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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
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Hey guys I wonder what your technique is for shadowing a 60K Gross Registered Tonne heavily defended convoy? And is it correct to shadow them so that when looking at the periscope at night the moonlight would be behind them and not behind me? Or is it the other way around?
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#2 | |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 | |
Watch
![]() Join Date: Feb 2017
Location: Retired in Rapid City, South Dakota
Posts: 23
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You never want to be in the "moonstreak". You want the target vessels to be in there. In other words, you always want the convoy between you and the moon. If you have the moon at your back you are "silhouetted" and this is not good. |
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#4 | |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
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5000 meters away is cutting it close in ideal weather. I am talking about 10,000 meters away. Is that safe enough? Usually I plot the first of the ticks on the ships to stay outside a 10K bubble/sphere then race ahead and dive when the target gets between the first and second ticks (10 and 20 miliradians), to continue my approach submerged. I point the bow at 45 degrees towards the exit point (their would-be AOB>90). This helps me with the escort evasion if my periscope is spotted.
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#5 | |
Watch
![]() Join Date: May 2021
Posts: 20
Downloads: 19
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The angle in which they see you at makes a difference, if they see your front or rear (which leaves a smaller siluett) compared to seeing you from directly broadside that changes detection range by 500m. Fog and wind settings will also affect detection ranges but I have no numbers for those. There is many people sharing their whishes of how they want the game to be instead of actually sharing the current versions mechanics. Most likely people makes a incorrect assumption that the game is a perfect simulation of reality and thus shares how it would logically would work IRL instead of actually testing the game mechanics and its limitations, Make sure to test all claims people make about the game so you do not fall for unintended missinformation. Test even my claims. More myths being spread is that decks awash have an effect on detection... it does not in wolfpack nor does your OP or AP being fully extended. I ran tests on this and I also tested if there was difference between warship detection range and merchant. there was none, nor will it matter if you are behind them or in front. OP and AP will tho have an effect on detection when submerged. The amount of warships will not change their detection range so no matter if you stalking a convoy with 1 warship or 9 each individual ship will have the same detection range. Of course with less amount of warships there will be gaps in their screen allowing you to get closer to merchants than if there was a warship between you and it. Make sure to test these statements to verify the integrity of my claims. I hope this answers your questions. Happy stalking
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/Fox🦊 |
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#6 |
Captain
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Does the periscope detection range (with full extension) alter at short-ranges when submerged? Or with the type of periscope raised? Reason I ask is that there's been a fairly strong consensus thus far that the OP at very short range - under 300m or thereabouts - may get you detected.. or is your test simply that the degree of periscope extension does not affect the basic detection range when surfaced?
Also, we've all been in the situation where one is out of detection-range for an unalerted convoy, someone else gets spotted and you get caught in the searchlights with your proverbial knickers around your ankles! That suggests there's two detection ranges, one unalerted, and one alerted. I'd be interested to know if the periscope extension causes the detection range not to change in both cases? Like you I'm interested to know how these ranges (may) change with behaviours, although perhaps a little mystery and "mythology" is not a bad thing! Incidentally, as a rough guide, if you set say 25% fog, I've been working on the assumption - quite untested mind you - that you then multiply the normal detection 1800m range by (100%-25%) therefore .75 giving 1350m. This would suggest that by far the greatest benefit from fog would be in daylight? |
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#7 | ||||
Watch
![]() Join Date: May 2021
Posts: 20
Downloads: 19
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But from experience the OP and AP can be detected when submerged but I noticed it is dependent on their height. The AP can adjust its height on its own while the OP requires height to be manipulated via adjusting the uboats depth. Closest I have been so far and not been detected with OP out was 200m at depth 12.5m, calm sea, night. After that I did not have the balls to risk it up because of we were close to colliding with it. Quote:
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When people ask me how big the bilge is. I do not like to answer with a number to leave some suspense. I say that you will run out of compressed air and battery before you will have to worry about your bilge in wolfpack. I find such answer can offer a better result then lying and claiming you die bilge level 10 os stating its exact volume when you die. Quote:
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#8 |
Captain
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Thanks for taking the time to craft a very interesting reply. Waxing philosophical for a moment, my instinct is that the more the game moves towards non-calculable, non repetitive detection "ranges" both visual, ASDIC, the better. What I call "muddy" or "indeterminate" detection ranges, where so many factors are at play that one can play it safe by being well out of detection range, but this business of closing to 1805m and skating outside "detection range" on the bleeding edge of a known detection value is no longer completely safe. So maybe the AI escorts on random games get a couple of "sharp-eyed" AI sailors on watch who on one or two escorts can "see" uboats a bit further out, Anything to get away from "stay at 1805m and your safe, or get to 185m and you cant be discovered etc.
It should, imho, be a judgement as to how close one may safely close, not an arithmetical exercise. Giving different classes of escort slightly different detection ranges, and different ships within those classes ditto, would help make it a more worrisome event... What I'm driving at, is instead of having a range outside of which one is safe, and within which one is detected, it may be better gameplay resultant from having an intermediate and somewhat variable range band between the two, where one might be detected the longer you persist in it, the greater the viewable extent of the u-boat, if you're making a lot of smoke from the diesels and so forth.... Last edited by Fidd; 10-14-24 at 02:37 PM. |
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