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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#2 |
Swabbie
![]() Join Date: Dec 2020
Posts: 14
Downloads: 18
Uploads: 0
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Ok, I asked permission from the talented devs of the Wolves of Steel to use their works in this, then the stuff is ready for deployment.
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#3 |
Swabbie
![]() Join Date: Dec 2020
Posts: 14
Downloads: 18
Uploads: 0
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While we wait, well, because its a 10 years old game and maybe the original modders wont show up for quite a time, I would give a beta release, because Im not entirely sure how precise the thing is. Please if you install it and find bugs glitches or massive over/undershootings report it so it can be refined.
https://drive.google.com/drive/folde...M4?usp=sharing Last edited by grheiner; 08-11-23 at 01:02 AM. |
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#4 |
Grey Wolf
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Thanks!
__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#5 |
Swabbie
![]() Join Date: Dec 2020
Posts: 14
Downloads: 18
Uploads: 0
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#6 | |
The Analyst
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![]() Quote:
When we should activate it? Before new campaign, in Port or does it not matter and can activate any time?
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#7 |
Swabbie
![]() Join Date: Dec 2020
Posts: 14
Downloads: 18
Uploads: 0
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I tested it on single mission and one of my campaign savefiles worked on both. You have to be on the ship to see it, so in port it wouldnt show up.Ther should be a button near the speedometer above the one which activates the advanced depth and speed control it unhides the panel.
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#8 | |
The Analyst
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Can you please show it in a screenshot, because I can't find the button in campaign after activate the mod in port and start a new patrol. ![]() ![]()
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#9 |
Swabbie
![]() Join Date: Dec 2020
Posts: 14
Downloads: 18
Uploads: 0
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Yep, it definitely not there for you version, it should be hereSH5Img@2023-08-14_11.54.15.jpg
As a temporary measure can you please set "PageDefaultHud_Feedback_Odometer.Visible=Fals e " to True in ../data/scripts/Menu/Page Default Hud.py at line 311? That would make it visible by default and we would know if the button is the faulty one, or the mod is not activated for some reason. Last edited by grheiner; 08-14-23 at 05:24 AM. |
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#10 |
Grey Wolf
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Finally got a chance to try this out. Very cool what you’ve done. Just a few comments:
1. It appears it loses track with TC and the count is only valid for 1x (tested over 5 and 10 minutes at 1x, then 128x). Can this be fixed? 2. Can the position be adjusted to more toward the edge of the screen? 3. The text needs to be reversed - Abgelaufener Weg (covered distance) should be the bottom label, Restweg (remaining distance) the top label, based on the functionality as it currently stands. Again, thanks a lot for doing this mod! Hopefully the above makes sense and is easy to change.
__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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