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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Cadet
![]() Join Date: Jun 2023
Posts: 4
Downloads: 0
Uploads: 0
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Hello everyone.
Don’t you think that the visibility through the periscope is TOO good? ![]() There is no reason to go up to the bridge for observation when the submarine is on the surface. |
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#2 |
Captain
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I'm not sure that's a given. German wartime optics were extremely good, due their pre-war camera production with Zeiss, Voightlander and Leica, who were world-leaders in their day. The periscopes were good enough to take clear photographs through them....
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#3 |
Watch
![]() Join Date: Sep 2007
Posts: 18
Downloads: 23
Uploads: 0
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http://www.uboataces.com/periscopes.shtml
It's impressive how many inaccuracies they managed to fit in such a tiny article. I don't think it's appropriate to use it as a reference. Schnorkeling boats traveled at 5-6 knots with the attack scope fully extended - the engines make you deaf, you can't be blind as well. They were able to spot airplanes despite the supposed vibrations. A good reason to not go fast at periscope depth in range of the enemy is that it makes you much more visible. edit: AP was used on the Type VII boats, on Type IX they could use either AP or OP, so they used the OP Last edited by Kralizec; 07-23-23 at 02:31 PM. |
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#4 | |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 07-30-23 at 11:16 AM. |
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#5 |
Captain
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29. Post game replay of specific events from exterior view.
It would be useful as a training feature, as well as a cool feature generally, to be able to watch a replay of your torpedo hits (or misses within a certain distance?) the location and depth of DC's within a certain distance of your u-boat, and location of escorts actively pinging you boat on asdic. If these replays could be saved, and replayed, ideally as a file-type readily uploadable to youtube, then it would serve both as a training tool, as well as an "advertisement" for the game.... |
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#6 |
Captain
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30. Observer position (aka compressor chap)
In order to shew new players the game at it's best, it would be helpful to have an extra crew position with very limited operable controls, so they can be aboard a multi-player boat in a multi-boat game, without being a liability, or without taking the place of an another more experienced player. A few tasks should be open to them - perhaps: IMPLEMENTED (sort of) running the compressor viewing through periscopes raising/lowering same steering but not using throttle hydrophones decrypting Enigma using the echo-sounder It would give them a good opportunity to see and hear a well crewed boat operating, as well as to feel part of the team by being given some simpler tasks to do, prior to being trained up properly in a role? As things stand, I think a lot of newer players are caught in the following situation: Most lobbies are locked to them They lack the knowledge to start a lobby of their own And the complexities of the boat are tough to deal with as an ab-initio player And they lack a circle of steam-"friends" able to bring them into locked lobbies or to help train them. These issues in sum, I believe make this a somewhat inaccessible game. One thing that might help is to new players names presented at the lobby-selection screen, with some text-based means of asking them if they'd like to join a lobby. I do a bit of training of new players when I become aware of them, but as there's no means of being aware of them, nor means of communicating with them outside discord, it's not a new-player-friendly environment? A simple text-based means of being able to see new players who are online, and the means to PM them, would be useful? Conversely, there could be a "I need training" button for new players to operate which could pm every trainer online at that time. This might cause their name to change colour or similar so they may be readily identified and contacted. Last edited by Fidd; 11-06-23 at 05:32 PM. |
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#7 |
Captain
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31. Improved stop-watches, 1 "count-down" stop watch and (say) a couple of regular count-up ones. Consideration of a bevelled U-boat watch view, where the bezel can be set to a TOI, which used in conjunction with the count-down stop-watch (ideally with both simultaneously in view, can allow a known TTI (time to impact) being matched. Second hands on the clocks would also aid in this. I believe it's the case that stop watches were mounted, rather than held on the person usually? A view at the AP periscope not at the eyepiece with mounted count-down stopwatch and wrist-watch view in view, as there was in SH3 (?) might be useful. Ticking clocks and watches would be a nice touch when the sub is running at silent-running? IMPLEMENTED (addition of "second-hand" to clocks)
Last edited by Fidd; 11-06-23 at 08:50 AM. |
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#8 |
Grey Wolf
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The stopwatches were hand held and encased in wood. These can be seen in Wolfpack above the chart table, the holders for them, and they have placed stopwatches themselves in them, although they can’t be removed.
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#9 |
Captain
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I imagine the must have had count-down stop-watches? Ever come across one of those being used? The Germans had an a very strong clock and watch-making industry in the 30's and 40's - likewise cameras and other "high tech" such as reel to reel tape-recorders which were years ahead of most other countries.
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