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Old 08-07-06, 08:11 AM   #1
moosenoodles
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Join Date: Feb 2006
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Default Strange behaviour, can anyone shed some light?

Hi there everyone,

Since I installed a fresh SH3 and GW mod ive had a strange issue but decided to leave it be for a while and just play the sim, well ill ask about it now as ive let it sit long enough lol

K do this in your head, sit on the bridge looking to the bow, draw an imaginery line through the centre of the U-Boat, now then when i pan my mouse to starboard within the right hands side 180 degrees of that imaginery line, with rough weather storms etc its all smooth as silk.

BUT, if i am to pan my mouse to port within the opposite sides 180 degree view within that imaginery line i get extreme slowdown on the viewing pleasure...

I find this extremely strange.. dont matter which direction im heading btw its always 180 degrees view to port while on the bridge...

Any ideas?

It seems exactly as i start to cross that imaginery line to port and stops as i get to the rear of the boat and cross into the starboards 180 degree view... it all goes smooth and fast then...

So im miffed, I even put the old seabed back over the GW one incase it was that,, but no its still the same

Any help appreciated...

James...(moose)
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Old 08-08-06, 06:09 PM   #2
Sceptre666
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Default Black Contacts

So I, like a few others here, have found the black contacts to be quite annoying when trying to plot out attacks. I have read the instructions for reverting them, however I dont have a back up to retrieve the data files needed.

More problems arise as I try to reinstall the game to a new place, (Thus having two installations of the game.) but I find I am unable to do this. Any help would be greatly appreciated.
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Old 08-08-06, 07:13 PM   #3
kapitanfred
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To be honest, I haven't seen any black contacts whatsoever
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Old 08-08-06, 08:29 PM   #4
Safe-Keeper
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I used to have that same problem. If I turned the camera to the right, the game lagged nearly to the point of freezing. The same happened whenever I was within sight of shore. Edit: And when the camera was underwater.

I reinstalled the game and Grey Wolves and it works fine now.
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Old 08-09-06, 06:53 PM   #5
Sceptre666
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Quote:
Originally Posted by Sceptre666
So I, like a few others here, have found the black contacts to be quite annoying when trying to plot out attacks. I have read the instructions for reverting them, however I dont have a back up to retrieve the data files needed.

More problems arise as I try to reinstall the game to a new place, (Thus having two installations of the game.) but I find I am unable to do this. Any help would be greatly appreciated.

Anyone?
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Old 08-09-06, 08:16 PM   #6
zzsteven
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Default

Quote:
Originally Posted by Sceptre666
Quote:
Originally Posted by Sceptre666
So I, like a few others here, have found the black contacts to be quite annoying when trying to plot out attacks. I have read the instructions for reverting them, however I dont have a back up to retrieve the data files needed.

More problems arise as I try to reinstall the game to a new place, (Thus having two installations of the game.) but I find I am unable to do this. Any help would be greatly appreciated.

Anyone?
What files are you looking for? Not going to go back and read through 14 pages, sorry.

zz
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Old 08-09-06, 09:21 PM   #7
Safe-Keeper
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Just chiming in with a request for the next release:

Could you make the Kiel canal a bit deeper, please? As it is, it takes an eternity to get through it on 4x time compression, and I don't really want to change the max compression for shallow waters.
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Old 08-09-06, 09:47 PM   #8
kapitanfred
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Quote:
Originally Posted by Safe-Keeper
Just chiming in with a request for the next release:

Could you make the Kiel canal a bit deeper, please? As it is, it takes an eternity to get through it on 4x time compression, and I don't really want to change the max compression for shallow waters.
I changed the Time Compression "near land" to x64 in SH3 Commander. No hassles there if you want to get through quick. Also it's not necessarily the depth but being close to land that causes restrictive time compression.
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Old 08-11-06, 10:23 AM   #9
ref
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Quote:
Originally Posted by Safe-Keeper
Just chiming in with a request for the next release:

Could you make the Kiel canal a bit deeper, please? As it is, it takes an eternity to get through it on 4x time compression, and I don't really want to change the max compression for shallow waters.
It's not how deep it is, it's how wide it is that triggers the land proximity, I've already made it about 3 times wider than the real one, It wouldn't be practical to make it wider.

Ref
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Old 08-13-06, 12:32 PM   #10
GlobalExplorer
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I hope this has not been asked many times before, but are there plans to include the new British submarines?

I imagine just a couple of them sitting in Valetta in front of the Lazaretto .. so I can sneak in to torpedoe them ..
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