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Old 08-05-06, 01:26 PM   #1
RedHammer
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Thank you, So when I go forexample west and target goes north, all I have to do is to put 90 degree angle?

nvm, I understand now, I usually aim directly from right or left anyways, thank you so much for taking ur time to explain all that!


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Old 08-05-06, 10:14 PM   #2
NeonSamurai
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Hmm i get the feeling your not getting it. Your course, speed, etc meens nothing in determining angle on bow. Angle on bow is a mesurement of the bearing to your uboat from the perspective of the target ship. Here ill give you some more picture examples

Code:
      X Target Ship
      |

      O your Uboat
      |
Both you and the target are going north, AoB is 180

Code:
       X Target ship
       |

       |
       O your Uboat
Target is still going north, your now going south, AoB is still 180


Ill say it again, imagine your on the bridge of the ship your targeting, looking out on your uboat, the angle from the bow of the target ship to the direction of your uboat. Is the AoB

Some more examples just to be sure you got it in the following 3 examples the target ship is going east past your position and your facing north

Code:
--X  Target ship


           O your uboat
           |
The AoB for this example is roughly 45 degrees right


Code:
        --X  Target ship


          O your uboat
          |
The AoB for this example is roughly 90 degrees right


Code:
 
                   --X  Target ship
 
 
            O your uboat
            |
The AoB for this example is roughly 135 degrees right

Last edited by NeonSamurai; 08-05-06 at 10:16 PM.
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Old 08-07-06, 09:32 AM   #3
The General
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Default "Where does he get those wonderful toys?"

Does anybody know where people get those wonderful Camoflage Hull-skin effects?
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Old 08-11-06, 12:03 PM   #4
Von Hinten
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Great topic this, extremely useful for new captains like myself. Good job.

So far I'm missing only one thing and since I had been searching for it for a while you might want to add it too:

Can I play music through the gramaphone without being detected?

Yes. Enemy AI do NOT hear you playing the gramophone. I is solely for your entertainment. You may even keep on using it while in silent running.
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Old 08-12-06, 12:52 PM   #5
Lovro
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NeonSamurai- thx
Just started to play SHIII and being qiute a long time dangerous waters player which is supposed to be harder than SH3 to master I kind of got busted at not knowing the basic sub stuff like what AOB is.
I dond get it though why so many super complicated precedures to kill your enemy are posted here which got me confused since I figgured out that it is so easy to get a firing solution- just draw a line along your enemys course and use the protactor tool to get AOB (works every time). Mesure distance with periscope and use 3:15 rule to get speed. No tricky parts... I think
I do miss cetrain stuff like TMA rulers, more complex sonar (DAEMON to get speed), ABILITY TO ACTUALLY SET PROPER COURSE, "better" god's eye- ability to show ships but only rough and at close range so TMA would still be needed (its one of tha basis of sub tactics) not show precise location of every leaf in the ocean or show nothing at all

(I'm playing only for 2 days so if any of this things are present in the game plz tell me)
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Old 08-13-06, 09:27 AM   #6
NeonSamurai
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Ya there are some stuff i wish SH3 had from DW (more some of the interface stuff). Of course there is also stuff i wish DW had that SH3 does (like an open ended campaign for example).

As for the tricky parts, well it depends on if you are using god's eye view or not on the map, If your having to plot everything yourself it gets alot harder as alot of values like AoB you can only guestimate initialy. Also its alot more work intensive.

Alot of the more complex guides are for stuff like plotting intercepts of convoys etc. Also the tactics are quite different between a Nuke which can hit speeds as fast as any surface ship (short of a hydrofoil or hovercraft) under water, and has long range guided standoff weapons, and a U-boat which can hit almost 20 knots on the surface, and less then half that submerged. Which generaly has no long range weapons and tends to use mostly dumb weapons or very primitive seekers.
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Old 08-15-06, 08:52 AM   #7
The General
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Default Coldplay

Does anybody know where I can get the 'speed of sound' Mod, that gives a realistic delay on distant explosions?
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Old 08-29-06, 11:05 AM   #8
kylania
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Quote:
Originally Posted by NeonSamurai
Ill say it again, imagine your on the bridge of the ship your targeting, looking out on your uboat, the angle from the bow of the target ship to the direction of your uboat. Is the AoB
The best way I've seen this put was somewhere, but it said "AoB is the angle at which your target would see your uboat."
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Old 09-05-06, 02:07 AM   #9
Soviet_Sharpshooter
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Yay im one of those new players you speak off *GREAT GAME BTW* i got GW's mod to and im loving that. :p


Do you have any links to guides on how to mod the game yourself.. say.. if i wanted infinite ammo
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Old 09-10-06, 10:13 AM   #10
NeonSamurai
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Your best bet would be to dig around in our sh3 mod's forum and ask some questions in there if you cant find the answers you want there
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Old 09-11-06, 01:57 PM   #11
Sebbe
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Hey guys,

I've got a little question. Is there a way to reset the controls? It isn't in the options menu... I need it cause I'm playing on a laptop now, so I'm missing the numpad. Bit frustrating when you want to speed up the game and stuff...

Can anyone help me?
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Old 09-11-06, 03:20 PM   #12
Hakahura
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Sebbe, one easy way requiring no mod is to use your mouse. Point and click at the plus or minus keys by the time compresion indicator. Bit cumbersome but it'll work right away and save any modding
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Old 11-25-10, 04:27 PM   #13
Wulfgar44
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Default SHGen

SHGen will work with GWX 3?? Can I add it to a campain?? And furthermore how do I do this,...like what folders, or whatever?? I am really enjoying GWX 3 and this Gen Mod seems like it would add alot. Thanks for Your help.
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Old 11-25-10, 05:22 PM   #14
Herr-Berbunch
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Quote:
Originally Posted by SeasickSteve View Post
Finally, I read the interesting thread on Neutral ship policies and decided I wanted to change the basic.cfg file settings, but when I go to prog files>ubi>SH3>Data>cfg>basic.cfg and then try to open it, I get this message: “Windows cannot open this file”. Am I looking in the right place?!
You are in the right place, as previously mentioned using notepad should work fine. Please be very careful what you change here as it's not all as obvious as it seems, copy the original file and keep it somewhere safe.

Quote:
Originally Posted by Wulfgar44 View Post
SHGen will work with GWX 3?? Can I add it to a campain?? And furthermore how do I do this,...like what folders, or whatever?? I am really enjoying GWX 3 and this Gen Mod seems like it would add alot. Thanks for Your help.
IIRC With Gen you have to start a patrol, go many km out to sea and save (not near land/convoy/etc, just like a normal in-game save) then Alt-Tab out to desktop, start SH3Gen and point it at your latest save, re-enter and load your previous save in SH3 and on your map should be lots of nice juicy (and avoidy ) things. It definately does work with GWX. Enjoy your hunting folks.
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Old 01-03-11, 08:27 PM   #15
Gargamel
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Never seen this mentioned anywhere, and I just noticed this!

If you go up in the conning tower, there should be a box of switches next to the TDC, you can manually open various tubes, without having the previous ones close!! So for us that like to fire off a salvo of manually aimed eels, not relying on a spread of x degrees, you don't have to wait for your tubes to open anymore before firing.
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