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Old 10-07-23, 04:37 PM   #1
fitzcarraldo
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Quote:
Originally Posted by KaleunMarco View Post
RFB with RSRD?
interesting.
i'll have to look into that.
When, years ago, played SH4, RFB or TMO with RSRDC, found the campaigns so hardly scripted, the game resulted boring when you could predict the movements of all the traffic. For me, TMO or RFB are good mods without RSRDC.

I remember long and funny nights playing RFB with a lot of little mods.

Regards.

Fitzcarraldo
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Old 10-08-23, 11:20 AM   #2
KaleunMarco
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Quote:
Originally Posted by fitzcarraldo View Post
When, years ago, played SH4, RFB or TMO with RSRDC, found the campaigns so hardly scripted, the game resulted boring when you could predict the movements of all the traffic. For me, TMO or RFB are good mods without RSRDC.

I remember long and funny nights playing RFB with a lot of little mods.

Regards.

Fitzcarraldo
yeah, so, i made the leap from RFB 2.0 vanilla by adding RSRD V5.x.
lots of changes!
one of the bad changes is that i have lost the ability to use the hydrophone.
the sensor team uses it and calls out the contacts, etc, however when i go to the hydrophone station and click on the bearings, the hydrophone refuses to move. while this is not a catastrophic issue, it does impair my effectiveness.
any hints as to what may have changed and is now getting in the way?

maybe a better question to ask is this: which files, or parameters within a file, allow the user-player to manipulate the hydrophone to a specific bearing? is it a sensor file or a camera file or .....? if i knew the file name, then i can see what adding RSRDC did with that file and (hopefully) discover why i cannot use the hydrophone as i did with vanilla RFB.

+++++
after a bit more testing, i have determined that the change was NOT due to applying RSRDC but is part of RFB.
the hydrophone was usable with the S-boat i was driving but is NOT usable with the Balao. i made the upgrade co-incident with applying RSRDC so i blamed the new mod but that was an incorrect conclusion.
++++
more test results: in addition to the Balao, both the Gato and the Tampbar/Gar suffer from the same non-functionality of the hydrophone, but the Porpoise hydrophone functions just fine.


so, what is different about the hydrophone between the S-boat & Porpoise and the Tambor/Gar/Gato/Balao?
too many files were modified in RFB to eliminate them one at a time. i need a hint.


++++
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS]

1_RFB_2.0
2_RFB_2.0_Patch_23April2010
3_SMMO for RFB 2.0
4_RFB_2.0_Patch_06June2019
5_Stop The Shouting
6_OTC RFB 2.0
7_Increased binoculars for RFB OTC
8_RFB_LocNames
8_09_RSRDC_RFB_V575
805_U.S. Medals Fix II_RFBv1.52
81_Clean and Quiet Map
82_Webster's 300' Underwater Visability for v1.5
83_3000 Yard Bearing Tool (1920x)
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Last edited by KaleunMarco; 10-08-23 at 04:31 PM.
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Old 10-09-23, 05:47 AM   #3
ElCid97
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Seems like a shot in the dark here, but could it be one of the changes in the various subs' "upc" files not noticed before?

I know you have to submerge the S-boats to hear anything, but the others are supposed to work as you said regardless of whether you're on the surface or not.

As Poirot would say, hope this helps the, "little gray cells" a little.

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Old 10-09-23, 07:59 AM   #4
KaleunMarco
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Quote:
Originally Posted by ElCid97 View Post
Seems like a shot in the dark here, but could it be one of the changes in the various subs' "upc" files not noticed before?

I know you have to submerge the S-boats to hear anything, but the others are supposed to work as you said regardless of whether you're on the surface or not.

As Poirot would say, hope this helps the, "little gray cells" a little.

ElCid97
thank you.
the little gray cells were working overtime for the past few days.
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Old 10-09-23, 06:31 AM   #5
propbeanie
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Quote:
Originally Posted by KaleunMarco View Post
yeah, so, i made the leap from RFB 2.0 vanilla by adding RSRD V5.x.
lots of changes!
one of the bad changes is that i have lost the ability to use the hydrophone.
the sensor team uses it and calls out the contacts, etc, however when i go to the hydrophone station and click on the bearings, the hydrophone refuses to move. while this is not a catastrophic issue, it does impair my effectiveness.
any hints as to what may have changed and is now getting in the way?

maybe a better question to ask is this: which files, or parameters within a file, allow the user-player to manipulate the hydrophone to a specific bearing? is it a sensor file or a camera file or .....? if i knew the file name, then i can see what adding RSRDC did with that file and (hopefully) discover why i cannot use the hydrophone as i did with vanilla RFB.

+++++
after a bit more testing, i have determined that the change was NOT due to applying RSRDC but is part of RFB.
the hydrophone was usable with the S-boat i was driving but is NOT usable with the Balao. i made the upgrade co-incident with applying RSRDC so i blamed the new mod but that was an incorrect conclusion.
++++
more test results: in addition to the Balao, both the Gato and the Tampbar/Gar suffer from the same non-functionality of the hydrophone, but the Porpoise hydrophone functions just fine.


so, what is different about the hydrophone between the S-boat & Porpoise and the Tambor/Gar/Gato/Balao?
too many files were modified in RFB to eliminate them one at a time. i need a hint.


++++
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS]

1_RFB_2.0
2_RFB_2.0_Patch_23April2010
3_SMMO for RFB 2.0
4_RFB_2.0_Patch_06June2019
5_Stop The Shouting
6_OTC RFB 2.0
7_Increased binoculars for RFB OTC
8_RFB_LocNames
8_09_RSRDC_RFB_V575
805_U.S. Medals Fix II_RFBv1.52
81_Clean and Quiet Map
82_Webster's 300' Underwater Visability for v1.5
83_3000 Yard Bearing Tool (1920x)
The <Home> and <End> keys might do the rotation for you without any other fixes. But CapnScurvy did OTC Gato Sonar Bearing Fix and that should work with your mix. It specifies the Gato though, and I don't remember if that helps the others or not...
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Old 10-09-23, 08:13 AM   #6
KaleunMarco
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Quote:
Originally Posted by KaleunMarco View Post
more test results: in addition to the Balao, both the Gato and the Tampbar/Gar suffer from the same non-functionality of the hydrophone, but the Porpoise hydrophone functions just fine.


so, what is different about the hydrophone between the S-boat & Porpoise and the Tambor/Gar/Gato/Balao?

Quote:
Originally Posted by propbeanie View Post
The <Home> and <End> keys might do the rotation for you without any other fixes. But CapnScurvy did OTC Gato Sonar Bearing Fix and that should work with your mix. It specifies the Gato though, and I don't remember if that helps the others or not...
both of your suggestions worked.

when i opened the support file included in the fix named above, i had a pretty good feeling that it would be the solution: This will also allow mouse control for the sonar units in the Gar, Tambor, and Balao class subs.

i would have never found the problem as it is buried in the Interior folder.

i asked for a hint and got a solution.

thank you.
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LAA enabled
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