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#1 |
Grey Wolf
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#1 Guns' firing behaviour
I will start with something that has bothered me from the beginning. There are several guns on a ship, and they have their own firing range. But as soon as the ship detects an enemy ship, all the guns (even the light AA guns) will turn towards the enemy ship and fire at it, even if the enemy ship is much farer than the guns' max firing range... The correct behaviour would be rather this one: - the gun will start moving towards the enemy target when this target is less than {the gun's max firing range + 1 km} away. - the gun will start firing only when the target is less than {the gun's max range} away. |
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#2 |
Admiral
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#2, the dream of dreams, remove 32bit\4gb ram limitations
![]() Best regards, Vd
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#3 |
Grey Wolf
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![]() Yeah, sure! ![]() But it's probably not an easy fix, else I believe H.Sie or Stiebler would have fixed it long time ago... Last edited by Mister_M; 12-29-23 at 01:01 PM. |
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#4 |
Grey Wolf
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#3 ASDIC detection vs. depth
So, Stiebler added a fix where the enemy ASDIC doesn't work very well when your U-Boot is in shallow waters. In my opinion, this should depend not on the sea bed's depth, but on the distance between the U-Boot and the sea bed. Hence, if your U-Boot lies on the bottom, the enemy destroyers' ASDIC should not be able to detect you whatever the depth. |
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#5 |
GLOBAL MODDING TERRORIST
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Only way to do that is to recompile the original source code to 64 bit.
That might sound easy given one has the source code but can open up a lot of bugs, will increase the size of the major files like the exe, dll's, and act files. Each and every file would need recompiled and tested for problems. SH3 Commander and other add-ons would no longer work also. |
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