SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-17-23, 01:32 AM   #1
rik007
Grey Wolf
 
Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
Default

So an update of what is going on: the first tester is gaining experience with the mod and he is impressed with what he sees. I recieved valuable feedback from his tests which I process into the mod. A second tester will soon join hopefully focussing on fifi's NYGM Enhanced Hardcore.

The idea is to start with Fifi's mod and then to extend to OneAlex and Living Silent Hunter 2022.

rik007 is offline   Reply With Quote
Old 12-22-23, 03:17 AM   #2
rik007
Grey Wolf
 
Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
Default

Anotherupdate and a step forward. Since mid november the team has been testing and we made good progress. We are now so far that we have confidence in this mod. So therefor we have a nice present for the upcoming Christmas hollidays for you: please find the donwload link in the first post (#1) of this threat.
rik007 is offline   Reply With Quote
Old 12-22-23, 09:52 AM   #3
Dieselglock
Wolf of the deep
 
Dieselglock's Avatar
 
Join Date: Sep 2008
Location: Arizona,USA
Posts: 213
Downloads: 566
Uploads: 0
Default

Quote:
Originally Posted by rik007 View Post
Anotherupdate and a step forward. Since mid november the team has been testing and we made good progress. We are now so far that we have confidence in this mod. So therefor we have a nice present for the upcoming Christmas hollidays for you: please find the donwload link in the first post (#1) of this threat.
This is really is outstanding, in my opinion a real game changer. Thank you

__________________



NYGM STEEL COFFIN V7.5 / Rik007: SH-3 Night surface attack 1.20 / CCOM12 FIFI / ONEALEX 1.53
Dieselglock is offline   Reply With Quote
Old 12-22-23, 10:50 AM   #4
rik007
Grey Wolf
 
Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
Default

Thank you very much Dieselglock! You have been testing the project for 6 weeks so you are in excellent position to jugde it!
rik007 is offline   Reply With Quote
Old 12-24-23, 05:10 AM   #5
rik007
Grey Wolf
 
Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
Default

Hi John,

Ok, we numbed them too much. Can you go into the sh5.cfg (data/cfg) and change the values of these factors and try to flank-bump them again?

Night light factor cloudy=4.25 ;[>=0]
Impact full moon on light factor=0.60 ;[0.0 <= 1.0]

More is possible when you also change the OneAlex mod itself (visual sensors etc). But that is not in scope of this project.

The other note: the moon phases in sh3 are not corresponding with the reality. It is a bug in sh3.

SC-7 was during a 96% full moon. See: https://www.uboatarchive.net/U-99/KTB99-5.htm

In Sh3 the full moon is on 15-10-1940 (see the Official SH-3 Moon Calendar that comes with the documentation).
rik007 is offline   Reply With Quote
Old 12-24-23, 06:04 AM   #6
kyle9154
Captain
 
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 500
Downloads: 394
Uploads: 0
Default

Quote:
Originally Posted by rik007 View Post
Hi John,

Ok, we numbed them too much. Can you go into the sh5.cfg (data/cfg) and change the values of these factors and try to flank-bump them again?

Night light factor cloudy=4.25 ;[>=0]
Impact full moon on light factor=0.60 ;[0.0 <= 1.0]

More is possible when you also change the OneAlex mod itself (visual sensors etc). But that is not in scope of this project.

The other note: the moon phases in sh3 are not corresponding with the reality. It is a bug in sh3.

SC-7 was during a 96% full moon. See: https://www.uboatarchive.net/U-99/KTB99-5.htm

In Sh3 the full moon is on 15-10-1940 (see the Official SH-3 Moon Calendar that comes with the documentation).
Okay I changed the two values as per your instructions in last post and installed correctly, going to give this a try. Now is there a way to prevent you doing night attacks later in the war where it was near impossible to achieve due to radar. This is a perfect mod for early war convoy battles but how will it affect later stages of the war, I shouldn't be able to enter inside convoys at that point in the war?

After using the sh5 patcher in mod folder (before enabling any mods) these are the mods im using with Onealex install, does the mod order look fine to you? https://gyazo.com/90a5217b15404261d855ddbc2653fcf6
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz

Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W

https://www.youtube.com/watch?v=tSpRvfqFYp0&t
kyle9154 is offline   Reply With Quote
Old 12-24-23, 06:38 AM   #7
rik007
Grey Wolf
 
Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
Default

Hi Kyle,

The 'SH-5 Volumetric Clouds for Moon mod' Should be on top of 'SH-5 Moon mod' (it overwrites scene.sim). So the order should be:

'SH-5 Moon mod'
'SH-5 Moon mod settings for OneAlex'
'SH-5 Volumetric Clouds for Moon mod'

'SH-5 Water for SH-3 20 Km Atlantic V999' has no hard dependencies so can be done before or after.

If you want to change you might have to change the values in sh5.cfg

I assume you patched sh3.exe before you enabled the mod stack. You can check if your 'SH-5 Moon mod' directory has an sh3.exe (that is the patched version which you should enable).

You can use the 'SH-5 Naval academy test suite' for testing and getting acquinted to it. If you enable that one you can simple see if there is moonlight or not and how far you can approach the ships etc. And as you now It loads so much faster than a mission or a campaign ...

With a text editor you can change the dates in the file (Convoy Attack.mis) to get full moon etc as described in the documentation. The mod provides the English version so if you want the german version you can copy it.
rik007 is offline   Reply With Quote
Old 12-28-23, 03:45 PM   #8
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

rik, just did a quick campaign convoy attack. March, 1941. The merchants had searchlights. Came on when hit.

My mods:
OneAlex mod
SH-5 Moon Mod
SH-5 Moon Mod settings for OneAlex
SH-5 Volumetric clouds for moon mod.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 12-28-23, 05:47 PM   #9
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,954
Downloads: 820
Uploads: 0


Default

hey rik007 ..salutation

https://www.subsim.com/radioroom/sho...postcount=1960
I have this error..!! the patch is running smoothly though..
Kal_Maximus_U669 is offline   Reply With Quote
Old 12-28-23, 11:36 PM   #10
FUBAR295
Krusty Krab
 
FUBAR295's Avatar
 
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,456
Downloads: 496
Uploads: 0
Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
hey rik007 ..salutation

https://www.subsim.com/radioroom/sho...postcount=1960
I have this error..!! the patch is running smoothly though..

KM,


Here is the fix ;


It is coming from the hsie mod. If you go in hsie.ini you will see:

;Val1=60.0

If you remove the ';' the error will go away.



It is H.sie Repair Time mod that causes the error. NYGM already has that included. Just do not check the box in Hsie option selector for "Realistic Repair Times" if using NYGM. That should clear up things and make the error message go away!


Good hunting,
FUBAR295
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment.


FUBAR295 is online   Reply With Quote
Old 12-29-23, 03:03 PM   #11
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,954
Downloads: 820
Uploads: 0


Icon14 SH-3 Night surface attack

Hey rik007..Merry Christmas..
Oh great creator..greetings..
I wanted to thank you for your work I have just started to assemble different versions to see which is the most effective...my first words will be
Graphically pretty... a clear coloring of the Water mod for SH-3 20 Km Atlantic V999... this mod has a color of its own...
Kind regards, Kal Maximus U669
Kal_Maximus_U669 is offline   Reply With Quote
Old 12-30-23, 09:33 AM   #12
rik007
Grey Wolf
 
Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hey rik007..Merry Christmas..
Oh great creator..greetings..
I wanted to thank you for your work I have just started to assemble different versions to see which is the most effective...my first words will be
Graphically pretty... a clear coloring of the Water mod for SH-3 20 Km Atlantic V999... this mod has a color of its own...
Kind regards, Kal Maximus U669
Thank you very much Kal!



That we are at version 999 tells us that it took a while to come where we are.
As for the surface attacks it took me a while to understand it and to get rid of my old habits and internal resistance .

Here you have a suggested mod stack if that help you:

SH-5 Water for SH-3 20 Km Atlantic V999
SH-5 Command files for Voice Attack for Fifi's mod
SH-5 Moon mod
SH-5 Volumetric Clouds for Moon mod
SH-5 Water for SH-3 Bigger waves
SH-5 Moon mod settings for fifi's
rik007 is offline   Reply With Quote
Old 12-30-23, 09:59 AM   #13
rik007
Grey Wolf
 
Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
Default

Quote:
Originally Posted by John Pancoast View Post
rik, just did a quick campaign convoy attack. March, 1941. The merchants had searchlights. Came on when hit.

My mods:
OneAlex mod
SH-5 Moon Mod
SH-5 Moon Mod settings for OneAlex
SH-5 Volumetric clouds for moon mod.
Hi John,

I didnot post all the mods I use. So a week ago I revived OneAlex again as well as some private mods. I use 2 others which I think in time should/could be part of the mega mods themselves:

SH-5 1 Km Space between lanes in random convoy for OneAlex 1.53
SH-5 Sensors what I think for OneAlex 1.53

The latter will also remove the searchlights, flares... and will add some other things to OneAlex

Now I do not want to interfer with kyle9154 or to have a kind maintenance challenge ...

Fifi mentioned he was interested in the project but he has no time as his priorities are with the polishing and rebuilding of the ships.

But you can also use the searchlights Removed mod which is quite classic...
rik007 is offline   Reply With Quote
Old 12-30-23, 11:22 AM   #14
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by rik007 View Post
Hi John,

I didnot post all the mods I use. So a week ago I revived OneAlex again as well as some private mods. I use 2 others which I think in time should/could be part of the mega mods themselves:

SH-5 1 Km Space between lanes in random convoy for OneAlex 1.53
SH-5 Sensors what I think for OneAlex 1.53

The latter will also remove the searchlights, flares... and will add some other things to OneAlex

Now I do not want to interfer with kyle9154 or to have a kind maintenance challenge ...

Fifi mentioned he was interested in the project but he has no time as his priorities are with the polishing and rebuilding of the ships.

But you can also use the searchlights Removed mod which is quite classic...
Ah, it make sense then thanks. Yes, I was thinking of using the old searchlights removed mod but Alex has added many more and different types of ships than the original gwx (I think?) so wasn't sure about it. Also not sure if he might have also modified other parts of the .eqp files, in which case using the old mod could be a problem with his versions.

Maybe I'll take a deeper look at comparing the files between the two at some point.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 12-30-23, 11:56 AM   #15
kyle9154
Captain
 
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 500
Downloads: 394
Uploads: 0
Default

Quote:
Originally Posted by John Pancoast View Post
Ah, it make sense then thanks. Yes, I was thinking of using the old searchlights removed mod but Alex has added many more and different types of ships than the original gwx (I think?) so wasn't sure about it. Also not sure if he might have also modified other parts of the .eqp files, in which case using the old mod could be a problem with his versions.

Maybe I'll take a deeper look at comparing the files between the two at some point.
In the merchant fleet mod for Onealex I have removed the searchlights of all merchants including the ones in the base Onealex mod, I added the ships .eqp files to my mod so they overwrite the originals when loading the MFM mod. So its a win win, you get more ships plus fixes to all the ships in onealex mod.

As for spacings in convoys, the original values in Onealex which uses the GWX spacing is historical, they are already spaced out at 900m so the extra 100m is negligible. Source - https://www.junobeach.org/canada-in-...metres%20apart.
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz

Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W

https://www.youtube.com/watch?v=tSpRvfqFYp0&t
kyle9154 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:55 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.