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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CTD - it's not just a job
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For the "zoom", use the <Tab> key to go between the two possible zooms. The "zoom" in FotRSU was meticulously set by CapnScurvy after quite a bit of testing and adjusting and testing some more. You field of view and the zoom are as close to "real" as the game allows. That particular mission starts the player too close to the ship and does not give you sufficient time to do more than maybe two attempts at ranging and speed calculation. You do want to find the ship's course, and then get as close as you can to minimize any inherent errors. The stadimeter is only as accurate as your screen display, and as steady as your hand is... I usually just get within 1000 yards on the 90 and shoot at the 12-20 degree angle, depending upon the target's speed (Fast 90). Also, the SH4 owner's manual actually doesn't do too bad with the functionality of manual targeting (SilentHunter4 Manual.pdf)
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"...and bollocks to the naysayers" - Jimbuna |
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#2 |
Electrician's Mate
![]() Join Date: Nov 2011
Posts: 134
Downloads: 101
Uploads: 0
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hmm please dont ban me for stating this:
using stock sh4+ubm (steam) : got the range bang on the dot accurate on first try. using fotrs v1.3 with steam sh4 : bang on the dot range accurate on first try. not trying to belittle the hardwork of anyone but there's something seriously wrong with the stadimeter on fotrsu. |
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#3 | |
Silent Hunter
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take the mickey out on you....possibly. de-install fotrs 1.3 and download and install FOTRSU 1.8. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#4 |
Electrician's Mate
![]() Join Date: Nov 2011
Posts: 134
Downloads: 101
Uploads: 0
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nah.. i thought of going for v1.3. but that's too 2012..
finally figured how to get a sh4 patch 1.4 going after 1 night of trying. now i am running fotrs v2.0. although i only know 2 words in german 'panzerkampfwagen' and 'flammenwerf'... but they have working stadimeter. lol. |
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#5 |
CTD - it's not just a job
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Had you emptied the Save folder, which defaults to C:\Users \UserName \Documents \SH4 after you activated FotRSU v1.8? It uses quite a few "assets" differently than the Stock or any other modded game, and if you do not empty the Save folder, the game does not run correctly. That also applies to most major mod configuration changes with JSGME, but is dependent upon what is changed when doing so. If you still have FotRSU activated, run its JSGME and choose "Tasks..." in the middle, then "Export activated mods list to --->" and choose either "Clipboard" or "Text file", and paste the info into your next post. As an aside, there is a partial English translation in the SubSim downloads somewhere for v2.x of FOTRS. It is a beautiful looking mod, and is what FotRSU was built on, along with combining v1.2 and v1.3 of the SH4v1.5 mods. You will most likely find that the AI is quite persistent in FOTRS v2.x
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#6 |
Electrician's Mate
![]() Join Date: Nov 2011
Posts: 134
Downloads: 101
Uploads: 0
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cant get the log now.. i already wiped out the sh4 v1.5. now i am on sh4v1.4 doing fotrs v2.0.
will look for the file tyvm ![]() ps: is this the link u mentioned? https://www.subsim.com/radioroom/sho...d.php?t=226278 the link on the top of the page that was supposedly leading to a translated version only leads to the same german version download page unfortunately. Last edited by boonie; 03-21-24 at 01:23 AM. |
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#7 |
Electrician's Mate
![]() Join Date: Nov 2011
Posts: 134
Downloads: 101
Uploads: 0
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initial testing of FOTRS v2.0 (ge):
-radar is not working. big disappointment. -friendly unit dont seems to generate sound in hydrophone.i think this comes from stock. -sometimes the sound just bug out and gives out a long super loud garble of noises. super annoying. encountered twice in few hours of play, happened during dive/surfacing when time compression is used. not sure to continue with this or go back to fotrsu at this point. |
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