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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Jun 2006
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Just a quick question, how do you use the External Torp's. You must be able to use them as ive returned to port with torp's not used, and yet all tubes are empty, all i have left is the external ones. How do i use them?
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#2 |
Seaman
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press "I" or get to your weapons officer and get to weapons management, when you have an empty slot on the internal stores, drag a torp from the external to the internal slot, it takes the crew about 10 minutes to move it in game time
EDIT: forgot to take into account my realism settings, look down further if you have realistic settings checked Last edited by Jager Kapitan; 08-08-06 at 11:21 AM. |
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#3 | |
The Old Man
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#4 |
Stowaway
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No, the game lets you do it in any weather. I only do it in a flat sea myself.
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#5 | |
Stowaway
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It takes about 100 minutes with realistic reload times on..... |
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#6 |
Electrician's Mate
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With realistic reloads on, and the compartment running at 100% efficiency, the moving of an external torpedo to a torpedo room takes 40 minutes. After that, if the torpedo needs to be loaded into the firing tube immediately, it will take another 8 minutes. This happened to me on Type VIIB and C submarines.
Kind regards, Eichenlaub
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#7 | |
Fleet Admiral
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If you want to be historically accurate this job probably took around an hour and half and was only attempted when stopped in millpond conditions if at all because of the risk of dropping the torp or some swabbies into the drink. The risk of being surfaced and stopped for over an hour probably gave even the bravest Kaleuns the heebie jeebies. |
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#8 |
Rear Admiral
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" in any weather from what I've seen."
Meh... thats just plain wrong. You listening dev's ? I myself wait for a nice calm preferably moonlit night. |
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#9 |
Ocean Warrior
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No SW, they will load in any weather. It might take longer in bad weather but they will still load from external stores.
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#10 | |
Rear Admiral
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I wouldent think its a good thing to have large openings in your deck in bad weather. |
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#11 |
XO
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Yep bad weather loading would be very dangerous.If we had external torp moving animations with the crew,I'd like to see them doing that in a storm like in Das Boot for example...that would be extremely hard to do and many people would probably be hurt and the torp could fall or hit the walls and ...well let's not think about that
![]() Also saw somewhere on the forum that electric torps couldn't be used as ext reserves because they required maintenance very often.
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#12 |
Mate
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Firstly sorry it's taken so long to get back to the thread i started, now then thanks for the help, i tried draging them into position that didn't work and i tried through the wep's officer and that didn't work either, i was wondering weather it was because of the sea condition because i sure as hell would not open the hatches in that sea (mid-atlantic) ill have a look at the realisem settings..Thanks again folks
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#13 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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When you are surfaced the external torps should be bright in colour - they are shaded grey when underwater
Drag them to an empty internal slot If you hold you mouse over the torp after it will give you a message such as not enough crew or in queue or time to reload *** If the first obviously put more crew in the torp room - qualifications help If the second message make sure the crew arent loading a torp already or more importantly you are not in silent running If you are in really rough seas sometimes the boat will go under deepish and then torp reloads will stop and reset so you will have to drag them again Just my observations |
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#14 | |
Stowaway
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I have a couple of Photos of U-Boat Crews loading External Torpedoes. The sea in the background is nice and peaceful.. ![]() |
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#15 | |
Rear Admiral
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