSim.act unaltered. It, too, is sighting ships at a 14K distance, so the issue is not in the Moon Mod.

So my question to this thread is: Is it correct to spot ships at a distance of 14Km? Is that realistic?

If not, is this a bug in the Stiebler EnvSim.act? What should I be expecting as a reasonable distance to spot ships?

Thanks to any who reply.
There are many variables in the game that affect spotting distance and I highly doubt Stiebler's envsim.act file is responsible for any problems with it.
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Old 11-20-24, 11:20 AM   #81
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Originally Posted by John Pancoast View Post
There are many variables in the game that affect spotting distance and I highly doubt Stiebler's envsim.act file is responsible for any problems with it.
Thanks for your answer.

Basically, my question is whether or not spotting a merchant at 14Km is a problem? I'm looking for a simple yes or no answer.
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Old 11-20-24, 11:59 AM   #82
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Quote:
Originally Posted by JohnCarterOfMars View Post
Thanks for your answer.

Basically, my question is whether or not spotting a merchant at 14Km is a problem? I'm looking for a simple yes or no answer.

So an average height crew member's eye level standing on the conning tower deck of a Type 7 would be able to see a 20m tall funnel at around 18km in clear conditions so 14km would be visible.
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Old 11-20-24, 06:23 PM   #83
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Quote:
Originally Posted by JohnCarterOfMars View Post
Thanks for your answer.

Basically, my question is whether or not spotting a merchant at 14Km is a problem? I'm looking for a simple yes or no answer.
Don't forget the ship itself isn't necessarily spotted. But the smoke it puts out is. And 14km isn't that far in reality; just 8 plus miles is all. On water, that is nothing. Hell, on treeless more or less level land it's not anything either.
So, no it's not a problem.
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Old 11-20-24, 07:48 PM   #84
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Quote:
Originally Posted by JohnCarterOfMars View Post
Basically, my question is whether or not spotting a merchant at 14Km is a problem?
If it's at night, then yes it's a problem. I've had the same trouble as you with using the Moon mod + the Stiebler envsim provided. In the worst case my crew could spot ships at 20km on a clear night, using MEP environment mod - usual would be about 8km. Tried checking and unchecking the weather fix in the options selector with no change. H.sie envsim works fine with Moon mod.

Seems to be the Night Vision fix that is somehow being compromised. It seems it doesn't want to play by the rules now for some reason if using the Moon mod + Stiebler envsim. With the Night Vision fix working properly most megamods/environments should have ships spotted around 6-8km on clear nights. That's all I know for now. You are not alone!
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Old 11-21-24, 01:04 AM   #85
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It should be unrelated as the moon mod affects the visuals of the enemy (sim.cfg as to spreak) and not the crew (sensors.cfg as to speak)....

And I hereby confirm JohnCarterOfMars's observation:

Original: 12 km
Hsie + Night vision fix: 6 km
Stiebler patched with moon mod: 12 km
Stiebler unpatched: 12 km

I used Stiebler's EnvSimAct_10 version from 26-3-2016 15:39. Which I think is the latest version.

Hsie's Night Vision fix is implemented in EnvSim.act. When you activate Stiebler's patch the Night Vision Fix of Hsie's does not work anymore. The reason: I went in with the debugger and found out that Hsie's Night Vision fix was never implemented in Stiebler's EnvSim.act.

So if you want the Night vision fix you should not use Stiebler's wheather fix....


Last edited by rik007; 11-21-24 at 02:51 AM.
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Old 11-21-24, 02:17 AM   #86
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Originally Posted by stork100 View Post
If it's at night, then yes it's a problem. I've had the same trouble as you with using the Moon mod + the Stiebler envsim provided. In the worst case my crew could spot ships at 20km on a clear night, using MEP environment mod - usual would be about 8km. Tried checking and unchecking the weather fix in the options selector with no change. H.sie envsim works fine with Moon mod.

Seems to be the Night Vision fix that is somehow being compromised. It seems it doesn't want to play by the rules now for some reason if using the Moon mod + Stiebler envsim. With the Night Vision fix working properly most megamods/environments should have ships spotted around 6-8km on clear nights. That's all I know for now. You are not alone!
Thank you for saying this.

However, disabling the Moon Mod, restoring the unpatched SH3.exe, and playing with the Stiebler EnvSim.act from post #1 of this thread is also giving me the 14Km sighting at night, so I really don't think it's the Moon Mod that is doing it.

And I also got a 5.5Km sighting with the H.sie EnvSim.act and the Moon Mod, so I concur that it seems to be giving the appropriate sighting behavior.

I think it's this mod that that's doing it, and the Moon Mod inherited the behavior.
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Old 11-21-24, 02:52 AM   #87
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The results of my analysis is in: https://www.subsim.com/radioroom/sho...5&postcount=85

It has nothing to do with the moon mod as it is a flaw in Stiebler's EnvSim.act

Last edited by rik007; 11-21-24 at 03:52 AM.
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Old 11-21-24, 04:05 AM   #88
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Quote:
Originally Posted by rik007 View Post
The results of my analysis is in: https://www.subsim.com/radioroom/sho...5&postcount=85

It has nothing to do with the moon mod as it is a flaw in Stiebler's EnvSim.act
If I may… the latest Stiebler Env.act IS working with the Hsie night vision fix (here on my installation)
Just make sure you have also the Hsie.act correctly placed in main folder (absolutely necessary to make the night vision to work)
With latest Stiebler Env.act (2016) my night vision by clear weather is around 6km (depending what settings are in Hsie.ini)

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Old 11-21-24, 04:24 AM   #89
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Hi Fifi, sure in the main folder. With NYGM you get the Hsie version of the EnvSim.act which is working correctly. So no issues at all.

Do you have the Stiebler's EnvSim.act including the Hsie night vision fix? That is the Missing In Action.
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Old 11-21-24, 04:55 AM   #90
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Quote:
Originally Posted by rik007 View Post
Do you have the Stiebler's EnvSim.act including the Hsie night vision fix? That is the Missing In Action.
That i don't know... i don't open act files...and don't have ex editor.

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