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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jul 2006
Posts: 19
Downloads: 0
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I thought 3 and a half minutes was the majic number for calculating target speed...
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#2 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
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No, it's 3 1/4, see the Wiki ... http://www.communitymanuals.com/shii...ee_Minute_Rule
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#3 |
Loader
![]() Join Date: Jan 2006
Posts: 81
Downloads: 70
Uploads: 0
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To be really accurate you should start your watch at the UZO or periscope, go the map screen make sure the repeater is in view and working and then wait until the second hand passes a nice even number like 10 sec. Make your mark and then wait 3 minutes and 15 seconds which will show up on the stop watch as 3:15 plus in this case 10 extra seconds (3:25) and mark again.
I've been using the 3:15 rule for quite some time and jump between screens to set the watch, mark position and so on. There are slight timing/postioning errors when doing this but it still is accurate enough to get the speed within a knot |
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#4 |
Sailor man
![]() Join Date: Nov 2005
Location: Sacramento, Calif
Posts: 43
Downloads: 0
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Is there a way to make the endless tick tock'ing stop in the gw mod?
When I goto the UZO or the attack scope, I can start and stop the stopwatch, but it has a ticking of its own, separate from the continuous tick tock'ing. |
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