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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Here is a pic of the damage I sustained after being bombed by an unseen aircraft while running at snorkel depth during a GW 1944 campaign mission using DRM v1.0. It sounded like at least 2 bombs struck my boat. The flooding and damage were too much for my boat and I eventually had to abandon ship.
![]() ![]() Last edited by nvdrifter; 08-02-06 at 10:21 AM. |
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#2 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
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Sounds and looks fantasic can't wait to try it out.
keep up the great work Drifter. ![]() |
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#3 |
Grey Wolf
![]() Join Date: May 2005
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How does this effect NYGM 2.0 with all its changes to compartments, crew efficiencies, inability to use damage control team for everything, and the "hummingbird"? Is this fully compatible with NYGM? Doesnt change or tweak anything? This sounds like an amazing mod and id love to dl it. But WaW prevents me from downloading things that may have negative effects.
Awesome work tho NVDRIFTER! Looks liek you spend a lotta work and playtesting! Have you contacted Teddy bar and asks how it works with it? |
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#4 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
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nvdrifter please could you tell me where to place the two files in the recomemded optional tweaks part of the mod. As the readme for each file will not open for some strange reason.
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#5 |
XO
![]() Join Date: Jul 2006
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Here's the readme with the steampipe sound
This file replaces the loud (and extrmemely annoying) default broken steam pipe sound with a quieter, more soothing sound. ![]() To install, just place this file into C:\Program Files\Ubisoft\SilentHunterIII\data\Sound Tweak created by Nvdrifter And for the other one : This optional file removes the repeating and totally annoying 'We have flooding' voice from the chief officer. The chief officer will still show his back and forth movement animation sometimes, but there will be no repeating flood report voice now. **Make a backup of Message_CH.cfg file first!** To install, just place Message_CH.cfg file into: C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg Tweak created by Nvdrifter **Special thanks to Bigboywooly who posted this idea fix on the Subsim forum** And i'm also interested ,if you could tell us,the full changes made to NYGM or GW when using this.I haven't been able to fully use the mod just yet since i'm in the middle of a patrol and i don't want to bust it.
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Came back after a long time ...ahoy mates! Last edited by enaceo; 08-02-06 at 01:41 PM. |
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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![]() ![]() ![]() Great stuff Nv ![]() Cant wait for current patrol to end now to install this |
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#7 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
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![]() Happy hunting ![]() |
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#8 | ||
XO
![]() Join Date: Jul 2006
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![]() And now on-topic.I also agree...in some cases the damage seems kind of "over-realistic" if you will.But i got sick of the imediate repairs in the old sh.Never had the excitement of going down twards crush depth while the crew was repairing too often...and also when a DC would hit you dead-on ,the only thing blown-up would be the coning-tower,and your radio/sonar crew would die,sometimes even people in the bow/stern quarters.Looking forward to a 1.3 version,with a bit more balanced damage,but not too much.And also,you should put the files in the format that will work with the mod enabler.Thanks for a gr8 mod ![]()
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Came back after a long time ...ahoy mates! |
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#9 |
Watch
![]() Join Date: Apr 2006
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I have a question. It seems that at least for some equipment repair times are a bit strange. E.g. my limited understanding of batteries arrays construction suggest that if some cells are damaged they can not be repaired, just some new connections could be made to utilize undamaged ones. Definitely it should not take 100-120 hours. Is it possible to tweak time/some coeffs for each existing type of equipment?
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#10 |
XO
![]() Join Date: Jul 2006
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Indeed i was thinking about the same thing ,but in the confined tube-like space of the sub i doubt that it would be a fast job and i don't even think that re-wiring could be done there,to sacrifice much-needed power.I'll ask my grandfather about this,since i have found out that he actually worked as a mechanic for the germans in the war.When i asked him some time ago he said he worked on aircraft,but maybe he knows something about U-boats
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Came back after a long time ...ahoy mates! |
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#11 |
Watch
![]() Join Date: Aug 2006
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#12 |
Stowaway
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Last edited by nvdrifter; 08-05-06 at 10:52 AM. |
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#13 |
Stowaway
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I am currently working on another version of DRM. One improvement I am working on is to slightly change the names of some compartments on the repair screen to make them more clear. Also, I am changing damaged equipment that shows as 'not working' to a more accurate 'heavy dmg', because the 'not working' equipment actually still works in the game.
**OMG, my avatar is now one of the Village People. YMCA, anyone?** :rotfl: Last edited by nvdrifter; 08-05-06 at 12:10 PM. |
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#14 | |
The Old Man
![]() Join Date: Sep 2005
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:rotfl: And if i'm already Posting Off Topic Links.. Last edited by The Noob; 08-05-06 at 03:07 PM. |
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#15 |
Ace of the deep .
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Very clever video but i dont find adolf hitler funny .
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