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Old 01-09-24, 10:00 PM   #1
propbeanie
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Is this mod you have mundio_73a?
US Navy Nuclear Submarines by jhapprich

ETR3(SS) is another nuke modeler... there is another fellow, but his name escapes me just now. ETR3(SS) recently retired from SH4 modding, but it keeping up via PMs. I have not seen jhapprich for a while... Anyway, if that's the mod, I'm not sure that was intended as a release version. It may have been, but there are some "backup" folders and files in there. In the meantime, if that is the mod you downloaded (or similar), then this should get you the bearing marker that I am guessing you are after:
NautilusShp.7z

You will need 7-zip to open that mini-mod. It is a dds file that gets put into the NSS_571 folder. It is basically a copy of CapnScurvy's 1500 yard bearing tool, which is similar to the files Webster and others made.

Your second image there is a "wake" issue with the boat. There is a node in the sub's dat file that would normally be named "NSS_571_ShipWake", but since jhapprich used the Balao as his basis, it is named after that sub with "NSS_Balao_ShipWake", which is linked to a node in the val file of "GeometryShipWake". Some of the settings in that val file are slightly different than "normal" submarines, and perhaps those are throwing things off a bit. I'll try to find time to experiment with that on my machine sometime later.
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Old 01-09-24, 10:16 PM   #2
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Hello!
Thank you for such a quick response.

I uploaded the sent file where needed and changed the name to NSS_Balao_shp.dds. Without any effect, the same error still occurs.

The problem is that today I have already exceeded the maximum number of mods allowed for download, so I don't know if it's this mod. But judging by the description on his website, I guess it should be this one (contains the same ship names).

I have no idea how I missed this mod - I read the entire page mod by mod.

Yours faithfully,
mundio_73a

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Old 01-09-24, 10:20 PM   #3
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That mini-mod I linked is on my Google Drive, so you should be able to download it without issue. See if that gets you that "bearing" icon you are looking for with your sub's image on the NavMap.
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Old 01-10-24, 08:16 PM   #4
mundio_73a
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Hello!

You are a genius! It worked!
I read your post.
And this time I put your file into the appropriate directory without changing its name!
What's more - it was there together with the NSS_Balao_shp.dds file and it worked.
I'm sorry, but I already had the file name change drilled into my head so much that it didn't occur to me yesterday that I could do something different. Only when reading your last post I noticed that you didn't mention anything about the file name, so I left it unchanged, and it worked!

Thank you very much!

Yours faithfully,
mundio_73a
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Old 01-11-24, 08:16 AM   #5
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You are welcome. Glad you have what you wanted! Now, go "nuke" some convoys!
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Old 01-11-24, 10:18 PM   #6
mundio_73a
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Default And that color change around the ship?

Quote:
Originally Posted by propbeanie View Post
You are welcome. Glad you have what you wanted! Now, go "nuke" some convoys!
Hello !
What about that strange colored spot around the ship floating on the surface (it was in the third image)?
Yours faithfully,
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Old 01-12-24, 09:39 AM   #7
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Quote:
Originally Posted by mundio_73a View Post
Hello !
What about that strange colored spot around the ship floating on the surface (it was in the third image)?
Yours faithfully,
mundio_73a
Quote:
Originally Posted by propbeanie View Post
... I'm not sure that was intended as a release version. It may have been, but there are some "backup" folders and files in there...

Your second image there is a "wake" issue with the boat. There is a node in the sub's dat file that would normally be named "NSS_571_ShipWake", but since jhapprich used the Balao as his basis, it is named after that sub with "NSS_Balao_ShipWake", which is linked to a node in the val file of "GeometryShipWake". Some of the settings in that val file are slightly different than "normal" submarines, and perhaps those are throwing things off a bit. I'll try to find time to experiment with that on my machine sometime later.
The mod does not look like it is finished. The ship wake does not appear to be properly linked to the sub, hence the "placeholder" if you will, of where the semi-transparent "white" wake would be. If I get some time this week, I'll see if I can trace the linking and names in the files. It probably involves both the dat and val files...
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