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Old 11-27-23, 08:04 PM   #1
propbeanie
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Quote:
Originally Posted by KaleunMarco View Post
i am using what you see in my config.
i stripped everything else out just to be sure.
is there a separate modset for Narwhal under RFB/RSRD? (i did not look)
That would be the Pseudo Narwhal that came in the RSRDC mod then. Be sure you're not over-writing parts of it with the patches and other files afterwards - which ain't easy to do... I also am not certain as to how "compatible" it is in RSRDC. You could always try to use the Bonus Narwhal and its "Narwhal Graphics Support" add-on, both on the Bonus Downloads page.
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Old 11-27-23, 08:38 PM   #2
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Quote:
Originally Posted by propbeanie View Post
That would be the Pseudo Narwhal that came in the RSRDC mod then. Be sure you're not over-writing parts of it with the patches and other files afterwards - which ain't easy to do... I also am not certain as to how "compatible" it is in RSRDC. You could always try to use the Bonus Narwhal and its "Narwhal Graphics Support" add-on, both on the Bonus Downloads page.
d/l the New_Narwhal_K_v_1.8.5.7z file. i think it is the Bonus Mod. Team Keltos made several Narwhal mods and it is not clear which is compatible under which circumstances.

loaded this onto the config previously posted and it appears to be "better" than the RFB/RSRD Narwhal.
 


however, i will have to cleanup the Crewmember Slots before i can shove off on a test run. do not laugh too loudly or you will hurt yourself.

 


i can fix this...takes about 30 mins. what i do not want to do is fix the crew, take her out for a spin and discover model looks good but does not work.
+++++++
p.s. well......it did work, partially.
as we shoved off on what i would call a shakedown cruise, i was handed eight Menu ID Not Found errors. Now i get to hunt them down. {are we having fun, yet?}

it would appear that driving a Narwhal with RFB+RSRDC will require a very unique configuration, certainly not one that is off-the-shelf.

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Last edited by KaleunMarco; 11-27-23 at 11:22 PM.
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Old 11-28-23, 08:00 AM   #3
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If you decide to continue with the endeavor, Onkel Neal might want to use your "Bonus Narwal RFB/RSRDC Config" mod... lol - Don't forget now, you can edit the Save folder for your crew slots, but any conn 'Updates' will wipe them out, as you previously experienced. You also want to update the "base" upc files in the Submarine and UPCData \UPCUnitsData \UnitParts#SubName upc files ~AFTER~ proof-of-concept is complete. Nothin' to it 'cept to do it (and then go crazy and cross-eyed)...
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Old 11-28-23, 05:13 PM   #4
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Quote:
Originally Posted by propbeanie View Post
Don't forget now, you can edit the Save folder for your crew slots, but any conn 'Updates' will wipe them out, as you previously experienced. You also want to update the "base" upc files in the Submarine and UPCData \UPCUnitsData \UnitParts#SubName upc files ~AFTER~ proof-of-concept is complete. Nothin' to it 'cept to do it (and then go crazy and cross-eyed)...
my plan is to edit the "base" files so that the process works as it is supposed to.

the Menu ID errors encountered as we begin our first mission are due to a conflict between SMMO and RSRDC_RFB_V575 in the menu_1024_768.ini file. i am not sure how i want to "fix" this.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS]

1_RFB_2.0
2_RFB_2.0_Patch_23April2010
3_RFB_2.0_Patch_06June2019
4_RSRDC_RFB_V575
4_5_New Narwhal K v 1.8.5
5_0_OTC RFB 2.0
5_1_Increased binoculars for RFB OTC
6_1_OTC_Gato Sonar Bearing Fix
6_3_SMMO for RFB 2.0
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Old 11-30-23, 07:15 AM   #5
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The Bonus Narwhal of course, would not be 'compatible' with OTC, in that you would not have the conn centering effect. However, OTC makes changes to the menu_1024_768.ini file, that are over-written by SMMO. I would be tempted to reverse their activation order, and see what you lose of SMMO... CapnScurvy's periscope, TBT, binocs and gun sites in OTC are quite accurate, and are probably the source of the differences, in addition to the actual command lay-out...
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Old 12-14-24, 10:50 AM   #6
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Hello. I've rediscovered this game after many years and I'm tackling it by trying a new super mod. I was a TMO+RSRDC enjoyer and decided to give RFB a go. The detailed damage and sinking mechanics described in the manual are intriguing but it mentions that only merchants, submarines and small warships have this mechanic (patch included).
Does that mean that Cruisers, CVs and Battleships have the stock HP based damage and sinking mechanics? If yes, is there another mod i could patch on top to address the untouched ship classes?


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Old 12-14-24, 10:56 AM   #7
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Default Welcome back!

Domanating!...after a 9-year 'silent run'!
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