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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 | |
Silent Hunter
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![]() Quote:
that's the speed that is used by the game to calculate RPM. so, .09 times 8 kts (example maxspeedsubmerged) yields .72 kts. .72 kts should put your boat's RPM at the lowest possible RPM. players are not allowed to see or change the RPM vs kts table. it has been a source of frustration since the earliest of SH games. are you giving the boat sufficient time to decrease speed from the previous speed?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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