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Old 06-25-24, 09:34 PM   #1
XLjedi
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Originally Posted by derstosstrupp View Post
Any other questions on these computers, happy to help, I helped them implement both models from original documentation and schematics. There are elements of both computers that are not historically accurate, but they work fine for gameplay reasons.
I appreciate your offer to help. The later model TDC doesn't seem to be working any differently from the early model TDC. For instance, I took out the U96 VIIC for a test run on the later model TDC and the toggle switch at the bottom of the TDC says enabled, but the AOB doesn't calc when I pan the scope. It basically works just like the early model TDC?

I did notice the switch on the Torpedo Fire Control boxes to select the Attack Scope for bearing input, so I have that set right.
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Old 06-25-24, 10:19 PM   #2
derstosstrupp
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Originally Posted by XLjedi View Post
I appreciate your offer to help. The later model TDC doesn't seem to be working any differently from the early model TDC. For instance, I took out the U96 VIIC for a test run on the later model TDC and the toggle switch at the bottom of the TDC says enabled, but the AOB doesn't calc when I pan the scope. It basically works just like the early model TDC?

I did notice the switch on the Torpedo Fire Control boxes to select the Attack Scope for bearing input, so I have that set right.
You have PM, long story short, the Lagenwinkel motor bottom right is probably the culprit. You must have that turned on in order for the AOB motor to work and track AOB.
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Old 06-25-24, 10:49 PM   #3
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You have PM, long story short, the Lagenwinkel motor bottom right is probably the culprit. You must have that turned on in order for the AOB motor to work and track AOB.
All I can say is wow! I almost rage quit the game over this sliver of an unmarked undocumented button. I dunno, maybe we have that turned on by default? I guess in fairness they have a mouseover tooltip, but wow.

I'm just gonna leave this here as a public service.
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Old 06-25-24, 10:56 PM   #4
derstosstrupp
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All I can say is wow! I almost rage quit the game over this sliver of an unmarked undocumented button. I dunno, maybe we have that turned on by default? I guess in fairness they have a mouseover tooltip, but wow.

I'm just gonna leave this here as a public service.
Agreed, this stuff needs to be labeled, at one point I had suggested to them just making all the labels that are on the historical computer, so it is clear, along with the tool tips. Hopefully they end up doing that. At any rate, glad that helped.
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Old 06-25-24, 11:06 PM   #5
XLjedi
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Agreed, this stuff needs to be labeled, at one point I had suggested to them just making all the labels that are on the historical computer, so it is clear, along with the tool tips. Hopefully they end up doing that. At any rate, glad that helped.
Appreciate you taking the time to point that out. You just saved my plans for a Das Boot mini-series career this weekend in the U-96. I have already started renaming the crew.

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Old 06-26-24, 01:52 AM   #6
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Appreciate you taking the time to point that out. You just saved my plans for a Das Boot mini-series career this weekend in the U-96. I have already started renaming the crew.

You’re welcome! And as I mentioned on that Steam thread, watching my video that was linked, regardless of whether it was in Wolfpack or not, would be beneficial for the time being, because I explain the historical functionality that the developers here have more or less followed. I have been hesitant to make a tutorial because the nature of the beta being in flux, but maybe doing one sooner than later isn’t a bad idea given all of the confusion I am seeing on Steam.
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Old 06-26-24, 09:50 AM   #7
XLjedi
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You’re welcome! And as I mentioned on that Steam thread, watching my video that was linked, regardless of whether it was in Wolfpack or not, would be beneficial for the time being, because I explain the historical functionality that the developers here have more or less followed. I have been hesitant to make a tutorial because the nature of the beta being in flux, but maybe doing one sooner than later isn’t a bad idea given all of the confusion I am seeing on Steam.
Yeah, no offense to your video. I saw it before and basically skimmed past due to it being 1) based on a different game "Wolfpack" and 2) it's a technical description of how the real TDC works 3) over a year old and we're all looking for guidance on this TDC that Uboat is incorporating in the "unstable beta"

I can pull-up technical details for any instrument in the world, but I don't go into any game assuming that what the dev modeled reflects anything based in reality. The dev took a pretty strange approach on pre-supposing how we should collect observation data and E-lock a target in our scope. In my mind they don't have a great track record for freedom and options in our firing solution methodology.
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