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#1 |
Watch
![]() Join Date: Aug 2019
Location: Canada West coast
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Anyone figured out how to fire off the fish boresight? So far it seems a target lock seems necessary. I'm not looking for speculation here I've tried it lots of ways. If you have a way that is TESTED please share...
Last edited by Viking_1957; 08-28-24 at 06:38 PM. Reason: title |
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#2 |
Officer
![]() Join Date: Apr 2005
Location: Lytham UK
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Not sure quite what you mean by off boresight but you can setup quick shots with the tdc. Fast 90 attacks for example or other bearing attacks where you aren’t locked on to the target but fire by just aiming with the scope/tdc.
RAM has done a good tutorial on the TDC and also XLJedi. |
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#3 |
Watch
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My hope was to find a way to fire off a boresight shot in line with where I am currently pointing my boat -- w/o first locking a target. Still have not found a way. So thanks for the video link, though he did not offer a method wo a target lock. Here is what does work.. its finicky.
1. Ensure you have two officers working - one on attack scope or UZO and one on the TDC. ** this is the step I was missing. WO an officer assigned to TDC you can go there yourself and change Speed to Zero but the gyro wont be slaved to the targetting station. 2. Lock target. When the solution is set then pull up the torp GUI and ensure you have a tube selected and flooded. 3. Select your TDC officer to access the TDC and set torp speed to zero. * You may also do this from the little data screen that appears in UZO or Scope view. Be sure to resend the data. 4. Return to your targeting view and the GYRO will be slaved to your view. Apparently its the officer at TDC who has done the slaving by manually setting the lever at the Fire Control Box. Note -- this still does not allow a quick snapshot because in this method you are still locking a target first. The video TDC series on Youtube appears to offer a boresight method wo a target lock but it does not work for me. |
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#4 |
Officer
![]() Join Date: Apr 2005
Location: Lytham UK
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Try this:
Don’t lock anything Make sure you have an officer assigned to the TDC Check that you have selected the right firing controls (UZO or Bridge) and that you have the right tubes set (Bow or Stern). Ensure that the TDC is slaved to the scope or UZO. In the TDC set target speed to 0. If your scope/UZO is also at 0 degrees bearing your shot will just run straight from the bow same heading as the boat. If your scope is at any other bearing the torp will run straight for a bit then turn to the bearing of the scope. Obviously, the higher the gyro angle the more unlikely the hit. For fast snapshots against a evading target that’s how I do it, TDC speed set to 0 and scope also at 0 and aim with the boat |
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#5 |
Watch
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that worked thanks! I had not been using the Fire Control Station at all. Turns out that a snapshot like this is a manual solution and requires ensuring the TDC is enslaved to the right targeting station.
Last edited by Viking_1957; 08-29-24 at 11:32 AM. |
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#6 |
The Old Man
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Location: New Orleans, LA.
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Set the speed to zero. AoB doesn't matter.
Range It depends. If you are firing straight ahead it doesn't matter. If not, then it depends how far off from 0, and how close they are. ![]() |
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#7 |
The Old Man
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IMO its better to just eyeball it if you're doing snapshots. Just guesstimate it and slap it into the TDC. You'd be surprised what you can hit.
Just know the rules: Errors in speed can be compensated for by being closer. Errors in AOB can be compensated for by firing when they are broadside. Errors in Range can be compensated for by firing as forward as possible. You follow those rules, just eyeball it and let the TDC figure it out. Otherwise you are just guessing at the lead needed which is harder to do. Lastly, if you are attacking a convoy that you know the speed of and they start weaving, subtract 2kts for your snapshots. I've found after multiple hours thats a good rough estimate of how much they slow down. |
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#8 |
Watch
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#9 |
The Old Man
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Yeah. Just eyeball that too. If your first snapshot after subtracting 2 kts hit the rear, and you know your aob and range were decent.. add a ful or half a knot on the next shot and go from there.
I just attacked a convoy without ever determining their speed. I got in close and just guessed 7 and hit slightly rear. Subtracted the two for the weavers added 1 for my first error for 6kts.. and all hit where I was aiming after that. My guess is they were originally 8kts. |
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#10 |
Machinist's Mate
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weaving targets are not an issue for me. Got used to them in other subsims.
If a target is zig-zagging, I do the following: -measure speed with scope/UZO tools -Wait for a target to finish a zig, and aim to shoot as the "zag" begins. -If target is "zagging" towards me, substract 20º to his current AoB. If it's doing so away from me, add 20º. -Fire as soon as the torpedo gyro is synched Direct hits all the time. If you want to see it in action, you can do so from minute 31:30 or so of this video. Or you can watch the whole thing (is worth it, I promise! XDDDD) I hit dead center in two zig-zagging ships in front of me. Shot at another 2800m behind me, but that one I missed because: a) synch light would take forever to lit on, by the time it did the contact had "zagged" a good while before. b) I had shot 44knotters with bow torps. I had TDC set for 44 knots. I wanted to shot another 44knot at the target aft. Forgot that torpedoes don't save settings from one to another, and in the rush of firing I forgot to make sure I was shooting a 44knot T1...fired it at 30 XD. Otherwise that one'd gone down too ![]() |
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