SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-29-23, 10:58 AM   #1
Mister_M
Grey Wolf
 
Join Date: Feb 2021
Posts: 927
Downloads: 27
Uploads: 0


Default

#1 Guns' firing behaviour


I will start with something that has bothered me from the beginning.

There are several guns on a ship, and they have their own firing range. But as soon as the ship detects an enemy ship, all the guns (even the light AA guns) will turn towards the enemy ship and fire at it, even if the enemy ship is much farer than the guns' max firing range...

The correct behaviour would be rather this one:

- the gun will start moving towards the enemy target when this target is less than {the gun's max firing range + 1 km} away.

- the gun will start firing only when the target is less than {the gun's max range} away.
Mister_M is online   Reply With Quote
Old 12-29-23, 12:03 PM   #2
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,362
Downloads: 78
Uploads: 61


Default

#2, the dream of dreams, remove 32bit\4gb ram limitations

Best regards,
Vd
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is offline   Reply With Quote
Old 12-29-23, 12:52 PM   #3
Mister_M
Grey Wolf
 
Join Date: Feb 2021
Posts: 927
Downloads: 27
Uploads: 0


Default

Quote:
Originally Posted by VonDos View Post
#2, the dream of dreams, remove 32bit\4gb ram limitations

Yeah, sure!

But it's probably not an easy fix, else I believe H.Sie or Stiebler would have fixed it long time ago...

Last edited by Mister_M; 12-29-23 at 01:01 PM.
Mister_M is online   Reply With Quote
Old 12-29-23, 01:06 PM   #4
Mister_M
Grey Wolf
 
Join Date: Feb 2021
Posts: 927
Downloads: 27
Uploads: 0


Default

#3 ASDIC detection vs. depth


So, Stiebler added a fix where the enemy ASDIC doesn't work very well when your U-Boot is in shallow waters.

In my opinion, this should depend not on the sea bed's depth, but on the distance between the U-Boot and the sea bed. Hence, if your U-Boot lies on the bottom, the enemy destroyers' ASDIC should not be able to detect you whatever the depth.
Mister_M is online   Reply With Quote
Old 12-29-23, 01:12 PM   #5
Jeff-Groves
GLOBAL MODDING TERRORIST
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,656
Downloads: 137
Uploads: 0


Default

Quote:
Originally Posted by VonDos View Post
#2, the dream of dreams, remove 32bit\4gb ram limitations
Only way to do that is to recompile the original source code to 64 bit.
That might sound easy given one has the source code but can open up a lot of bugs, will increase the size of the major files like the exe, dll's, and act files.
Each and every file would need recompiled and tested for problems.

SH3 Commander and other add-ons would no longer work also.
Jeff-Groves is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:48 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.