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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Nov 2021
Location: Germany
Posts: 30
Downloads: 1
Uploads: 0
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Okay...let's see.
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Sounds indeed challenging. So how does one do it then? Hitting fast approaching destroyers if you don't have any time and tools to correctly determine course and speed? Can you still log on a target via attack periscope or Uzo? And does it still tell you the targets speed and direction it is coming from? ![]() Quote:
What sort of message do you receive when this option is deactivated? Is the map then simply not accessible or does it show you nothing at all? ![]() Quote:
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I know malfunctioning/sabotaged torpedoes were a real thing - especially later in war when most torpedoes were produced by slave laborers because most german men were in military service but I often run out of torpedoes with all of them exploding. When you have 2-4 (or even more) dud torpedoes per patrol I just can't imagine how bad this would have to be... ![]() Quote:
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I mean when you have disabled auto targeting and map overview, what exactly does the WO do to help you out on the tasks that all of a sudden you have do do for yourself? ![]() I really am thinking about it. I get you when you say it's a different game without most of the help. But then again, what does a commander have his crew for if he has to do everything by himself? Why developing a crew when you have to do it all alone from guessing and predicting the course, navigating in position and manually targeting and firing the torpedoes to crash diving to escape the escorts? ![]() Are there any tutorials that center on manual targeting and plotting enemy course without help of overview map? Greetings from Ubootmate
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Tiefer, LI! Das muss das Boot abkönnen... |
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