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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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I guess that's my point really. I've always assumed that they receive the better ideas expressed here, but I have no evidence that they actually do.
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#2 | |
Grey Wolf
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#3 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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I'm convinced we're being watched over by the developers, God, a China tea-pot orbiting the Sun, and a sexy topless girl spirit. We just don't see them
![]() All I have to say is, ask them at the upcoming interview.
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#4 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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With previous versions of SH that was the case indeed so I am sure they read these forums at least as much as we do.
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#5 |
Born to Run Silent
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Subsim was closely involved with SH2 and SH3 all during the development cycle. We were the first to see SH3 at E3, and we were given a beta to preview at the Subsim meeting in Oct. 2005, the first hands-on preview of the game by several months. In one website's interview you can see a Subsim Battle Mug sitting on the programmer's desk
![]() SH4 is underway with the same dev team, Ubisoft Romania, and the dev team read the Subsim forums and they listen to your input. At their request, Subsim is running a survey to get your preferences. Like a good sub, you don't know they are here until they surface.
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SUBSIM - 26 Years on the Web |
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#6 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Great to hear that, Neal.
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#7 | |
Grey Wolf
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#8 | |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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#9 |
Officer
![]() Join Date: Aug 2004
Location: Aussie
Posts: 249
Downloads: 30
Uploads: 0
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I liked the idea of the sexy topless girl spirit
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You take it easy... and have a nice day ![]() |
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#10 | ||
Frogman
![]() Join Date: Jan 2005
Posts: 302
Downloads: 72
Uploads: 0
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could be that they are too busy.....ever think of that?
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#11 | |||
Grey Wolf
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#12 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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I've read that during the production of SH3 the original team had to shelve the project for some time, to sort out some financial issues and/or 'Corporate Restructuring'. This is why I know, despite many of you arguing with me, that SH3 wasn't finished when they put it out. They needed some quick cash for that particular tax year or something. I offer as proof the fact there was supposed to be a proper mission structure delivered via the Radio message system, but the team didn't have time to implement it and thus, you just get the 'proceed to grid reference blah, blah for 24 Hours' etc.
On the bright side, what was finished was great and there was room for some great Mods etc, which I hope to see more of in the near future, 'cos I believe there is still room for improvement. |
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#13 | |
Stowaway
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For my viewpoint on that delay, see here: http://www.subsim.com/radioroom/show...mpaign+dynamic |
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#14 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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