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Old 09-11-24, 12:28 PM   #1
Threadfin
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Originally Posted by SquidB View Post
I feel this is holding UBoat back

So what is the solution? Should development stop so modders can have their mods last longer? I get the complaint, but are you offering a solution? What do you think should happen?


Real Navigation must not work, but all the mods I use get flagged as obsolete but still function in the release version.


This issue is on the modder, not the UBOAT devs, no? Or do you think they should slow down improving the game? Not sure what your angle is.
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Old 09-11-24, 01:37 PM   #2
SquidB
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Quote:
This issue is on the modder, not the UBOAT devs, no? Or do you think they should slow down improving the game? Not sure what your angle is.
I think a weekly update schedule is too fast. Monthly would still be great in terms of pace and devlopment but at least give people a chance to update their mods if needs be.

But I guess my bigger 'angle' is whether development of UBoat by the devs has to slow down or stop for us to see larger mega-mods come into being. I honestly dont know, but wondered if anyone out there (or on here) who is considering embarking on such a thing had an opinion.
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Old 09-11-24, 01:51 PM   #3
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I think it is certain that the update frequency will slow.

I like mods, but I wouldn't want the base game to not be the best it can be to accommodate mods, which would just be made obsolete later anyway.

Slowing down the rate just delays the problem, but doesn't fix it. And could, in fact, make it that much more likely that a particular modder does not update his work since it took that much longer to have the base version to work with.

Like I said, I get where you are coming from, but I think the only acceptable solution is that the modders keep up to date as the game evolves. Otherwise the tail is wagging the dog.
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Old 10-05-24, 04:36 AM   #4
nionios
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I' m about to buy the game and I want to ask something: can I install mods on a non-steam version(e.g. from GOG) of the game?
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Old 10-05-24, 07:43 AM   #5
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I would think the answer is yes, but if you go with Steam you can use the workshop and all you need do is subscribe to the mod which gets auto-installed.


For GoG, this looks to be what needs to be done. Check these threads (get the Steam version to make it simple is my advice)


https://www.gog.com/forum/uboat/ver_...n_i_find_files


https://www.gog.com/forum/rimworld/g...tly_from_steam
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Old 10-05-24, 11:23 AM   #6
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Quote:
Originally Posted by nionios View Post
I' m about to buy the game and I want to ask something: can I install mods on a non-steam version(e.g. from GOG) of the game?
Yes you can but it seems it is more easy in steam to do all things and the forum is very lively so most of the community is there
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Old 10-06-24, 10:32 AM   #7
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Probably, mod installation would be done manually or through JSGME.Thanks for the reply, Threadfin and hombre al agua.
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