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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#19 |
Bosun
![]() Join Date: Sep 2021
Posts: 69
Downloads: 112
Uploads: 2
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I look into particles dat found the new tga is from SH5, it should be TorpedoEject.dat that matters , the mod maker foget to add a parameter for the paticle so it eject forever passing the ship.
*************************** I roll back the TorpedoEject.dat, same thing happens, so the original file works in a odd manner, how could a tga affect special effects...... *************** I roll back Wake_Back.tga and Wake_Front.tga , bug still there , must be something else controlling the thing, actually I didn't find dat using these two tga, someone could remind me the material ID of these tga files? Last edited by Bartholomew Roberts; 07-25-23 at 11:24 PM. |
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wake torp |
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