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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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So an update of what is going on: the first tester is gaining experience with the mod and he is impressed with what he sees. I recieved valuable feedback from his tests which I process into the mod. A second tester will soon join hopefully focussing on fifi's NYGM Enhanced Hardcore.
The idea is to start with Fifi's mod and then to extend to OneAlex and Living Silent Hunter 2022. ![]() |
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#2 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Anotherupdate and a step forward. Since mid november the team has been testing and we made good progress. We are now so far that we have confidence in this mod. So therefor we have a nice present for the upcoming Christmas hollidays for you: please find the donwload link in the first post (#1) of this threat.
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#3 | |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 213
Downloads: 566
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NYGM STEEL COFFIN V7.5 / Rik007: SH-3 Night surface attack 1.20 / CCOM12 FIFI / ONEALEX 1.53 |
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#4 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Thank you very much Dieselglock! You have been testing the project for 6 weeks so you are in excellent position to jugde it!
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#5 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Hi John,
Ok, we numbed them too much. Can you go into the sh5.cfg (data/cfg) and change the values of these factors and try to flank-bump them again? Night light factor cloudy=4.25 ;[>=0] Impact full moon on light factor=0.60 ;[0.0 <= 1.0] More is possible when you also change the OneAlex mod itself (visual sensors etc). But that is not in scope of this project. The other note: the moon phases in sh3 are not corresponding with the reality. It is a bug in sh3. SC-7 was during a 96% full moon. See: https://www.uboatarchive.net/U-99/KTB99-5.htm In Sh3 the full moon is on 15-10-1940 (see the Official SH-3 Moon Calendar that comes with the documentation). |
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#6 | |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 500
Downloads: 394
Uploads: 0
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After using the sh5 patcher in mod folder (before enabling any mods) these are the mods im using with Onealex install, does the mod order look fine to you? https://gyazo.com/90a5217b15404261d855ddbc2653fcf6
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
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#7 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Hi Kyle,
The 'SH-5 Volumetric Clouds for Moon mod' Should be on top of 'SH-5 Moon mod' (it overwrites scene.sim). So the order should be: 'SH-5 Moon mod' 'SH-5 Moon mod settings for OneAlex' 'SH-5 Volumetric Clouds for Moon mod' 'SH-5 Water for SH-3 20 Km Atlantic V999' has no hard dependencies so can be done before or after. If you want to change you might have to change the values in sh5.cfg I assume you patched sh3.exe before you enabled the mod stack. You can check if your 'SH-5 Moon mod' directory has an sh3.exe (that is the patched version which you should enable). You can use the 'SH-5 Naval academy test suite' for testing and getting acquinted to it. If you enable that one you can simple see if there is moonlight or not and how far you can approach the ships etc. And as you now It loads so much faster than a mission or a campaign ... With a text editor you can change the dates in the file (Convoy Attack.mis) to get full moon etc as described in the documentation. The mod provides the English version so if you want the german version you can copy it. |
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#8 |
Ocean Warrior
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rik, just did a quick campaign convoy attack. March, 1941. The merchants had searchlights. Came on when hit.
My mods: OneAlex mod SH-5 Moon Mod SH-5 Moon Mod settings for OneAlex SH-5 Volumetric clouds for moon mod.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#9 |
Sea Lord
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hey rik007 ..salutation
![]() ![]() https://www.subsim.com/radioroom/sho...postcount=1960 I have this error..!! the patch is running smoothly though.. |
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#10 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,456
Downloads: 496
Uploads: 0
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KM, Here is the fix ; It is coming from the hsie mod. If you go in hsie.ini you will see: ;Val1=60.0 If you remove the ';' the error will go away. It is H.sie Repair Time mod that causes the error. NYGM already has that included. Just do not check the box in Hsie option selector for "Realistic Repair Times" if using NYGM. That should clear up things and make the error message go away! ![]() Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#11 |
Sea Lord
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Hey rik007..Merry Christmas..
Oh great creator..greetings.. ![]() ![]() I wanted to thank you for your work I have just started to assemble different versions to see which is the most effective...my first words will be Graphically pretty... a clear coloring of the Water mod for SH-3 20 Km Atlantic V999... this mod has a color of its own... ![]() Kind regards, Kal Maximus U669 ![]() |
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#12 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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![]() That we are at version 999 tells us that it took a while to come where we are. As for the surface attacks it took me a while to understand it and to get rid of my old habits and internal resistance ![]() Here you have a suggested mod stack if that help you: SH-5 Water for SH-3 20 Km Atlantic V999 SH-5 Command files for Voice Attack for Fifi's mod SH-5 Moon mod SH-5 Volumetric Clouds for Moon mod SH-5 Water for SH-3 Bigger waves SH-5 Moon mod settings for fifi's |
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#13 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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I didnot post all the mods I use. So a week ago I revived OneAlex again as well as some private mods. I use 2 others which I think in time should/could be part of the mega mods themselves: SH-5 1 Km Space between lanes in random convoy for OneAlex 1.53 SH-5 Sensors what I think for OneAlex 1.53 The latter will also remove the searchlights, flares... and will add some other things to OneAlex ![]() ![]() Now I do not want to interfer with kyle9154 or to have a kind maintenance challenge ... Fifi mentioned he was interested in the project but he has no time as his priorities are with the polishing and rebuilding of the ships. But you can also use the searchlights Removed mod which is quite classic... |
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#14 | |
Ocean Warrior
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Maybe I'll take a deeper look at comparing the files between the two at some point.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#15 | |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 500
Downloads: 394
Uploads: 0
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As for spacings in convoys, the original values in Onealex which uses the GWX spacing is historical, they are already spaced out at 900m so the extra 100m is negligible. Source - https://www.junobeach.org/canada-in-...metres%20apart.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
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