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Old 08-03-06, 01:10 PM   #1
TDK1044
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I guess that's my point really. I've always assumed that they receive the better ideas expressed here, but I have no evidence that they actually do.
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Old 08-03-06, 01:26 PM   #2
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Quote:
Originally Posted by TDK1044
I guess that's my point really. I've always assumed that they receive the better ideas expressed here, but I have no evidence that they actually do.
The lack of evidence they are watching us, the lack of evidence this game is making any progress, everything worries me.
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Old 08-03-06, 01:45 PM   #3
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I'm convinced we're being watched over by the developers, God, a China tea-pot orbiting the Sun, and a sexy topless girl spirit. We just don't see them.

All I have to say is, ask them at the upcoming interview.
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Old 08-03-06, 02:02 PM   #4
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With previous versions of SH that was the case indeed so I am sure they read these forums at least as much as we do.
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Old 08-03-06, 03:55 PM   #5
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Subsim was closely involved with SH2 and SH3 all during the development cycle. We were the first to see SH3 at E3, and we were given a beta to preview at the Subsim meeting in Oct. 2005, the first hands-on preview of the game by several months. In one website's interview you can see a Subsim Battle Mug sitting on the programmer's desk

SH4 is underway with the same dev team, Ubisoft Romania, and the dev team read the Subsim forums and they listen to your input. At their request, Subsim is running a survey to get your preferences. Like a good sub, you don't know they are here until they surface.
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Old 08-03-06, 04:16 PM   #6
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Great to hear that, Neal.
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Old 08-03-06, 06:08 PM   #7
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Quote:
Originally Posted by Safe-Keeper
Great to hear that, Neal.
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Old 08-04-06, 05:44 AM   #8
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Quote:
Originally Posted by Neal Stevens
Subsim was closely involved with SH2 and SH3 all during the development cycle. We were the first to see SH3 at E3, and we were given a beta to preview at the Subsim meeting in Oct. 2005, the first hands-on preview of the game by several months. In one website's interview you can see a Subsim Battle Mug sitting on the programmer's desk

SH4 is underway with the same dev team, Ubisoft Romania, and the dev team read the Subsim forums and they listen to your input. At their request, Subsim is running a survey to get your preferences. Like a good sub, you don't know they are here until they surface.
Excellent news. I hoped that was the case, Neal.
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Old 08-05-06, 01:26 AM   #9
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I liked the idea of the sexy topless girl spirit
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Old 08-05-06, 05:11 PM   #10
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Quote:
Originally Posted by Sulikate
Quote:
Originally Posted by TDK1044
I guess that's my point really. I've always assumed that they receive the better ideas expressed here, but I have no evidence that they actually do.
The lack of evidence they are watching us, the lack of evidence this game is making any progress, everything worries me.

could be that they are too busy.....ever think of that?
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Old 08-05-06, 06:26 PM   #11
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Quote:
Originally Posted by TwistedFemur
Quote:
Originally Posted by Sulikate
Quote:
Originally Posted by TDK1044
I guess that's my point really. I've always assumed that they receive the better ideas expressed here, but I have no evidence that they actually do.
The lack of evidence they are watching us, the lack of evidence this game is making any progress, everything worries me.
could be that they are too busy.....ever think of that?
I try to.
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Old 08-06-06, 06:00 AM   #12
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Default Production difficulties

I've read that during the production of SH3 the original team had to shelve the project for some time, to sort out some financial issues and/or 'Corporate Restructuring'. This is why I know, despite many of you arguing with me, that SH3 wasn't finished when they put it out. They needed some quick cash for that particular tax year or something. I offer as proof the fact there was supposed to be a proper mission structure delivered via the Radio message system, but the team didn't have time to implement it and thus, you just get the 'proceed to grid reference blah, blah for 24 Hours' etc.

On the bright side, what was finished was great and there was room for some great Mods etc, which I hope to see more of in the near future, 'cos I believe there is still room for improvement.
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Old 08-06-06, 02:48 PM   #13
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Quote:
Originally Posted by The General
I've read that during the production of SH3 the original team had to shelve the project for some time, to sort out some financial issues and/or 'Corporate Restructuring'. This is why I know, despite many of you arguing with me, that SH3 wasn't finished when they put it out. They needed some quick cash for that particular tax year or something. I offer as proof the fact there was supposed to be a proper mission structure delivered via the Radio message system, but the team didn't have time to implement it and thus, you just get the 'proceed to grid reference blah, blah for 24 Hours' etc.

On the bright side, what was finished was great and there was room for some great Mods etc, which I hope to see more of in the near future, 'cos I believe there is still room for improvement.
It's nice to say things like "I know", but the game wasn't 'shelved' due to financial issues or 'Corporate Restructuring'. That was true of SHII, but SHIII was delayed due to other reasons, which were directly connected to the mission system.

For my viewpoint on that delay, see here:
http://www.subsim.com/radioroom/show...mpaign+dynamic
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Old 08-06-06, 03:06 PM   #14
The General
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Quote:
Originally Posted by Sailor Steve
I could be wrong though
You are wrong.
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