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#1 |
A-Ganger
Join Date: Sep 2009
Posts: 84
Downloads: 565
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Hallo, I modified the New Lorient v.1.5 with the Bunker from Wilhelmshaven and placed it new. I did put also some boats round Lorient harbour to places on the sea so that the New Lorient bunker works with LSH 2022. When I leave one of the backyard bunker I can see the "Kaleun Wilhelm" standing on the wooden bridge and waving when the U-boat passes. But the army band is playing on another dock. How can I put the army band on the dock where the "Kaleun Wilhelm" is waving his goodbye.
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#2 | |
Kapitän zur See
Join Date: Jun 2007
Location: San Diego, CA
Posts: 93
Downloads: 264
Uploads: 0
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Hi Ulrich, Could you post a couple of images showing how you implemented the Wilhelmshaven base at Lorient so I have a better understanding of what you did. Also, an image that shows the bunker where you start from so I can see where "Kaleun Wilhelm" is located and where the band is currently located. This should help me answer your question. |
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#3 |
Kapitän zur See
Join Date: Jun 2007
Location: San Diego, CA
Posts: 93
Downloads: 264
Uploads: 0
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Also note that this thread was created back when I was trying to get permissions from people whose files I modified to create "New Lorient". Since that time, I created several more versions including one for LSH3 2015. Now whether this LSH3 version will still work with LSH 2022 I don't know and someone will just have to try it.
The current post for "New Lorient" is located here: https://www.subsim.com/radioroom/sho...d.php?t=218138 Prost! AK |
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#4 |
A-Ganger
Join Date: Sep 2009
Posts: 84
Downloads: 565
Uploads: 0
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I tried to work with IrfanView64(iview462_x64 setup and the plugins_x64). But the cut selection is greyed out. So no chance to send you the photos. I give it up. Thanks for trying to help me. By the way, it was the Kaleun Philip Thomsen who was waving.
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#5 |
Kapitän zur See
Join Date: Jun 2007
Location: San Diego, CA
Posts: 93
Downloads: 264
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Well, I think I might be able to answer your question …
In the case of New Lorient, the base and its people were defined in “Lorient.dat”, which is located in the “SilentHunterIII\data\Terrain\Locations” directory. I had to modify this file using a 3D editor, which I do not have. Fortunately, I was able to use the freely available “Silent 3ditor {S3D}” tool by “skwas”, which is not terribly sophisticated, but was sufficient to make the modifications I wanted. So in your case I suspect that what you have to do is modify the location of the crowd as defined in your “Lorient.dat” file (formerly a version of “Wilhelmshaven.dat” file as I understand your implementation) found in the same SilentHunterIII directory. You will have to identify the crowd and move their position with the 3D editor. |
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