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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CTD - it's not just a job
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That would be the Pseudo Narwhal that came in the RSRDC mod then. Be sure you're not over-writing parts of it with the patches and other files afterwards - which ain't easy to do... I also am not certain as to how "compatible" it is in RSRDC. You could always try to use the Bonus Narwhal and its "Narwhal Graphics Support" add-on, both on the Bonus Downloads page.
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"...and bollocks to the naysayers" - Jimbuna |
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#2 | |
Silent Hunter
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loaded this onto the config previously posted and it appears to be "better" than the RFB/RSRD Narwhal. however, i will have to cleanup the Crewmember Slots before i can shove off on a test run. do not laugh too loudly or you will hurt yourself. i can fix this...takes about 30 mins. what i do not want to do is fix the crew, take her out for a spin and discover model looks good but does not work. +++++++ p.s. well......it did work, partially. as we shoved off on what i would call a shakedown cruise, i was handed eight Menu ID Not Found errors. Now i get to hunt them down. {are we having fun, yet?} it would appear that driving a Narwhal with RFB+RSRDC will require a very unique configuration, certainly not one that is off-the-shelf. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 11-27-23 at 11:22 PM. |
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#3 |
CTD - it's not just a job
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If you decide to continue with the endeavor, Onkel Neal might want to use your "Bonus Narwal RFB/RSRDC Config" mod...
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"...and bollocks to the naysayers" - Jimbuna |
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#4 | |
Silent Hunter
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the Menu ID errors encountered as we begin our first mission are due to a conflict between SMMO and RSRDC_RFB_V575 in the menu_1024_768.ini file. i am not sure how i want to "fix" this. ![]() ![]() ![]() Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\SH4_RFB\MODS] 1_RFB_2.0 2_RFB_2.0_Patch_23April2010 3_RFB_2.0_Patch_06June2019 4_RSRDC_RFB_V575 4_5_New Narwhal K v 1.8.5 5_0_OTC RFB 2.0 5_1_Increased binoculars for RFB OTC 6_1_OTC_Gato Sonar Bearing Fix 6_3_SMMO for RFB 2.0
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#5 |
CTD - it's not just a job
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The Bonus Narwhal of course, would not be 'compatible' with OTC, in that you would not have the conn centering effect. However, OTC makes changes to the menu_1024_768.ini file, that are over-written by SMMO. I would be tempted to reverse their activation order, and see what you lose of SMMO... CapnScurvy's periscope, TBT, binocs and gun sites in OTC are quite accurate, and are probably the source of the differences, in addition to the actual command lay-out...
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"...and bollocks to the naysayers" - Jimbuna |
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#6 |
Watch
![]() Join Date: Jul 2009
Posts: 25
Downloads: 110
Uploads: 0
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Hello. I've rediscovered this game after many years and I'm tackling it by trying a new super mod. I was a TMO+RSRDC enjoyer and decided to give RFB a go. The detailed damage and sinking mechanics described in the manual are intriguing but it mentions that only merchants, submarines and small warships have this mechanic (patch included).
Does that mean that Cruisers, CVs and Battleships have the stock HP based damage and sinking mechanics? If yes, is there another mod i could patch on top to address the untouched ship classes? Cheers |
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#7 |
Gefallen Engel U-666
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Domanating!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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