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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Ensign
![]() Join Date: Mar 2001
Posts: 224
Downloads: 95
Uploads: 0
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This video could be useful for new players
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Peace and freedom are not free. |
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#107 |
Sonar Guy
![]() Join Date: Oct 2011
Location: Arkansas, USA
Posts: 376
Downloads: 65
Uploads: 0
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I'm waiting for release, it's a definite purchase for me. If this is like a modern take on, "Jane's Fleet Command", I'll be delighted. I loved Fleet Command.
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#108 |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
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#109 |
Sonar Guy
![]() Join Date: Oct 2011
Location: Arkansas, USA
Posts: 376
Downloads: 65
Uploads: 0
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#110 |
Ensign
![]() Join Date: Mar 2001
Posts: 224
Downloads: 95
Uploads: 0
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Today is the day !! Looking forward to install and try it ! Hopefully this afternoon CET
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Peace and freedom are not free. |
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#111 |
Sonar Guy
![]() Join Date: Oct 2011
Location: Arkansas, USA
Posts: 376
Downloads: 65
Uploads: 0
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I've been playing it since just after 0400 this morning, when it was released. I like it a lot!
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#112 |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
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Good luck mates.
![]() I need to wait a bit unfortunately. |
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#113 |
Lieutenant
![]() Join Date: Jan 2004
Posts: 251
Downloads: 177
Uploads: 0
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Definitely a purchase for me but I’ll wait until there’s an in game save.
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#114 |
SUBSIM Mod (CW+Discord)
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Well, it looks like it's out now with Workshop support and a mod manager.
Congratulations Triassic! |
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#115 |
Swabbie
![]() Join Date: Jun 2022
Posts: 5
Downloads: 0
Uploads: 0
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After a long break I was checking back to see if any Cold Waters mods were still in development and came across this.
Purchased! Look forward to many hours of fun here as the game develops. |
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#116 |
Sparky
![]() Join Date: Sep 2006
Location: SierraVista, AZ
Posts: 155
Downloads: 196
Uploads: 0
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Man, I've got just shy of 10 hours in. There are some things I would like to see happen, but what we do have is VERY solid. So far, I think one of the coolest thing I've seen was the unleashing of absolute Hell onto shore guns in the workshop mission "Temper Temper." Granted, it's supposed to take place during Korea, but unleashing the Wisconsin's full late 80's firepower on some Korean shore batteries. Just damn.
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#117 |
Soaring
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I like it so far, but have some reservations about calling it a strategy game or sim. Its so far more a sort of battle generator and the gameplay consists not so much of planning and making strategic decisions, but simply overwatching the system functionality of the units under your command, while the show mostly runs all by itself. This can be enjoyable in itself since it all looks visually so good, so whether this is seen as criticism or not is a question of whether the glass is half full or half empty - the answer lies in the eye of the beholder. There is more gameplay included in for exmaple playing Steel Beasts. But maybe I have just changed myself with getting older, and taste is not like it was 15 years ago.
But I like it and do recommend it. On a sidenote, the thing is more hardware-demanding than it seems. I suffered crashes until I reduced visual details mostly to low and some to medium. Crashes were indicated by UE error messages. On release day, a new nVidia driver came out as well, that and the lowering of options seem to have helped, and the game still looks good. i7-8700K, GF1080Ti, 32GB and W10 here, so not the most modern rig but absolutely within their specs demands.
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#118 | |
Swabbie
![]() Join Date: Sep 2005
Posts: 10
Downloads: 0
Uploads: 0
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I think and hope they will optimize and reduce some of the workload sonar demands and spend more time simplifying and reducing complications created by the return to base functionality they have. I'm all for elaborate return to base carrier aircraft pathing that looks accurate until it fails miserably and locks up the carrier operations with a stuck deck. I have a similar setup of a Intel i7 with NVIDIA GT1070 with 32 GB of ram. |
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