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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2131 |
Navy Seal
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Only way is to check via the mission editor application, and the campaign file
![]() I know some of the groups are coming from GWX and even Ccom, but not sure those groups have issues ![]() Anyway they will be ok in NYGM soon. ![]()
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#2132 |
Electrician's Mate
![]() Join Date: Jan 2020
Location: Oregon, USA
Posts: 131
Downloads: 180
Uploads: 0
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an idea just occurred to me, it may not be realistic or relevant so I'll keep it short:
if the burning escort problem is often caused by gun battles with the AI wolfpack u-boats, why not remove the guns, or even just the deck gun ammo, from the AI boats? I've been encountering a great many burning escorts, almost always the lead escort and almost always a fleet DD, so it's on my mind. - Tabris |
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#2133 | |
Navy Seal
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Next update they will be totally deleted (when an ai u boat is spotted, all armed cargos are firing to it, blowing all ships in their trajectory - huge mess) If you’re looking to a radical solution, delete the fire boxes from this DD ![]() Problem solved. ![]()
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#2134 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Fifi, is it possible to include more single ship contacts? They always seem to come in pairs. Or is it me who is having bad luck everytime?
![]() ![]() The same goes for merchants. Maybe it can be done the SpawnProbability. |
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#2135 | |
Navy Seal
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![]() Pairs may come more in first years, but with luck (or no luck depending) you can still encounter them. ![]()
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#2136 |
Navy Seal
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Finally ended the RND file rework
![]() All is corrected and fine tuned now. Weeks and weeks of work. Now I will start to check the SCR file… hopping it will be faster ![]() ![]()
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#2137 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,456
Downloads: 494
Uploads: 0
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Once again, thank you for the update!
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#2138 |
Navy Seal
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… I’m afraid not
![]() Already corrected plenty groups errors, dates and waypoints radius issues ![]() 55 first groups already done ![]() ![]()
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#2139 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Well Fifi, make sure you create regular backups of your monumental work. Preferable remote ...
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#2140 | |
Sea Lord
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![]() ![]() Since I have known you this time it is beyond comprehension 3 to 4 months of development.. I must admit that this tedious work.. must take up an invaluable amount of time...lol Master I wish you good luck in this pharaonic enterprise, bravo for the technical prowess... ![]() Il sera pret.. quand il sera..!! ![]() ![]() |
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#2141 |
Electrician's Mate
![]() Join Date: Jan 2020
Location: Oregon, USA
Posts: 131
Downloads: 180
Uploads: 0
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I just remembered something from forever ago! With a brand new install of the mod, I would get a consistent crash from trying to view the battleship HMS Anson in the museum. might want to have a look at her.
Couldn't be more excited for the update! Thanks for everything. |
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#2142 | |
Navy Seal
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Do you mean King George V? ![]()
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#2143 |
Navy Seal
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No, no problem looking around all battleships in the museum
![]() ![]() No ship crashing at all in the museum by the way. You have a problem on your side if so... ![]()
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#2144 |
Electrician's Mate
![]() Join Date: Jan 2020
Location: Oregon, USA
Posts: 131
Downloads: 180
Uploads: 0
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sincerest apologies to waste your time - it's CL Southampton that crashes for me (got too confident in my own memory, this time I went and looked it up).
Odds are it won't be a problem on your end anyway, probably a me thing. |
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#2145 | |
Navy Seal
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Next update all ships are corrected and new version ! No more problems ![]() ![]()
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Last edited by Fifi; 03-20-24 at 04:56 AM. |
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