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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
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![]() Thank you for having "fleshed out" the discussion... It seems that our friend is playing Onealex mod Yes 60 htz is very good you can even block the Framrate at 30 or 40 for the weakest machines.. Personally, I repeat, I will not cap my Framrate if you proceed as described above... there is no problem... it seems that he does not understand the local time displayed at the bottom right and that when he passes the mouse he ends up with the GmT time... perhaps its assembly is not correct... or incorrect setting of the Fram of the machine.. ![]() Please note that the Onealex mod works very stable and has been doing so for a long time.. |
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#2 | |
Swabbie
![]() Join Date: Jan 2024
Posts: 8
Downloads: 20
Uploads: 0
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Thanks again, but as a Civil Engineer who worked in many different time zones, I do understand GMT time and the relationship to local time. However, the mouse moving over the clock brings up text that says "Local Time", NOT GMT. Also, that is in the second mission that is off an exact hour even though I am just leaving Wilhemlshaven. Please explain the first mission just east of England with 4 hours of darkness and the mouse text is not a fixed number of hours off from the clock. No, the others are correct. Something is off and I believe it is my ultra fast computer with Windows 10 (64) pro. One day the sun sets at 02:30 and then next day (300km away) it sets at 08:17 ??? Please explain that with GMT. |
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#3 | |
Sea Lord
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Well indeed you must have a problem somewhere...lol...what you are telling me is not possible even on this meridian at this season. You play Onealex mod well, don't you? what is your mod list? you are talking to me about mission...but it is indeed the campaign mission...if I understand the 2nd one correctly, isn't it? |
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#4 | |
Sea Lord
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here is the map of the zones Your campaign starts at the end of August/September ![]() I just looked up the time of this port in Germany (Wilhelmshaven, Germany) 01:02 local Sunday January 21, 2024 (UTC+1) here we see very well +1 so you add an hour Time (Wilhelmshaven, Germany) so everything works... What time is GMT +1? It is defined as the universal reference point. This means that the local time in London, called Greenwich Mean Time (GMT), is used as a reference to calculate time around the world. For example, for the time in France, its offset from London is 1 hour, so France has a GMT+1. All European countries in UTC+1 use the same date for daylight saving time (called Central European Summer Time) in your campaign you are on summer schedule so everything is working now maybe a problem understanding civil engineering or maybe you don't understand the game... the mouse moving over the clock here screen ![]() Know that I have been using Alex's mod for a very long time... I was one of the first to support this work which is super stable.. Alex himself you will have answered but we all know here the ordeal he is going through besides I have I can't wait for him to come back and for this stupid war to stop...For my part I think that you tinkered with the mod where you used too much time compression because I have never had this kind of problem I have carried out these missions several times. campaign and I had nothing of the sort or it comes from your Framrate being set incorrectly, nothing else... For proof that it works perfectly I invite you to see the YT channel of my friend Tonci87 who does a remarkable job of narration and explanations if you frequent his channel you will realize that he has a great talent is that not only on Silent Hunter ![]() This will be the end of the explanation, have fun ![]() ![]() Last edited by Kal_Maximus_U669; 01-20-24 at 08:08 PM. |
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#5 |
Swabbie
![]() Join Date: Jan 2024
Posts: 8
Downloads: 20
Uploads: 0
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Thanks for all the info on various time zones. However, as I have said many times, this is NOT a time zone issue. Time zones are all off an even number of hours. I am on mission 3 and have had 36 hours and 41 minutes straight of darkness in AN26 and AN16, east of England. It sucks when your clock says it is 11:16 (on 24 hour military cycle) and it is still pitch black out so you can't see ships in the scope.
And, no, I am not running any mods, as I said initially. It is a plain version from Steam. I do not run compression higher than 128 times - ever, and most of the time I stay at 32 or 64. I have checked the file validation on Steam and there are no issues. I have saved games when I was unable to locate a ship after trying for 8 hours to get a shot, and restarted at an earlier time to try again. I can'[t imagine that this would cause the clock problem. Again, when you hover the mouse over the clock, it says "Local Time". Maybe the mods some of you are using say "GMT". I wish that the issue was time zones, because then it would make sense. |
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#6 |
Sea Lord
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It seems that you don't understand what you are doing...
![]() There is no Steam version here...lol ![]() ![]() ![]() Read the documentation and your problems will be sorted out ![]() ![]() |
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#7 | |
Swabbie
![]() Join Date: Jan 2024
Posts: 8
Downloads: 20
Uploads: 0
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This site was recommended to me on Steam. I have read ALL the documentation many times and there is nothing that helps with this issue. I did not have this issue when playing the game in 2005. Why are you criticizing me for trying to get help from people who supposedly know all the details about this game? The issues I am having are real and I need helpful suggestions, not trash. |
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