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10-06-23, 03:52 PM | #1 |
Admiral
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Kriegsmarine - HSK 7 Komet auxiliary cruiser - 2023 edition
Hi everyone,
i'm glad to release this new mod; HSK Komet auxiliary cruiser - commerce raider D\L link: https://www.subsim.com/radioroom/dow...o=file&id=6374 This is the nineteenth of a serie of units for Kriegsmarine, reworked in collaboration with flush deck. Pack include a multiskin unit based on Komet auxiliary cruiser (original, disguised as Manyo Maru japanese merchant, and disguised as Semyon Dezhnev russian icebreaker). Based on SHV Komet model, 3d updated using SHV model and parts and a lot of details (portholes, stairs, cables, lifeboats, glass windows\interiors, turning torpedo launchers...). CREDITS For this 2023 version: Thanks to Ubisoft for original model; Thanks to Stefan Thimme for help me with library! Special thanks to flush deck for new fantastic textures, for ship and library also! Thanks to Sphere, who give me permissions to include and modify his searchlights mod (please read original readme included). Thanks also to Anvar1061 for some suggestions about those searchlights and about optimize .eqp files. Thanks to Fifi for suggestions related with guns' reflections. NOTE: In the library new version, there's a couple of reworked weapons based on another library where in the "author info" i can read the name "isinchievici"; i was unable to contact him. He has full credit for his work. If you, who are reading, are the author, please contact me if you want me to remove these guns, or if you want me to modify this disclaimer. I can only say thank you, for now. -------------------------------------------------------------------------------- Don't use this unit for shareware mod. If you want to include her in a freeware mod, just ask me; if you've asked permission and i've not reply for more than 2 weeks, feel free to include her in your freeware mod, just give credits =) Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 Last edited by VonDos; 10-06-23 at 05:40 PM. |
10-07-23, 02:07 PM | #2 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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10-08-23, 01:08 AM | #3 |
Navy Seal
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Excellent
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10-08-23, 01:50 AM | #4 |
Gunner
Join Date: Jan 2010
Location: Ukraine
Posts: 96
Downloads: 844
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WONDERFUL, EXELLENT AND SUPERB!!!
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10-08-23, 03:37 AM | #5 |
Weps
Join Date: Nov 2020
Posts: 353
Downloads: 24
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10-08-23, 07:35 AM | #6 | |
Admiral
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Quote:
Hull and superstructures - 3643 Broken B half (not visible) - 2876 Parts B - 1118 Rudder - 94 Propeller - 370 Details B - 25637 Funnel - 1636 Port 5 - 700 Port 6 - 700 Windows \ glass details - 108 Lifeboat (One model used for both) - 1048 Mast B - 2669 Crane (One model used for both) - 718 Small lifeboat (One model used for both) - 1048 Interior - 3910 Meteorit LS - 831 Broken F half (not visible) - 965 Details F - 3482 Port 01A -12 Port 01B -12 Port 02A -14 Port 02B -16 Port 03A -12 Port 03B -12 Port 04A -14 Port 04B -16 Water reflection model is actually the model himself. Arado plane is an included model with 2273 triangle too. Total should be between 50000 and 55000 triangles circa. Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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10-08-23, 08:34 AM | #7 |
Admiral
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Thank you so much!!
Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
10-08-23, 11:41 AM | #8 |
Captain
Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
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Vraiment excellent...Thanks a lot for you works of art!
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Borgneface |
10-08-23, 01:21 PM | #9 |
Village Idiot
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Details on both A and B could be reduced.
I'd think the open Gun Port parts could also be re-used. Any duplicate part can be re-used. Save load time for the Game files and creates smaller file sizes. Render time is not an issue with todays systems. |
10-08-23, 02:12 PM | #10 | |
Admiral
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Quote:
I agree, every duplicate part. For example, every porthole can be replaced with a node linked to a 3d model of a single porthole. With a water reflection controller too, if it's used into an equipment into an external library file. But this should require a big number of nodes (and IDs). Gun port are specular 2 by 2, and if you take a single side, everyone is different from others, in shape or dimensions. Maybe there's a couple of them who are "similar", they can be replaced, but with a certain degree of "approssimation". IDK, reduce file dimension is always a good idea. Increase IDs isn't always a good idea. And, after all, i've seen lifeboats in WOW with a larger number of triangles (well, maybe this is a joke related with lifeboats, but, seriously, some models are really more complex...). But everithing can be improved. Sure. Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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10-08-23, 02:15 PM | #11 |
Admiral
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Please say thanks to flus deck. Without his work on textures, those models wouldn't be as they are. He's the real artist!
Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
10-08-23, 03:18 PM | #12 |
Weps
Join Date: Nov 2020
Posts: 353
Downloads: 24
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10-08-23, 04:07 PM | #13 | |
Admiral
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Quote:
In this ship, 30000 is the count for details only. Ability of split the ship in half required by herself 5000 triangles (and that's a really optimized point, because every porthole, rail, door and small piece is common for intact and broken-in-half ship). Talking about details, most of triangles are parts of portholes, who are present in large number in this unit, due to her mercantile and civil origins. Every single porhole appear to have an interesting number of triangles. Maybe I could have used a simpler model for this small part? Sure! But, after all, i like the effect on the ships Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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10-08-23, 04:49 PM | #14 | |
Village Idiot
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Just like you did the Life boats. |
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10-08-23, 05:09 PM | #15 | |
Admiral
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Sure, 1 single 3d model for 100 potholes. But 100 nodes, 100 more different IDs and 100 controllers.. Or you're suggesting to use small "packs" of potholes, for example 3 or 4 in a row? This could be an idea, but only work when walls where you want to put them are flat or follow a reiterate shape.. Also, this could create a set of possibly repeated patterns into potholes placement. I'm not saying this can't be done. Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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kriegs marine |
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