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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
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Some fwiw comments:
1. Youtube videos by joe public have become like Wikipedia was when it first appeared, that is to say accepted verbatim as the 100% truth on a subject whether it actually is or not. More often, not. General statement, no idea about these two. 2. A common "mistake" in game modding is to use weapon, equipment, whatever performance specs that are published "lab" specs vs what was their actual useful performance specs in the field (much harder if not impossible to find), which tend to be very different and to a lesser degree of effectiveness. 3. Last but not least, various depth charge settings including depth are easily adjusted in the three depth charges files in the library folder. Depth was changed very early on by various modders as iirc they never exploded below 150 so all one had to do was go below that for complete safety.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 04-22-24 at 06:32 PM. |
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#2 |
Grey Wolf
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I've tried in the past to force the DC to explode past a certain depth, but I didn't manage to make it work. So, unfortunately I guess it's impossible to reproduce a "safe zone" under a certain depth.
I never saw that in game, with whatever mod/supermod. It's impossible (except with a hardcode modification) to control the min or max depth of the DC explosion. In DepthCharges.sim, there is a parameter called "detonate_depth". If I choose a value of 150 meters for example, this won't prevent the DC to explode at 25m or at 200m. |
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#3 | |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 04-23-24 at 04:05 AM. |
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#4 |
CTD - it's not just a job
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Ya old fahrt! Do you need a shock treatment, a re-charge of the battery bank??
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"...and bollocks to the naysayers" - Jimbuna |
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#5 | |
Ocean Warrior
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![]() Hope all is well!
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#6 | ||
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 04-23-24 at 01:14 PM. |
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#7 |
Sea Lord
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![]() ![]() Hello to all friends... ![]() What enthusiasm these depth charges..!! Hey Aktungbby... I really like Pop Art like Andy.. ![]() ![]() Last edited by Kal_Maximus_U669; 04-23-24 at 11:41 AM. |
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#8 | |
Grey Wolf
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Vanilla settings: ![]() And yes, the DC will vanish past 300 or 500 m (I don't remember the correct value), but as everything else: sinking boats, and your own U-Boot ! ... ![]() So, the conclusion is that it's impossible (except with a modification of the hardcode) to prevent the DC to explode above a minimal depth, or to force them to explode past a maximum depth... The only way to simulate a safe zone past a certain depth is to make the hydrophone and asdic of an attacking ship incapable of detecting you past this depth. ![]() |
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#9 | |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#10 | |
Grey Wolf
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Else, I agree on the fact that this game is full of problems and limitations... |
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#11 | |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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