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Old 08-22-24, 01:40 PM   #1
Anvar1061
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Old 10-22-24, 04:48 PM   #2
VonDos
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Hi everyone!

10/22/2024 note, i've reuploaded this unit with some improvements, after the experience with current WIPs.



D\L link: https://www.subsim.com/radioroom/dow...o=file&id=6494

Improvements include:

- new guns textures, more "on theme" with ship superstructure, thanks to flush_deck.

- 3d model correct after i found 2 faces with reverse normals.

- searchlight now included into library.

- new uniform for british gunners, more historically accurate, thanks to flush_deck: a dark blue(almost black) suit with white anti flash hood and gloves and the RN gunner's emblem on the shoulder:



Best regards,
Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508

Last edited by VonDos; 10-22-24 at 05:21 PM.
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Old 10-23-24, 12:21 PM   #3
JohnCarterOfMars
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Sorry for the n00b question...

Does the game system automatically choose from these ships when it selects escorts for convoys or dispatches ships to follow up on u-boat sightings?

Or do this have to be put into a campaign script to show up in the game?
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Old 10-23-24, 12:46 PM   #4
VonDos
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Quote:
Originally Posted by JohnCarterOfMars View Post
Sorry for the n00b question...

Does the game system automatically choose from these ships when it selects escorts for convoys or dispatches ships to follow up on u-boat sightings?

Or do this have to be put into a campaign script to show up in the game?
Not a n00b question at all... talking about warships, it depends on your campaign RND file into the campaign folder. In most of supermods, some convoys include calls for escorst, a random battleship or a random light cruiser \ auxiliary cruiser etc. In this case, the choosen ship will appear in the game. If you want instead to place the ship in a specific place in a specific time, for sure you need to script them.

Best regards,
Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 10-23-24, 09:44 PM   #5
JohnCarterOfMars
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Quote:
Originally Posted by VonDos View Post
Not a n00b question at all... talking about warships, it depends on your campaign RND file into the campaign folder. In most of supermods, some convoys include calls for escorst, a random battleship or a random light cruiser \ auxiliary cruiser etc. In this case, the choosen ship will appear in the game. If you want instead to place the ship in a specific place in a specific time, for sure you need to script them.

Best regards,
Vd
Thanks.

I'm only playing Career right now, so I guess if I install this mod (or any of your others) there is a chance that one of these ships can show up in the game?
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Old 10-23-24, 11:13 PM   #6
VonDos
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Quote:
Originally Posted by JohnCarterOfMars View Post
Thanks.

I'm only playing Career right now, so I guess if I install this mod (or any of your others) there is a chance that one of these ships can show up in the game?
Yep, exactly.
But this will be a rare meeting =)

Best regards,
Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 11-07-24, 12:55 PM   #7
VonDos
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Hi everyone!

I've reuploaded this unit with a new library, with specific textures for lookouts\crew members' uniforms (not only gunners as previous). This is a clone of standard lookouts library by The_Frog, but with specific and accurate textures for british crew members from flush_deck:



Best regards,
Vd
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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