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Old 05-24-24, 03:03 PM   #5956
fitzcarraldo
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Quote:
Originally Posted by Noone0 View Post
Hello, I am having trouble trying to Download FotRS every time I click the Download link it takes me to a page saying that I have reached my daily download attempt limit. I only clicked on the link once today. Is this an issue with the link or the Site? It would be good to know so I can explode some stuff in the name of democracy!
What navigator are you using? The link works fine in Edge. Not in Chrome. You can download the mod without be a paying member.

Try with Edge, you can download the full mod if you didn´t download too much from SUBSIM in one day.

Best regards.

Fitzcarraldo
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Old 05-24-24, 04:05 PM   #5957
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Originally Posted by fitzcarraldo View Post
What navigator are you using? The link works fine in Edge. Not in Chrome. You can download the mod without be a paying member.

Try with Edge, you can download the full mod if you didn´t download too much from SUBSIM in one day.

Best regards.

Fitzcarraldo
It works with Firefox, too. No idea why it doesn't work for Chrome, but...
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Old 05-24-24, 04:08 PM   #5958
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More adventures of "never seen that before," I've found more German merchants off the east coast of the Philippines.


I managed to torpedo an I-201 class Japanese submarine, too. It was toodling along all fat, dumb and happy in the day time. They finally saw my periscope right when I fired, but I was only 800 yards away and they come about as poorly as my Tuna does, so...
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Old 05-24-24, 08:17 PM   #5959
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Hi for some reason during my Australia S-42 after returning to port and getting an "your ship is getting refit with a 20mm AA gun" for some reason the deck gun crew just vanishes. I have had a a look around but none of the solutions fix the problem.
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Old 05-24-24, 08:29 PM   #5960
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Quote:
Originally Posted by Noone0 View Post
Hello, I am having trouble trying to Download FotRS every time I click the Download link it takes me to a page saying that I have reached my daily download attempt limit. I only clicked on the link once today. Is this an issue with the link or the Site? It would be good to know so I can explode some stuff in the name of democracy!
Try another browser, and/or 'whitelist' subsim dot com in your firewall. Notice this dialog at the top of the downloads page:



Post back and let us know if you have trouble still.
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Old 05-24-24, 09:11 PM   #5961
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Originally Posted by JBHemlock View Post
So, I was reading Clear the Bridge (Dick O'Kane's book), and one thing that really stood out in it was that he almost never came across an unescorted merchant. At the same time, I'm running through my third or fourth FOTRSU career and I run into unescorted merchants all the time. Frequently I'll run into a couple of them, traveling in a little pack for my convenience. In the past, I haven't really thought much about it, but it really is letting me play the game in super easy mode.

Is this standard for FOTRSU? Is there a way to bump up the number of escorts?

Mod-wise, I'm running FOTRSU 1.8 and the Fleetboat interior mod, with nothing else.
What dates are you encountering the unescorted merchants? What dates was the Tang sailing in the book you read? FotRSU has mostly singles, with a chance for doubles or more early in the war. You will still find a few convoys then. As time progresses, you see fewer and fewer unescorted singles, and more and more escorted convoys. You might also find groups of 2 or more DD-type ships out looking for submarines. Actually, they're just traveling from one end of a run to another to catch the next convoy for escort duty... with that said:
Quote:
Originally Posted by JBHemlock View Post
Fate knows I wrote that last post. Fate laughs, as it sends me a... German troop transport off the east coast of Mindanao?

Unescorted, of course...

[IMG]Nice hit pic
[IMG]Nice explosion pic
Did you empty the Save folder (defaults to C:\Users \UserName \Documents \SH4) before playing the modded FotRSU game? If you did not empty the save folder, then you have the Stock game mingled with the FotRSU mod. I ask this because FotRSU has one German "Troopship Modern Class" sailing east of Mindanao late 1942 to mid 1943 (with just a few in the mod), sometimes with a freighter, but also the possibility of an escort. Odds are usually an escort. They are going from Japan to western New Guinea. So if your install and activation are good, and the time frame is right, you got lucky again. There were convoys that ended up without escort due to missed rendezvous points, or ships sunk or whatever, plus it might be a straggler. Never look a gift horse in the mouth - just sink it and look for more.
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Old 05-24-24, 09:23 PM   #5962
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Originally Posted by Zyhgar View Post
Hi for some reason during my Australia S-42 after returning to port and getting an "your ship is getting refit with a 20mm AA gun" for some reason the deck gun crew just vanishes. I have had a a look around but none of the solutions fix the problem.
The deck gun crew disappeared with an AA gun upgrade?? Can you tell us what date it was that you came back to port, and which port it was? Can you also run JSGME, use the "Tasks..." link in the middle of the app, then click the "Export activated mods list to -->" and use "Clipboard" to paste it right away into your next post, or "Text file" to copy that later and post it in the next reply you do here. If it is your deck gun crew missing, there is the "NewColetrainsAndOthersDGfix.pdf" file in the Support \HowTo folder of the modded game that can walk you through editing the Save files to get your gun crew back. Remember that in the future, the Green circles around the ports are where you'll encounter the "busy" area. The red circles are about where the game will ask you if you want to dock. Somewhere between the green and red circles, you should make a Save of your game, using a new name, so that you have something to fall back to if you run into this again. It is always a good idea to put your gun crews back into the Damage Control team slots, or wherever you got them from, prior to docking, so that you do not lose them. Sometimes the game will put them back there automatically for you. But if you have lost the slots they go in, you'll need to do that "repair" noted above, or fall back to a previous Save. That, unfortunately, is the nature of the SH4 beast...
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Old 05-24-24, 11:36 PM   #5963
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Originally Posted by propbeanie View Post
The deck gun crew disappeared with an AA gun upgrade?? Can you tell us what date it was that you came back to port, and which port it was? Can you also run JSGME, use the "Tasks..." link in the middle of the app, then click the "Export activated mods list to -->" and use "Clipboard" to paste it right away into your next post, or "Text file" to copy that later and post it in the next reply you do here. If it is your deck gun crew missing, there is the "NewColetrainsAndOthersDGfix.pdf" file in the Support \HowTo folder of the modded game that can walk you through editing the Save files to get your gun crew back. Remember that in the future, the Green circles around the ports are where you'll encounter the "busy" area. The red circles are about where the game will ask you if you want to dock. Somewhere between the green and red circles, you should make a Save of your game, using a new name, so that you have something to fall back to if you run into this again. It is always a good idea to put your gun crews back into the Damage Control team slots, or wherever you got them from, prior to docking, so that you do not lose them. Sometimes the game will put them back there automatically for you. But if you have lost the slots they go in, you'll need to do that "repair" noted above, or fall back to a previous Save. That, unfortunately, is the nature of the SH4 beast...
I'm awful at explaining things so here's a recording of what's going on.


I only have these mods.
Generic Mod Enabler - v2.6.0.157
[S:\SteamLibrary\steamapps\common\Silent Hunters Wolves of the Pacific\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
Nihon Kaigun v1.3a_FotRSU
Nippon_Maru_v1.9b_FotRSU

I did google and see the topics saying delete the string AdditionalRepository but when I searched the save file AdditionalRepository didn't exist at all?
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Old 05-25-24, 09:14 AM   #5964
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Quote:
Originally Posted by Zyhgar View Post
I'm awful at explaining things so here's a recording of what's going on.


I only have these mods.
Generic Mod Enabler - v2.6.0.157
[S:\SteamLibrary\steamapps\common\Silent Hunters Wolves of the Pacific\MODS]




100_FalloftheRisingSun_Ultimate_v1.8
Nihon Kaigun v1.3a_FotRSU
Nippon_Maru_v1.9b_FotRSU

I did google and see the topics saying delete the string AdditionalRepository but when I searched the save file AdditionalRepository didn't exist at all?
This is my modlist:

Generic Mod Enabler - v2.6.0.157
[E:\SH4\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
Nihon Kaigun v1.3a_FotRSU
Nippon_Maru_v1.9b_FotRSU
Combined Roster
399_NoScrollNavMap
801_UMark Invisible
304_NoJapaneseAirRadar
650_OriginalFOTRS_Dudz
803_NoPlayerSubFlags
901_Strategic_Map_Symbols
451_TMOstyle_NavMapDots
451a_TMOstyle_NavMapDots_Nippon_Maru
451b_TMOstyle_NavMapDots_Nihon_Kaigun
450_MoonlightzSonarLines
SH5 TWoS Flags for SH4 FotRSU
Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN
FI-OQ_FotRSU_v1.8f_upcPatch
Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter
Snarf_WoodModelv2
FJB Brown Navigation Map
851_Red_FotRSU_Logo
856_Col_FotRSU_Museum
Jimimadrid Sailors for FotRSU
Jimimadrid Optics
jimimadrid Shells
Jimimadrid SubManagement
Jimimadrid Metalic Dials
Jimimadrid S18_S42 Gui Dials
Jimimadrid TDC
Jimimadrid Tools
jimimadrid HUD
FOTRSU_1.8_SUB_SKINS_IN_4k
SMALLER SEABED ROCKS
New Sounds for Fleetboat_Interior-Officer Quarters mod
EAX_SoundSim_FOTRSU_1.8
Enhanced SubSounds for SH4
Lite Fog v2 + 100' Underwater Visability
SMALLER SEA PLANTS MEDIUM
sobers better rock Ver 2 mod
sobers better sand II
Speech_Overhaul
Vanilla Impurities
FOTRSU Less Jap Planes
Hitman's In Game TSAC v2.1
Targeting_Assistant_V1
FotRS_Chacalot-Porpoise
Jimimadrid Salmon_Sargo Gui Dials
Hamilton Gold Clock
BATTLEFLAG_CONNING_PIKE_SS173
BATTLEFLAG_WARDROOM_PIKE_SS173
DarkerNightsEnv_V2
USS PIKE
BATTLEFLAGS_MERCHANT_SUNK_COUNT3
BATTLEFLAGS_WARSHIP_SUNK_COUNT1
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
RUBINI_CLOUDS_SH4

All works fine. Maybe you need to add the 101_FotRSUv18_FixPak.

Regards.

Fitzcarraldo
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Old 05-25-24, 09:54 AM   #5965
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The fixpak would help some things, but unfortunately not this issue fitzcarraldo. This the old reliable Stock game "deck gun issue"...

@ Zyhgar, if you do not have the "AdditionalRepository" listed, then you are most likely missing part of, if not the whole gun itself, as noted on page 4 of that pdf listed and linked above. That section states:
"... you need to actually have the weapon in the UpgradePackSlot on the boat. Search on “UserPlayerUnit 1.UpgradePackSlot 2”, which in FotRSU is the “ID=UpgAirSearchRadar” section. You most likely do NOT have an “[UserPlayerUnit 1.UpgradePackSlot 3]” section, which is the “ID=UpgDeckGun” section. The next section should be “[UserPlayerUnit 1.FunctionalSubsystem 1]”, and you will paste this section between the last line of the “[UserPlayerUnit 1.UpgradePackSlot 2]” section and the "[UserPlayerUnit 1.FunctionalSubsystem 1]” section:
[UserPlayerUnit 1.UpgradePackSlot 3]
ID=UpgDeckGun
NameDisplayable=Deck Gun
Type=NULL
AcceptedTypes=USDeckGunBow,USDeckGunStern,USDeckGu nImpBow,USDeckGunImpSter
n,USDeckGunHvyBow,USDeckGunHvyStern,USDeckGunHvyDb l
UserCustomizable=Yes
IDLinkUpgradePackSlots=BowDeckGun,SternDeckGun
CurrentUpgradePack=4inch .50cal Stern Mount
IDLinkUpgradePackSlotsLoaded=NULL
Save the file, making certain that it remains named ActiveUserPlayerUnits.upc”, as a plain text file, and no extra data or file extensions added...
"
Now, part of the problem with that, is the write-up was for a Balao boat, so the sectioning and gun names would be different for your boat. Your boat actually should have a Conning Tower upgrade before the AA gun upgrade, but we did make it to where if you had the first conning tower that it would still mount the gun properly. The game does not do these types of "upgrades" properly. Looking at the image of your submarine on the equipment and crewing page, your boat has the first conning tower. I think we can eliminate that issue with the next mod release - maybe... for the S-42 Class anyway.

The apparent main problem you have is that in the modded game, the S-18 and S-42 classes actually receive "down-graded" deck guns effective 1942-08-01, which happened in real life at various re-fits. The 4" guns then went to fleetboats. The missing gun positions usually happen on boats where the player has changed the "default" gun position. That is not possible with the S-18 and S-42 classes, since they can only mount forward guns, so I am at a loss on that, other than to postulate that maybe the conning tower / AA gun change (or lack thereof) may have influenced things?? Give me a bit here, and I'll do a Career Start at Brisbane with an S-42, and get you some good replacement text to fix the Save data. Reference that "NewColetrainsAndOthersDGfix.pdf" file in the Support / HowTo folder though, in the meantime, to familiarize yourself with the procedure involved. If you do not feel comfortable with the idea, you could always just zip up your "C:\Users \Username \Documents \SH4" folder, and I can do the surgery for you, send it back, and you put it back where it was. Just send me a PM if that's what you want. You could use any one of a number of web sites to post to, such as DropBox, MediaFire, Google Drive or MS OneDrive and the like...
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Old 05-25-24, 09:55 AM   #5966
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Quote:
Originally Posted by Zyhgar View Post
I'm awful at explaining things so here's a recording of what's going on.

I only have these mods.
Generic Mod Enabler - v2.6.0.157
[S:\SteamLibrary\steamapps\common\Silent Hunters Wolves of the Pacific\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
Nihon Kaigun v1.3a_FotRSU
Nippon_Maru_v1.9b_FotRSU

I did google and see the topics saying delete the string AdditionalRepository but when I searched the save file AdditionalRepository didn't exist at all?
your film clip said 1000 words. (lol)

browse to your current Savefolder and then to the file named ActiveUserPlayerUnits.upc. select that file name by clicking on it once.
press ctrl+c and then ctrl+v.
now right click on the ActiveUserPlayerUnits.upc file name and select Open With and choose Notepad.
perform a Find function (ctrl+f) and look for compartment 6 or 7 (i forget which is which in an S-boat.)
you are looking for text like what i posted below.
the Stern Gun will appear first followed by the Bow Gun. Choose which one you want on the boat and then delete the characters AdditionalRepository from each of the CrewMemberSlots in that Compartment. the respective lines should look like this after editing: [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 1], followed by 2, 3, etc.

Save and close this file. Then open SH4, load the save file and the crew should reappear for whichever gun you edited.


[UserPlayerUnit 1.Compartment 7.WeaponSlot 1]
ID=SternDeckGun
NameDisplayable=Aft Deck Gun Mount
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkBunker=GunsAmmoBunker
ExternalNodeName3D=M02
ExternalObjectName3D=NULL
ExternalDamageZoneTypeID3D=-1
IDLinkWeaponLoaded=NULL, NULL

[UserPlayerUnit 1.Compartment 7.CrewMemberSlotAdditionalRepository 1]
ID=CrewMemberSlot_ADGunC3
NameDisplayable=Deck Gun Crew
Type=Crewman
IDLinkCrewMemberLoaded=NULL
WatchCrewMemberSlot3D=WM2@slot_M02
BattleStationsCrewMemberSlot3D=WM2@slot_M02
WatchAccessoriesForAdding3DObjects=sapca_u#Head
WatchAccessoriesForSubtracting3DObjects=sapca
BattleAccessoriesForAdding3DObjects=sapca_ca#Head
BattleAccessoriesForSubtracting3DObjects=sapca

[UserPlayerUnit 1.Compartment 7.CrewMemberSlotAdditionalRepository 2]
ID=CrewMemberSlot_ADGunC2
NameDisplayable=Deck Gun Crew
Type=Crewman
IDLinkCrewMemberLoaded=NULL
.....
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Old 05-25-24, 11:39 AM   #5967
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Quote:
Originally Posted by Zyhgar View Post
I'm awful at explaining things so here's a recording of what's going on.
Nice vid link

I only have these mods.
Generic Mod Enabler - v2.6.0.157
[S:\SteamLibrary\steamapps\common\Silent Hunters Wolves of the Pacific\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
Nihon Kaigun v1.3a_FotRSU
Nippon_Maru_v1.9b_FotRSU

I did google and see the topics saying delete the string AdditionalRepository but when I searched the save file AdditionalRepository didn't exist at all?
OK, here is an image of a career start Save game differences between an April 1942, and an October 1942, both at Brisbane, for the Deck Gun sections:




Do note that KaleunMarco's instructions do apply, but with the caveat of the use of "Compartment 6" in place of the "Compartment 7", due to the differences between the S Boat classes and the regular fleetboat classes, which is what his example is of. The crewmember slots are right below the "UserPlayerUnit 1.Compartment 6.WeaponSlot 1.Weapon" section. Either or both of those slots might be incomplete in your Save folder. However, the extra text of the "AdditionalRepository" phrase is the usual problem, going by your illustration in the video. Be sure you have the correct Save folder...




That was my last Save going by the Windows date/time stamp.
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Old 05-25-24, 02:27 PM   #5968
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I mean I can dump my save here there is no AdditionalRepository anywhere in the code.
I went through I don't see anything different maybe I missed something?

https://drive.google.com/file/d/1tyz...usp=drive_link
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Old 05-25-24, 05:46 PM   #5969
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Quote:
Originally Posted by Zyhgar View Post
I mean I can dump my save here there is no AdditionalRepository anywhere in the code.
I went through I don't see anything different maybe I missed something?

https://drive.google.com/file/d/1tyz...usp=drive_link
That is not the correct ActiveUserPlayerUnits.upc file, from the looks of it. That has the 4 inch gun still, and all crewmember slots. Navigate into your save folder, such as "C:\Users \UserName \Documents \SH4 \data \cfg", and select the "SaveGames" folder. If you have 7-zip on the context menu, you can right-click that folder, and select "7-zip" on the context menu, then click on the "Add to archive". Once on that screen, click the "Options" button and click the tick boxes for "Store creation time" and "Store last access time". "OK" that, and then click the main window's "OK" button to create the archive. Post that if you would, and then it will be easier to find the appropriate ActiveUserPlayer file.
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Old 05-25-24, 07:29 PM   #5970
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Quote:
Originally Posted by propbeanie View Post
That is not the correct ActiveUserPlayerUnits.upc file, from the looks of it. That has the 4 inch gun still, and all crewmember slots. Navigate into your save folder, such as "C:\Users \UserName \Documents \SH4 \data \cfg", and select the "SaveGames" folder. If you have 7-zip on the context menu, you can right-click that folder, and select "7-zip" on the context menu, then click on the "Add to archive". Once on that screen, click the "Options" button and click the tick boxes for "Store creation time" and "Store last access time". "OK" that, and then click the main window's "OK" button to create the archive. Post that if you would, and then it will be easier to find the appropriate ActiveUserPlayer file.
This is on of the saves that is bugged? any and all saves after the refit removes the gun crew after going from 3inch to 4inch but okay here's all my saves.

https://drive.google.com/file/d/1HKO...ew?usp=sharing

0000000a is the one I provided some saves in there are me trying to trouble shoot my self.
0000000b and 0000000c are the video saves.
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