![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
Uploads: 0
|
![]()
Thanks Kal, installed both manually as I cannot get JSGME to work, I now have smoke and the torp seems more explosive
__________________
> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
![]() |
![]() |
![]() |
#2 | |
Silent Hunter
![]() |
![]() Quote:
is that the expected result? i do not remember using that mod so i am unfamiliar with its effects.
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
![]() |
![]() |
![]() |
#3 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
Uploads: 0
|
![]()
Hello again Kal, yes it is the result I wanted. The torps are not exactly nukes, but have an explosion which I believe is nearer the torpex figures. I dont save on torps but in most cases still need to launch 2
__________________
> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
![]() |
![]() |
![]() |
|
|