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Old 08-24-24, 04:33 PM   #1801
0x7d
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I have a couple small bugs very low priority bugs...


In the Museum (I know, not that important):


Germany has two IXBs listed. Once when scrolling from the bottom up, the first one in order on the list crashed the game, though I cannot reproduce. The models for these two IXBs look different but the description looks the same. Is there a reason for two being listed?


Germany also has a VIIF listed. The characters (English text) are gibberish.
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Old 08-24-24, 04:36 PM   #1802
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Quote:
Originally Posted by rOPbIHbI4 View Post
0x7d,

Here you are, from "Knights of the Sea Depth" team, SH-4, 197 files: https://drive.google.com/file/d/1Muu...ew?usp=sharing

But not a mod, just replace files in 1, 2, ... 8, 9 "SH3\data\Sound\Speech" directory.

Thank you so much!

And hello, Aktungbby! :-)
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Old 09-24-24, 07:40 PM   #1803
warspitejr
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Default Texture Troubles

Hello! I feel almost silly for posting this because it's such a non-issue, but the texture for the g7e TII torpedo is not loading properly. The G7a (1st picture) works just fine, however when I fire the G7e (2nd picture) it doesn't work right at all. The confounding thing about it is that when I load up the model in Silent 3ditor it works just fine (3rd picture). Is there a way to fix this?

Silent Hunter III Screenshot 2024.09.24 - 18.33.03.55.jpg

Silent Hunter III Screenshot 2024.09.24 - 18.31.52.85.jpg

Torpedo.jpg
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Old 09-25-24, 03:45 PM   #1804
Ignaz Woll
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Hello everyone,

A quick message of pure recognition and appreciation for the community:

I just want to say, after playing SHIII for nearly ten years, that this mod has consistedly gifted me an ambience of immersion, tension, and that general sense of "fun" that a subsim entails.... which is not quite comparable to anything that I had experienced before.

Huge congrats, and a million (truly heartfelt) thanks from my part to Onealex and his collaborators, as well as all those who worked on the foundations of the mod that lied elsewhere originally. Onealex, may the Good Lord bless you and your country with peace, prosperity and tranquility soon!
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Old 09-25-24, 03:50 PM   #1805
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Ignatz Woll! ...back on the suface after 4 years' 'silent run'!
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Old 10-02-24, 12:45 PM   #1806
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Hey all, I have downloaded and installed this amazing mod (it really is the simplest method I have tried so far to get up and running with a good sim experience), however I am experiencing some texture glitches. Some textures appear as completely black, as if they are missing.

These are the BdU orders screen, the radio messages screen, the captains log screen, and the charts in the attack periscope.

sh3_black_bdu_orders.jpg
sh3_black_charts.jpg
sh3_black_log.jpg
sh3_black_radio.jpg

Also (no screenshot available), the passenger/cargo entry in the ship rec manual is black.

Note, I am on linux running the game through steam proton. Otherwise it runs very well. Does anyone have any idea what could be the cause of this bug, and how I can fix it?

Edit (solution): I switched to proton version 6.3-8f and all the textures seem to be working correctly now.
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Last edited by promitheas; 10-04-24 at 01:39 PM.
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Old 10-03-24, 08:53 AM   #1807
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Hi there,
I like to have a fixed ship view "." button. When the weather is bad with 15 meters wave, to my liking, it doesn´t look good. Too shaky. Is there setting to change that?
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Old 10-24-24, 08:06 AM   #1808
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I second that, Avenger. When viewing my boat in stormy weather, I feel like I'm in a boat next to my sub, riding the waves too. I feel the need for a Dramamine. It's really no big deal, it's not a game kill, but it would be nice.
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Old 11-08-24, 08:17 AM   #1809
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Default Onealex

Just a short note to say how wonderful the Onealex mod is. I've been at this now for over one year and enjoyed game play and Emerson . Also a much improved set up, and install. Thanks to everyone fo such a great Mod.
Much better than GTX which I have played for eight years.
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Old 11-09-24, 05:43 AM   #1810
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Quote:
Originally Posted by junkman View Post
Just a short note to say how wonderful the Onealex mod is. I've been at this now for over one year and enjoyed game play and Emerson . Also a much improved set up, and install. Thanks to everyone fo such a great Mod.
Much better than GTX which I have played for eight years.
Thanks for the kind words, you should join the official GWX Onealex discord when you get a chance, as there is over 3000 members over there in the community. discord link is in my signature
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Old 11-14-24, 09:40 PM   #1811
mainexpress
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just started playing again after buying this game nearly 20yrs ago now...and installed this mod...I'm having a problem getting all of the slide-out tool-tips on the left side of the screen to work...for example I cant' click on the observation scope or raise that round weather thing on the conning tower...or lower or raise both scopes in the little box within the tool-tip itself....any help would be appreciated.
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Old 11-15-24, 01:30 AM   #1812
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Default welcome back!

mainexpress!Forced to surface after 3 years 'silent running'!
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Old 02-23-25, 09:59 AM   #1813
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Default UZO

Ahoy to all. A rather silly question / help : i cannot find the UZO - before that mode, which is astonish - I use to press ''U'', now which is the apropriate button ? Thank you in advance.
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Old 02-23-25, 11:34 AM   #1814
lederhosen
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shift - U (I think) or ctrl-U
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Old 02-28-25, 09:09 PM   #1815
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What I find works for using the UZO in the Onealex mod is: I click F4 to stand in the open bridge, and Shift-U to mount the UZO binoculars on the bearing transmitter. Then I left-click on the UZO with my mouse cursor.

I don't find that the U keystroke takes me to the UZO view any more.

Ctrl-U detaches the UZO binoculars, and stows them below. I believe this is historically what U-boats would have done to prepare to dive, as the UZO optics could not tolerate pressure from deep submergence. If I order a dive with UZO attached, the crew seems to know to stow the UZO without an explicit order.
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