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Old 07-25-23, 10:28 PM   #19
Bartholomew Roberts
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Join Date: Sep 2021
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I look into particles dat found the new tga is from SH5, it should be TorpedoEject.dat that matters , the mod maker foget to add a parameter for the paticle so it eject forever passing the ship.
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I roll back the TorpedoEject.dat, same thing happens, so the original file works in a odd manner, how could a tga affect special effects......

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I roll back Wake_Back.tga and Wake_Front.tga , bug still there , must be something else controlling the thing, actually I didn't find dat using these two tga, someone could remind me the material ID of these tga files?

Last edited by Bartholomew Roberts; 07-25-23 at 11:24 PM.
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