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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Jul 2006
Location: Norway
Posts: 88
Downloads: 45
Uploads: 0
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Thank you, So when I go forexample west and target goes north, all I have to do is to put 90 degree angle?
nvm, I understand now, I usually aim directly from right or left anyways, thank you so much for taking ur time to explain all that! RedHammer |
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#2 |
Ocean Warrior
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Hmm i get the feeling your not getting it. Your course, speed, etc meens nothing in determining angle on bow. Angle on bow is a mesurement of the bearing to your uboat from the perspective of the target ship. Here ill give you some more picture examples
Code:
X Target Ship | O your Uboat | Code:
X Target ship | | O your Uboat Ill say it again, imagine your on the bridge of the ship your targeting, looking out on your uboat, the angle from the bow of the target ship to the direction of your uboat. Is the AoB Some more examples just to be sure you got it ![]() Code:
--X Target ship O your uboat | Code:
--X Target ship O your uboat | Code:
--X Target ship O your uboat | Last edited by NeonSamurai; 08-05-06 at 10:16 PM. |
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#3 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Does anybody know where people get those wonderful Camoflage Hull-skin effects?
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#4 |
Commander
![]() Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
Uploads: 0
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Great topic this, extremely useful for new captains like myself. Good job.
![]() So far I'm missing only one thing and since I had been searching for it for a while you might want to add it too: Can I play music through the gramaphone without being detected? Yes. Enemy AI do NOT hear you playing the gramophone. I is solely for your entertainment. You may even keep on using it while in silent running.
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! ![]() |
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#5 |
Sailor man
![]() Join Date: Aug 2006
Location: Slovenia
Posts: 46
Downloads: 0
Uploads: 0
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NeonSamurai- thx
Just started to play SHIII and being qiute a long time dangerous waters player which is supposed to be harder than SH3 to master I kind of got busted at not knowing the basic sub stuff like what AOB is. I dond get it though why so many super complicated precedures to kill your enemy are posted here which got me confused since I figgured out that it is so easy to get a firing solution- just draw a line along your enemys course and use the protactor tool to get AOB (works every time). Mesure distance with periscope and use 3:15 rule to get speed. No tricky parts... I think ![]() I do miss cetrain stuff like TMA rulers, more complex sonar (DAEMON to get speed), ABILITY TO ACTUALLY SET PROPER COURSE ![]() ![]() ![]() (I'm playing only for 2 days so if any of this things are present in the game plz tell me) |
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#6 |
Ocean Warrior
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Ya there are some stuff i wish SH3 had from DW (more some of the interface stuff). Of course there is also stuff i wish DW had that SH3 does (like an open ended campaign for example).
As for the tricky parts, well it depends on if you are using god's eye view or not on the map, If your having to plot everything yourself it gets alot harder as alot of values like AoB you can only guestimate initialy. Also its alot more work intensive. Alot of the more complex guides are for stuff like plotting intercepts of convoys etc. Also the tactics are quite different between a Nuke which can hit speeds as fast as any surface ship (short of a hydrofoil or hovercraft) under water, and has long range guided standoff weapons, and a U-boat which can hit almost 20 knots on the surface, and less then half that submerged. Which generaly has no long range weapons and tends to use mostly dumb weapons or very primitive seekers. |
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#7 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Does anybody know where I can get the 'speed of sound' Mod, that gives a realistic delay on distant explosions?
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#8 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#9 |
A-ganger
![]() Join Date: Sep 2006
Location: Adelaide, Australia
Posts: 72
Downloads: 11
Uploads: 0
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Yay im one of those new players you speak off *GREAT GAME BTW* i got GW's mod to and im loving that. :p
Do you have any links to guides on how to mod the game yourself.. say.. if i wanted infinite ammo ![]() |
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#10 |
Ocean Warrior
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Your best bet would be to dig around in our sh3 mod's forum and ask some questions in there if you cant find the answers you want there
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#11 |
Stowaway
Posts: n/a
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Hey guys,
I've got a little question. Is there a way to reset the controls? It isn't in the options menu... I need it cause I'm playing on a laptop now, so I'm missing the numpad. Bit frustrating when you want to speed up the game and stuff... Can anyone help me? |
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#12 |
Grey Wolf
![]() Join Date: Aug 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 785
Downloads: 0
Uploads: 0
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Sebbe, one easy way requiring no mod is to use your mouse. Point and click at the plus or minus keys by the time compresion indicator. Bit cumbersome but it'll work right away and save any modding
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![]() Sir Humphey Appleby, GCB, KBE, MVO and MA. Britain's Greatest Orator, well bar that Churchill fellow.
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#13 |
Watch
![]() Join Date: Dec 2009
Location: Niagara Falls,NY
Posts: 29
Downloads: 9
Uploads: 0
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SHGen will work with GWX 3?? Can I add it to a campain?? And furthermore how do I do this,...like what folders, or whatever?? I am really enjoying GWX 3 and this Gen Mod seems like it would add alot. Thanks for Your help.
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#14 | ||
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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#15 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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Never seen this mentioned anywhere, and I just noticed this!
If you go up in the conning tower, there should be a box of switches next to the TDC, you can manually open various tubes, without having the previous ones close!! So for us that like to fire off a salvo of manually aimed eels, not relying on a spread of x degrees, you don't have to wait for your tubes to open anymore before firing. |
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