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#61 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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![]() Quote:
If I were to attempt to mod the game, I might focus on that unused map and see if I could 1) add the drawing tools to it, and 2) replace it with a static polar coordinate plotting area with nomograph. Question is, would the plots I draw on the static mobo and nomo also appear in the other nav map? I suspect there is only one drawing space and it might flowthru to both maps. |
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#62 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
Downloads: 38
Uploads: 0
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I've printed one out. I like using nomographs to determine target speed. I hope one is added as a tool in the game, but having it on a sheet of paper is the next best thing.
As to cluttering the map, it could be a toggle, and you turn it on and off, unlike Silent Hunter where the nomograph is a persistent overlay.
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#63 | |
Seaman
![]() Join Date: Nov 2017
Posts: 31
Downloads: 15
Uploads: 0
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there arent but i suppose it would not be so hard to code as a mod where you could trace lines there. i usually use those three : https://steamcommunity.com/app/49484...nguage=default |
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#64 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
Downloads: 38
Uploads: 0
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UBOAT has dropped. Good hunting!
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#65 |
Mate
![]() Join Date: Mar 2005
Posts: 52
Downloads: 76
Uploads: 0
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