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Old 03-07-24, 05:13 PM   #1
Silentmauri89
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Default Thank you

Quote:
Originally Posted by Tabris View Post
I figured it would be more respectful to quarantine this discussion to its own thread, as Fifi is regularly updating NYGM and I'd rather not pollute its own stickied thread. He has made it very clear that he has no interest in the XXI!

Here we can discuss the Type XXI in this mod, what works and what doesn't work. I've got the boat in a mostly-working state currently, and here are the relevant files in case anyone wants to have a look:

https://www.mediafire.com/file/ilbgn...weaks.rar/file

Note that this is not a "mod" per-say, in the sense that it's not being distributed as a complete work, even as a WIP. Rather I'm providing these files in case anyone would like to compare the changes to their own modified files, for the advancement of our collective knowledge. If you drop these into your game, and it all works out, then great, but I make no guarantees.

I'll make a more coherent post outlining all the problems with the XXI which I can identify and explain, and what I did to fix them if anything, at a later date. I imagine many people who have little to no interest in playing the XXI have no idea what I'm talking about.

- Tabris
Thank you, Tabris. I like to play with the Type XXI - even tough It never actually fought WW2. I tried to use your files, but I activated them as a MOD through JSGME - and the radar stll get destroyed.
I've been playing SH3 for a long time, but as a modder, I just started, basically. Do you have any suggestion for me, about how to get your tweak files up and running on my SH3.
I just loaded FIFI NYGM enhanced stand alone MOD and after that, your tweak files, but radar still gets destroyed.

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Old 03-07-24, 07:01 PM   #2
Tabris
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Quote:
Originally Posted by Silentmauri89 View Post
I activated them as a MOD through JSGME - and the radar stll get destroyed.
That is terribly disappointing. When I have time, I'll try dropping in these files to a fresh install and seeing if I can replicate the problem, beyond that, I don't know what else can be done. We're at the "works on my machine" stage of modding. it's all so tiresome. If only I had two PCs so I could test things in a "sterilized" environment!

- Tabris
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Old 03-08-24, 01:24 AM   #3
Tabris
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if you'd be willing to help continue testing, would you try it with my basic.cfg and sensors.dat files as well? These are heavily modified and you will not want to play any sort of career with them installed, but it may be worth a shot for the sake of the radar problem. Totally spitballing here, it probably makes no difference.

Remember to back up your originals, these are very important files. Please don't brick your build!

https://www.mediafire.com/file/dlhlm...nsors.rar/file
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Old 03-08-24, 02:27 AM   #4
Plissken_04
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@Tabris

Download the Fumo-391 Bugfix from Rowi58, maybe this can help you.

https://gofile.me/2YNK2/gHWYEXx7b
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Old 03-08-24, 01:42 PM   #5
Tabris
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Quote:
Originally Posted by Plissken_04 View Post
@Tabris

Download the Fumo-391 Bugfix from Rowi58, maybe this can help you.

https://gofile.me/2YNK2/gHWYEXx7b
thanks, but if this is the mod I'm thinking of, then no (I'm at work right now and can't be 100% sure). I tried to get it to work using this mod multiple times. It predates the U-boat Compilation mod, no? I doubt it's relevant anymore. I even tried moving the node so the 391 would appear on the conning tower where the normal radar normally sits; it did appear there, but still results in "radar destroyed"

Quote:
Originally Posted by Silentmauri89 View Post
About the Fumo 30...It took me forever to have it working; then I read in fifi's thread and he was suggesting to use the SNORKEL SIDE PIPE mod instead of the LATE WAR SENSORS mod.
It is with the side pipe files installed that FUMO 61 works on two specific types I mentioned, unfortunately. Without those versions of the Turm .dat files it doesn't work on any type. I've resorted to changing the sensor data to "nerf" it a bit to behave like a more primitive set, and changing the basic.cfg to make it available earlier.

With that being said, please do share your changes. At the very least I'd like to compare files and see if I've just broken something. Of course a fresh install would be a good idea, but you'll understand if I wait to do that until Fifi is finished with the new campaign files
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Old 06-13-24, 03:28 PM   #6
Tabris
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I haven't forgotten about this! I've got the XXI working very nicely on version 5.6. It's stable, sensors work well, I even modded-in the unused Steinbutt Walther Turbine torpedo to add more variety to the late-war weapons. Fifi's exciting flurry of updates to the mod outpaced me, but when I can, I'll get it working on the newest version as well, and upload for others to test.

On a related note, does anyone know what files influence the AI's ability to hear our own active sonar? I've found it surprisingly difficult to find actual hard facts on this subject. Most forum posts from over the years report that using the ranging sonar "around escorts" will alert them "sometimes." Some people say they won't generally react if they're more than 1000m away, while others say they're more likely to react if you ping towards them (I figured it could be heard by them omnidirectionally). I've searched ai_sensors, sim.cfg, etc, but I haven't been able to teach myself much. This boat depends on active sonar more than any other type, so it would be nice to see the sim's actual numbers. Many thanks to anyone who can help!

- Tabris
Commander of U-3153
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Old 03-08-24, 05:50 AM   #7
Silentmauri89
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Default Yes, sir.

Quote:
Originally Posted by Tabris View Post
if you'd be willing to help continue testing, would you try it with my basic.cfg and sensors.dat files as well? These are heavily modified and you will not want to play any sort of career with them installed, but it may be worth a shot for the sake of the radar problem. Totally spitballing here, it probably makes no difference.

Remember to back up your originals, these are very important files. Please don't brick your build!

https://www.mediafire.com/file/dlhlm...nsors.rar/file
Of course, I'd like to help you testing it.
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Well,men...all set?

- All set, Sir!
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