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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GLOBAL MODDING TERRORIST
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Tested doing just that. File size of the Type VII A would grow by about 9 times the stock Turm deck.
May be able to optimize that down some. ![]() Last edited by Jeff-Groves; 05-28-24 at 11:13 AM. |
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#2 | |
Sea Lord
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![]() Yes I saw that @GrenSo reported these facts... this problem of file increase..this implies a little longer loading...maybe alter the stability in game..no? the tools you use in modding Is it possible to simulate these hole effects..??? a "deep learning graphic" of some sort...perhaps this would reduce the workload in loading & in game. be careful, this is a question, you are the experts.. If you succeed I am your guinea pig for the test.. ![]() Last edited by Kal_Maximus_U669; 05-28-24 at 12:24 PM. |
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#3 |
GLOBAL MODDING TERRORIST
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#4 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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The grids are hollow; vous verrez cela avec de beaux effets sur le pont, sous certains axes, quand votre sub est sous la lumière du soleil...
Version3 VIIA: https://www.mediafire.com/file/yypxu...sion3.zip/file |
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#5 | |
Sea Lord
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#6 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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https://www.mediafire.com/file/9x3bm...sion4.zip/file
A word of warning: you need a well-equipped PC or laptop to play this resource-hungry game, even though it's very old now. Last edited by Pascal; 05-28-24 at 02:34 PM. |
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#7 | |
Sea Lord
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