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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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I believe no credit for a sinking ship you torpedoed is "about" the same in Stock SHIII as it is in the other mods.... GW, RUB and NYGM. I also believe it's not changeable either or it would have been fixed by now.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#2 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
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So first of all, is it true that hanging around within detection distance isn't necessary to get a kill?
Secondly, I just downed a Passenger Liner last night. I saw the "shes going down", and saw it go down. Well actually it almost went all the way down. There must have been a little bug in the game at that point cause the boat actually froze at a point where its bow was sticking up roughly 25 feet above the water line. There never was a downed boat displayed on the map, but when I did a "Save and Exit" last night, I noticed the game showed me having credit for the kill. So since I read that message during patrol, will I still get credit after returning to base even though there's no display of it on the map? |
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#3 |
Commander
![]() Join Date: Mar 2006
Location: Addison ME
Posts: 469
Downloads: 6
Uploads: 0
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Hit the "K" key to access your patrol log. If it's there you'll get credit.
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#4 | |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
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#5 | ||
Commander
![]() Join Date: Mar 2006
Location: Addison ME
Posts: 469
Downloads: 6
Uploads: 0
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