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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Soaring
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In sims like this you often have compromises between realism and gameplay elements that are needed to balance thinbgs, comneosnate for deficits or to implement a challenbge for the player due to real things being not possible to be put into the game. Overlook it and enjoy, I assume the wobble may go in this game the higher the skill level goes up? Thats how it is in both The Hunter titles at least.
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If you feel nuts, consult an expert. |
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