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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gefallen Engel U-666
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kaleidemiller!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#2 |
Admiral
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This game is absolutely great for trial and error. Try out some weird angle shots and see what happens. Keep trying and learning!
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
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#3 |
Nub
![]() Join Date: Sep 2023
Location: Bay Area, CA
Posts: 3
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#4 |
中国水兵
![]() ![]() Join Date: Jun 2020
Posts: 283
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I'm told by others on this forum that the Ujagd was not a uboat thing. It seems to be disappearing from recent supermods. However the basic technique of timing the target past a fixed point to get speed is valid. You really need to be more or less stationary or, at a pinch, moving directly towards the target to get a good answer.
To do the calculation you can either use one of the tools provided by various mods or simply double the target length in metres and divide by the time to pass a fixed point in seconds. This gives speed in knots since 1 knot=0.52m/s. When sober I can do the division to the nearest knot in my head. ![]() Of course in real life it was unlikely you would know the target length as there were too many different ship types. ![]() |
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#5 | |
Ocean Warrior
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But I can't recall exactly. Anyone else?
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#6 |
中国水兵
![]() ![]() Join Date: Jun 2020
Posts: 283
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The "stabilized azimuth line" on the periscope was indeed used for speed estimation.
http://www.tvre.org/en/stabilized-azimuth-line Of course SH3 doesn't have this, but as the boat keeps an unrealistic very steady course the basic periscope markings can do the job provided you don't move the periscope and steer straight. The site linked above gives you a lot more information than you would ever want about historical procedures! Someone put a LOT of effort in! |
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#7 | |
Sea Lord
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of course it remains a game... but in this mod the feeling is very well conveyed... ![]() Negative buoyant..No Ujag.. No point.. no map attack.. no update cible... in Mod 4.4 NYGM Enhanced Hardcore « Steel Coffins edition » Thank" s for documentation it' s interessant Last edited by Kal_Maximus_U669; 10-01-23 at 07:01 PM. |
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#8 | |
Ocean Warrior
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And yes, I've had that site bookmarked for many years.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#9 |
Grey Wolf
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Stopping the boat underwater in real life near the enemy at periscope depth is a recipe for disaster. A U-boat needed momentum for effective depthkeeping. The exception is the trick of “hanging the boat by the scope”, which was more of a parlor trick, if anything, and possible only in very calm seas. Certainly not something to risk near the enemy.
Correct on U-Jagd. “U-Jagd” means ASW in German. This watch was for timing closure rates for attacking a submerged sub with depth charges. I happened on the MDv for U-Jäger vessels a couple years ago and the watch’s use is fairly well described there.
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