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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
Downloads: 38
Uploads: 0
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It's surprising how little chatter there is about this game here at subsim of all places. I hope it picks up.
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#2 | |
Seaman
![]() Join Date: Nov 2017
Posts: 31
Downloads: 15
Uploads: 0
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You have on steam the game and the workshop so the forum on steam gather uboat players. Most of silent hunter players who gather here dont know about the uboat reality at 2024, they think it is still the game it was in 2019 a casual game sim lite. It can be if you want but also can be a hardcore simulation if you chose the right options and mods.But they dont know or dont want to know. The steam forums though has been wild last days, a lot of new and returning people after the release posting a lot. The numbers of concurrent players has gone to 7k almost x7 the numbers we had before the realese at peak times. |
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#3 | ||
Watch
![]() Join Date: Jul 2024
Posts: 17
Downloads: 1
Uploads: 0
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It's perfectly fair to compare. What wouldn't be fair is to say that UBOAT will never be as good. Because like you, I imagine it's going to get modded over time to the point where it is clearly superior. I even heard that the dev is working on sinking physics next, so that'll be another great addition. But right now, I find modded SH3 a much smoother experience when hunting down targets without map contacts on and doing manual torp solutions. And considering I have the option to play it, then comparing is fine imo. Quote:
It's just my opinion, not a verifiably factual statement. And don't get me wrong, I'm having a lot of fun with UBOAT right now. I just personally find the flow of GWX SH3 easier in terms of play-ability when hunting in full manual mode. I've got all my charts, and tools. I can jump into any station without delay. Huge range of ships to sink. Decent sinking physics. Easier control of scopes, binoculars, and hydrophone. I can set my speed by knot. I can have continuous target reports from my watchman or hydrophone operator. I don't have to press ALT all the damn time. Less bugs too. It's not always about what's most realistic. Rather it's the balance between realism and play-ability. But without a doubt UBOAT has more missions, varieties, and features. Last edited by s0cks; 08-07-24 at 04:46 PM. |
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#4 | |
Machinist's Mate
![]() Join Date: Jun 2003
Posts: 130
Downloads: 66
Uploads: 0
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But, ok, let's agree to disagree. At least we can agree on the second part of that quote, that it really wouldn't be far to say that Uboat will never be as good ![]() |
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#5 | |
Watch
![]() Join Date: Jul 2024
Posts: 17
Downloads: 1
Uploads: 0
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But why would I compare to vanilla SH3 if I'm not going to play vanilla SH3? It would be weird to say "I'm not going to play modded SH3 because vanilla SH3 is worse than UBOAT". But I do get where you're coming from. I'm comparing a game that has not realised it's full potential to one that has. That's something that's definitely worth pointing out, but I'm not sure it makes it unfair. Happy to agree to disagree. I think we're all having fun in either game regardless. I'm also excited to see where UBOAT will go! |
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#6 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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#7 | |
Machinist's Mate
![]() Join Date: Jun 2003
Posts: 130
Downloads: 66
Uploads: 0
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#8 | |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
Downloads: 38
Uploads: 0
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![]() Quote:
Good point. I did indeed fail to appreciate that we all know everything already and have run out of things to talk about. Nice weather, eh?
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