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Old 02-21-11, 11:20 AM   #16
Hylander_1314
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Okay, July 24th 1942 and I just got my Gato boat and didn't get bounced from Brisbane back to Pearl, even though the TMO Manual has Nov '42 as the date the Gato is available there. So I won't complain. I like operating out of that port, even moreso than Fremantle. Not too many shallow operations there. Kinda tight when operating in the Solomons, but it's a good challenge to lose DDs in the "Slot".

The tower still has the old style look, like a billboard advertising free coffee and donuts at a used car sales lot. So I will see how long it takes to get a refit if one is offered and I will play with the value in the UPC.cfg file to see what it does at different levels on a patrol basis.
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Old 02-21-11, 11:30 AM   #17
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Editing the UPC will only effect patrol ratings. It will NOT effect the games propensity to give new commands in place of refits.
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Old 02-21-11, 05:32 PM   #18
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Quote:
Originally Posted by Ducimus View Post
Just testing things out, seeing how the game behaves. A couple days and a case of beer later, i think i've figured it out. Before i continue, there is one thing about the games logic that i think is happening, and is a vital observation:

Refit and new command do not seem to be mutually exclusive. The criteria to get either is the same. So if you meet this criteria, the game offers you the choice of a New command, OR a refit. Naturally, (and unfortunately), the game seems to want to default to new command. So if your determined to see a single boat through the entire war, this poses a bit of a problem since the game just offered you a new command in place of a refit. This is why some people end up in 1944, with a prewar conning tower, and narry a refit in site. Every new command you decline, was where you would have gotten a refit, if it weren't for the game wanting to offer you a new command first if available. Only when a new command is NOT available, will the game reliably offer you a refit...

...There's no easy fix for this that i can think of, other then isolating what boats are available, so the game has no boat to send you to as an upgrade. This means either
a.) removing all other boats from play (ive tested this, and it works)
or
b.) changing the "UpgradeClass="variable in EVERY submarine.upc file to be the same number, so no boat is considered an upgrade (This is untested )

Ok, clear as mud?
Seriously? Who was the genius who thought that was a good idea? I guess I'll try the "upgrade class" thing and see if I can get a refit for my ship.
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Old 02-22-11, 03:24 AM   #19
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Well, i ran another test run tonight. The only thing that makes it tolerable, is good ole captain morgan! Come to think of it, i have a long history in this community with modding and captain morgan. My Archnemisis, KL, would probably testify to that from my days on the GWX team. (Did i just admit that? )


Anywho..... if you set all your upgrade class in the up files to the same value, you shouldn't get any new commands, which means, you should get your refits.

Hmmm.. I wonder if i need to poll this.

Which would people rather have i wonder. New commands, or refits? I need a value for a default installation!
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Old 02-22-11, 05:04 AM   #20
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Isn't this related to the one or many question ?

If you'd go for the refit only option, that`s actually pretty close to my comment in that thread on having 1 boat to choose from at the start of your campaign.
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Old 02-22-11, 10:55 AM   #21
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Isn't this related to the one or many question ?
.
Yes and no. While related, this is a separate issue.
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Old 02-23-11, 04:28 AM   #22
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Quote:
Originally Posted by Ducimus View Post
Well, i ran another test run tonight. The only thing that makes it tolerable, is good ole captain morgan! Come to think of it, i have a long history in this community with modding and captain morgan. My Archnemisis, KL, would probably testify to that from my days on the GWX team. (Did i just admit that? )


Anywho..... if you set all your upgrade class in the up files to the same value, you shouldn't get any new commands, which means, you should get your refits.

Hmmm.. I wonder if i need to poll this.

Which would people rather have i wonder. New commands, or refits? I need a value for a default installation!

Who is KL and what boat is this Morgan fellow in charge of ?
Nevermind......................................... ..........


I don't think new commands should be too easy to come by. I think one should complete at least 3 or 4 patrols before being offered a new command (with pretty good results overall). Medals and a new boat are really the only rewards you can earn in the game; renoun, in itself, means little. IOW, you should have to earn it.

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Old 02-23-11, 10:46 AM   #23
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What I did was keep the Gato set at upgrade level 2, but I switched the availability start date to 1943. That way the game is forced to refit for a while before offering me an upgrade. Too, it seems like a submarine commander that already had a sub would be pretty far down on the give-a-new-sub list.
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Old 02-23-11, 01:13 PM   #24
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I've had a Balao for some time now. After my last patrol, I was given a refit (no choice), but I'm a little fuzzy on what the changes were, exactly.

I noticed that I had to re-purchase my radar (both SJ-1 and Improved SD), listening gear (JP) and AA guns. I don't just mean I had to re-purchase radar upgrades, I mean I would have had no radar at all if I had not done so.

Is that intentional, or another leftover bug from stock SH4?
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Old 01-16-24, 11:32 AM   #25
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Quote:
Originally Posted by Ducimus View Post
An easy fix to get refits instead of new commands, or at least get them reliably?

There's no easy fix for this that i can think of, other then isolating what boats are available, so the game has no boat to send you to as an upgrade. This means either
a.) removing all other boats from play (ive tested this, and it works)
or
b.) changing the "UpgradeClass="variable in EVERY submarine.upc file to be the same number, so no boat is considered an upgrade (This is untested )
Ok, clear as mud?
https://www.subsim.com/radioroom/sho...5&postcount=10
although this thread is 12 years old, it is still relevant, as players ask the same questions as Ducimus and Razark (and me), et.al.

over the last year or so, i have been tracking refits and what it takes to get a conning tower refit on a US Boat in SH4. I would like to thank Propbeanie for being my sounding board during this project. Here is what i have found:

Conning Tower Refits (referred to as Refits from here on out) are mutually exclusive with Boat Upgrades, which present the player with an entirely different and newer boat to drive.

Refits seem to require the following conditions. These have been tested over dozens, if not hundreds of missions.
  • all boats must have the same Upgrade Class in the USBoat.upc file.
  • the player must score a mission rating of either 1 or 2 in his last few missions. Rating of three is NOT good for refits. (do not yell at me, it's not my logic. lol)
  • the player must sustain damage to his boat in two consecutive missions while achieving a mission rating of 1 or 2 for each mission.
Many thanks to all of the players who have sailed these waters, previously, and published, such as Ducimus and Razark.
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Last edited by KaleunMarco; 01-16-24 at 05:17 PM.
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Old 01-16-24, 03:16 PM   #26
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Quote:
Originally Posted by KaleunMarco View Post
although this thread is 12 years old...
A free card for your use:



btw - Thanks for all of the 'vestigatin' you've done!
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Old 01-16-24, 05:16 PM   #27
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Quote:
Originally Posted by propbeanie View Post
A free card for your use:

 


btw - Thanks for all of the 'vestigatin' you've done!
LMAO, PB.

i have seen some users take the mickey out of those who post in a "necro"-ed thread.

what can i say? i blazed a new path...or in this instance, i relit a very old one.
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Old 01-17-24, 08:41 PM   #28
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Yes, sometimes, the old threads are like stale old fahrts (like me)




Other times, they're like a bottle of fine wine





as is the case here...
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