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Old 08-02-06, 10:13 AM   #1
nvdrifter
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Here is a pic of the damage I sustained after being bombed by an unseen aircraft while running at snorkel depth during a GW 1944 campaign mission using DRM v1.0. It sounded like at least 2 bombs struck my boat. The flooding and damage were too much for my boat and I eventually had to abandon ship. (all repair times shown below were using a full damage control team)



Last edited by nvdrifter; 08-02-06 at 10:21 AM.
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Old 08-02-06, 11:42 AM   #2
mr chris
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Sounds and looks fantasic can't wait to try it out.
keep up the great work Drifter.
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Old 08-02-06, 12:52 PM   #3
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How does this effect NYGM 2.0 with all its changes to compartments, crew efficiencies, inability to use damage control team for everything, and the "hummingbird"? Is this fully compatible with NYGM? Doesnt change or tweak anything? This sounds like an amazing mod and id love to dl it. But WaW prevents me from downloading things that may have negative effects.
Awesome work tho NVDRIFTER! Looks liek you spend a lotta work and playtesting! Have you contacted Teddy bar and asks how it works with it?
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Old 08-02-06, 01:01 PM   #4
mr chris
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nvdrifter please could you tell me where to place the two files in the recomemded optional tweaks part of the mod. As the readme for each file will not open for some strange reason.
Happy hunting
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Old 08-02-06, 01:38 PM   #5
enaceo
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Here's the readme with the steampipe sound
This file replaces the loud (and extrmemely annoying) default broken steam pipe sound with a quieter, more soothing sound.

To install, just place this file into C:\Program Files\Ubisoft\SilentHunterIII\data\Sound

Tweak created by Nvdrifter

And for the other one :

This optional file removes the repeating and totally annoying 'We have flooding' voice from the chief officer. The chief officer will still show his back and forth movement animation sometimes, but there will be no repeating flood report voice now.

**Make a backup of Message_CH.cfg file first!**


To install, just place Message_CH.cfg file into:

C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg


Tweak created by Nvdrifter

**Special thanks to Bigboywooly who posted this idea fix on the Subsim forum**

And i'm also interested ,if you could tell us,the full changes made to NYGM or GW when using this.I haven't been able to fully use the mod just yet since i'm in the middle of a patrol and i don't want to bust it.
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Last edited by enaceo; 08-02-06 at 01:41 PM.
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Old 08-02-06, 01:47 PM   #6
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oh my

Great stuff Nv
Cant wait for current patrol to end now to install this
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Old 08-02-06, 02:07 PM   #7
mr chris
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Quote:
Originally Posted by enaceo
Here's the readme with the steampipe sound
This file replaces the loud (and extrmemely annoying) default broken steam pipe sound with a quieter, more soothing sound.

To install, just place this file into C:\Program Files\Ubisoft\SilentHunterIII\data\Sound

Tweak created by Nvdrifter

And for the other one :

This optional file removes the repeating and totally annoying 'We have flooding' voice from the chief officer. The chief officer will still show his back and forth movement animation sometimes, but there will be no repeating flood report voice now.

**Make a backup of Message_CH.cfg file first!**


To install, just place Message_CH.cfg file into:

C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg


Tweak created by Nvdrifter

**Special thanks to Bigboywooly who posted this idea fix on the Subsim forum**

And i'm also interested ,if you could tell us,the full changes made to NYGM or GW when using this.I haven't been able to fully use the mod just yet since i'm in the middle of a patrol and i don't want to bust it.
Thanks very much for your help enaceo, very much apecatied.
Happy hunting
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Old 08-02-06, 03:44 PM   #8
enaceo
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Quote:
Originally Posted by mr chris
Quote:
Originally Posted by enaceo
Here's the readme with the steampipe sound
This file replaces the loud (and extrmemely annoying) default broken steam pipe sound with a quieter, more soothing sound.

To install, just place this file into C:\Program Files\Ubisoft\SilentHunterIII\data\Sound

Tweak created by Nvdrifter

And for the other one :

This optional file removes the repeating and totally annoying 'We have flooding' voice from the chief officer. The chief officer will still show his back and forth movement animation sometimes, but there will be no repeating flood report voice now.

**Make a backup of Message_CH.cfg file first!**


To install, just place Message_CH.cfg file into:

C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg


Tweak created by Nvdrifter

**Special thanks to Bigboywooly who posted this idea fix on the Subsim forum**

And i'm also interested ,if you could tell us,the full changes made to NYGM or GW when using this.I haven't been able to fully use the mod just yet since i'm in the middle of a patrol and i don't want to bust it.
Thanks very much for your help enaceo, very much apecatied.
Happy hunting
No problems mate!Just helping a fellow Klauen
And now on-topic.I also agree...in some cases the damage seems kind of "over-realistic" if you will.But i got sick of the imediate repairs in the old sh.Never had the excitement of going down twards crush depth while the crew was repairing too often...and also when a DC would hit you dead-on ,the only thing blown-up would be the coning-tower,and your radio/sonar crew would die,sometimes even people in the bow/stern quarters.Looking forward to a 1.3 version,with a bit more balanced damage,but not too much.And also,you should put the files in the format that will work with the mod enabler.Thanks for a gr8 mod
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Old 08-02-06, 01:53 PM   #9
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I have a question. It seems that at least for some equipment repair times are a bit strange. E.g. my limited understanding of batteries arrays construction suggest that if some cells are damaged they can not be repaired, just some new connections could be made to utilize undamaged ones. Definitely it should not take 100-120 hours. Is it possible to tweak time/some coeffs for each existing type of equipment?
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Old 08-02-06, 02:01 PM   #10
enaceo
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Indeed i was thinking about the same thing ,but in the confined tube-like space of the sub i doubt that it would be a fast job and i don't even think that re-wiring could be done there,to sacrifice much-needed power.I'll ask my grandfather about this,since i have found out that he actually worked as a mechanic for the germans in the war.When i asked him some time ago he said he worked on aircraft,but maybe he knows something about U-boats
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Old 08-05-06, 03:27 AM   #11
LaikaFatBum
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Quote:
Originally Posted by nvdrifter
Here is a pic of the damage I sustained after being bombed by an unseen aircraft while running at snorkel depth during a GW 1944 campaign mission using DRM v1.0. It sounded like at least 2 bombs struck my boat. The flooding and damage were too much for my boat and I eventually had to abandon ship. (all repair times shown below were using a full damage control team)


cool. is the flooding taking hundreds hours to?
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Old 08-05-06, 10:44 AM   #12
nvdrifter
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Quote:
Originally Posted by LaikaFatBum
Quote:
Originally Posted by nvdrifter
Here is a pic of the damage I sustained after being bombed by an unseen aircraft while running at snorkel depth during a GW 1944 campaign mission using DRM v1.0. It sounded like at least 2 bombs struck my boat. The flooding and damage were too much for my boat and I eventually had to abandon ship. (all repair times shown below were using a full damage control team)


cool. is the flooding taking hundreds hours to?
That pic was taken from DRM v1.0. The flooding times have actually been slightly lengthened in v1.01a, while the repair times have shortened to about 30% of before (now around 25 or 30 hours repair time for heavily damaged equipment). Any more damage than that and the equipment will probably be destroyed.

Last edited by nvdrifter; 08-05-06 at 10:52 AM.
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Old 08-05-06, 11:52 AM   #13
nvdrifter
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I am currently working on another version of DRM. One improvement I am working on is to slightly change the names of some compartments on the repair screen to make them more clear. Also, I am changing damaged equipment that shows as 'not working' to a more accurate 'heavy dmg', because the 'not working' equipment actually still works in the game.

**OMG, my avatar is now one of the Village People. YMCA, anyone?** :rotfl:

Last edited by nvdrifter; 08-05-06 at 12:10 PM.
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Old 08-05-06, 03:02 PM   #14
The Noob
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Quote:
Originally Posted by nvdrifter
**OMG, my avatar is now one of the Village People. YMCA, anyone?** :rotfl:
Sure. Hitler Version!



:rotfl:

And if i'm already Posting Off Topic Links..




Last edited by The Noob; 08-05-06 at 03:07 PM.
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Old 08-05-06, 07:33 PM   #15
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Very clever video but i dont find adolf hitler funny .
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