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Old 10-23-24, 11:05 AM   #106
Furia
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This video could be useful for new players
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Old 10-23-24, 11:08 AM   #107
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I'm waiting for release, it's a definite purchase for me. If this is like a modern take on, "Jane's Fleet Command", I'll be delighted. I loved Fleet Command.

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Old 10-24-24, 07:56 AM   #108
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I'm waiting for release, it's a definite purchase for me. If this is like a modern take on, "Jane's Fleet Command", I'll be delighted. I loved Fleet Command.

It is definitely "Fleet Command" adjacent.
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Old 10-26-24, 10:26 AM   #109
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It is definitely "Fleet Command" adjacent.
It sounds right up my alley. I'll be buying it on release day.

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Old 11-12-24, 05:32 AM   #110
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Today is the day !! Looking forward to install and try it ! Hopefully this afternoon CET
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Old 11-12-24, 08:23 AM   #111
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I've been playing it since just after 0400 this morning, when it was released. I like it a lot!

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Old 11-12-24, 09:04 AM   #112
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Good luck mates.



I need to wait a bit unfortunately.
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Old 11-12-24, 11:22 AM   #113
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Definitely a purchase for me but I’ll wait until there’s an in game save.
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Old 11-12-24, 02:13 PM   #114
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Well, it looks like it's out now with Workshop support and a mod manager.

Congratulations Triassic!
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Old 11-14-24, 11:07 AM   #115
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After a long break I was checking back to see if any Cold Waters mods were still in development and came across this.

Purchased! Look forward to many hours of fun here as the game develops.
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Old 11-15-24, 12:01 AM   #116
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Man, I've got just shy of 10 hours in. There are some things I would like to see happen, but what we do have is VERY solid. So far, I think one of the coolest thing I've seen was the unleashing of absolute Hell onto shore guns in the workshop mission "Temper Temper." Granted, it's supposed to take place during Korea, but unleashing the Wisconsin's full late 80's firepower on some Korean shore batteries. Just damn.
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Old 11-16-24, 05:33 AM   #117
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I like it so far, but have some reservations about calling it a strategy game or sim. Its so far more a sort of battle generator and the gameplay consists not so much of planning and making strategic decisions, but simply overwatching the system functionality of the units under your command, while the show mostly runs all by itself. This can be enjoyable in itself since it all looks visually so good, so whether this is seen as criticism or not is a question of whether the glass is half full or half empty - the answer lies in the eye of the beholder. There is more gameplay included in for exmaple playing Steel Beasts. But maybe I have just changed myself with getting older, and taste is not like it was 15 years ago.

But I like it and do recommend it.

On a sidenote, the thing is more hardware-demanding than it seems. I suffered crashes until I reduced visual details mostly to low and some to medium. Crashes were indicated by UE error messages. On release day, a new nVidia driver came out as well, that and the lowering of options seem to have helped, and the game still looks good. i7-8700K, GF1080Ti, 32GB and W10 here, so not the most modern rig but absolutely within their specs demands.
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Old 11-18-24, 12:31 AM   #118
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Quote:
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On a sidenote, the thing is more hardware-demanding than it seems. I suffered crashes until I reduced visual details mostly to low and some to medium. Crashes were indicated by UE error messages. On release day, a new nVidia driver came out as well, that and the lowering of options seem to have helped, and the game still looks good. i7-8700K, GF1080Ti, 32GB and W10 here, so not the most modern rig but absolutely within their specs demands.
To me the sonar modelling with a lot of present contacts when things gets fairly busy uses up a lot of CPU calculation cycles and time acceleration takes a BIG hit (10x max). This seems to primarily occur after significant amount of game hours have passed in long missions.

I think and hope they will optimize and reduce some of the workload sonar demands and spend more time simplifying and reducing complications created by the return to base functionality they have.

I'm all for elaborate return to base carrier aircraft pathing that looks accurate until it fails miserably and locks up the carrier operations with a stuck deck.

I have a similar setup of a Intel i7 with NVIDIA GT1070 with 32 GB of ram.
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